Does anyone miss sound test in video games?

Do you miss sound test in video games?


  • Total voters
    14

Sonic Angel Knight

Well-Known Member
OP
Member
Joined
May 27, 2016
Messages
14,399
Trophies
1
Location
New York
XP
12,934
Country
United States
I mean probably no one but I sure do, in the past it was a thing. Mostly the idea of it is to listen to the music so you can obviously test if your sound system is working properly. But the idea of being able to listen to all the songs featured in a game... and they loop too! Is just something I wish we still had now and days. I mean sure I get that people have sound tracks and sell them but those don't loop like the game does, it has the abrupting fade to silence and restart that works okay if you listening to songs in order but for songs that play in repeat is not. Is the very reason why I listen to music in foobar 2000.

As much as I wish I didn't have to do that, i just do cause it makes things easier. It made me happy when I saw a game like sonic mania on the switch, nice soundtrack for what is worth, and it has the sound test option that you can unlock. Is basically the same as the D.A. Garden from sonic cd when you get a fancy background with the option to choose any song to listen to on repeat. (And yes i know if you unlock debug mode you can also use level select to get sound test as well) Having that brought bad lot of memories I had with my genesis listening to all 3 sonic game's music, and other games as well.

I know people don't really think about that anymore, now is a different time where if people did have that, you would find videos on youtube of the songs and people who kind wanna sell the soundtrack as a purchase digitally or on disc don't get much worth. Still with the purchase of a game, why should we have to buy a seperate item for just audio? People make enough from the game with the prices they sell them at, and not to mention some of them are even sold with the special edition of the games. As much as I gotten used to extracting files from a game data to use in foobar I just wish i didn't have to all the time. Especially since some of them require access to homebrew which we see now and days not everyone has access to on their systems due to constant update in attempt to prevent exploits of the system.
 
  • Like
Reactions: ThoD

Shadow#1

Wii, 3DS Softmod & Dumpster Diving Expert
Member
Joined
Nov 21, 2005
Messages
12,348
Trophies
2
XP
8,011
Country
United States
I mean probably no one but I sure do, in the past it was a thing. Mostly the idea of it is to listen to the music so you can obviously test if your sound system is working properly. But the idea of being able to listen to all the songs featured in a game... and they loop too! Is just something I wish we still had now and days. I mean sure I get that people have sound tracks and sell them but those don't loop like the game does, it has the abrupting fade to silence and restart that works okay if you listening to songs in order but for songs that play in repeat is not. Is the very reason why I listen to music in foobar 2000.

As much as I wish I didn't have to do that, i just do cause it makes things easier. It made me happy when I saw a game like sonic mania on the switch, nice soundtrack for what is worth, and it has the sound test option that you can unlock. Is basically the same as the D.A. Garden from sonic cd when you get a fancy background with the option to choose any song to listen to on repeat. (And yes i know if you unlock debug mode you can also use level select to get sound test as well) Having that brought bad lot of memories I had with my genesis listening to all 3 sonic game's music, and other games as well.

I know people don't really think about that anymore, now is a different time where if people did have that, you would find videos on youtube of the songs and people who kind wanna sell the soundtrack as a purchase digitally or on disc don't get much worth. Still with the purchase of a game, why should we have to buy a seperate item for just audio? People make enough from the game with the prices they sell them at, and not to mention some of them are even sold with the special edition of the games. As much as I gotten used to extracting files from a game data to use in foobar I just wish i didn't have to all the time. Especially since some of them require access to homebrew which we see now and days not everyone has access to on their systems due to constant update in attempt to prevent exploits of the system.
No also TL;DR
 
Last edited by Shadow#1,

Tom Bombadildo

Dick, With Balls
Member
Joined
Jul 11, 2009
Messages
14,575
Trophies
2
Age
29
Location
I forgot
Website
POCKET.LIKEITS
XP
19,226
Country
United States
Nope, because YouTube exists. I haven't found a game OST not on YouTube, and if I really wanted to loop it for whatever reason I could just use YouTube Loop or download it and loop it in whatever.

Sound tests are no longer relevant, since they were only used for testing stereo/mono audio, so I see no reason to include them in games these days.
 

wormdood

pirate booty inspector
Member
Joined
Jan 3, 2014
Messages
5,256
Trophies
2
Age
38
Location
behind a parental advisory sticker
XP
4,191
Country
United States
Nope, because YouTube exists. I haven't found a game OST not on YouTube, and if I really wanted to loop it for whatever reason I could just use YouTube Loop or download it and loop it in whatever.

Sound tests are no longer relevant, since they were only used for testing stereo/mono audio, so I see no reason to include them in games these days.
star ocean the second story did it in a fun way each sound bite you encountered was logged into the soundtest and had a bit of an image as its selection icon when you collected all the sound bites you were awarded a lovely image . . . imo it was great not only did it spark up a reason to replay the game (as you could not get all the chars in one go so then cant get the voice clips) but it satisfied a need to "catch them all" before pokemon ever came to the usa
 

330

Banned!
Banned
Joined
Nov 20, 2017
Messages
327
Trophies
0
Location
Comfy nest
XP
411
Country
Nauru
I don't miss it. The only person I've seen that found an useful way to use it was this:



Basically recording a few sound effects while making a video to avoid the main song being all chopped up.

Over a post that's barely 400 words? Man, kids nowadays are so lazy.
 

Taleweaver

Storywriter
Member
Joined
Dec 23, 2009
Messages
8,689
Trophies
2
Age
43
Location
Belgium
XP
8,087
Country
Belgium
In my memory, only a handful of games had that feature. I don't miss it, but to be honest, it's not really gone either. Rather the contrary: quite some games just have their music in a \music or \audio subfolder, and those that haven't tend to have their soundtrack for sale. Or even included. Which reminds me...

*fumbles a bit with the humble bundle app*

Okay...I've got 245 different soundtrack albums on humble bundle, the far majority being of actual games. So...are you sure the feature isn't around anymore? ;)


I voted no because I don't miss it, but my real answer would be "sound testing was never really gone...it just moved out of the game itself".



No also TL;DR
Did you read the thread title?

Yes?

Then you don't have to ask a summary. YOU KNEW IT EVEN BEFORE ENTERING THIS THREAD! :rolleyes:
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Sonic Angel Knight @ Sonic Angel Knight: Or, I also heard that if you use flash memory, it can act as more "RAM" at least windows tell me...