DeSmuME 0.9.5

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Nintendo DS emulator for Windows has been updated recently. Changes:
0.9.5 introduces an entirely rewritten main emulation loop
This totally changes the timing, and totally breaks old savestates.
The OSX build is now based on the GTK port which is more up-to-date.

Assorted Highlights:
* synchronous SPU mode to fix streaming sounds
* win32: lua engine, path configuration, 7z dearchiving support

General/Core:
bug: rewrite main emulation loop and cycle accounting, fixes a lot of timings
bug: add more detailed timing emulation, removes much bogus lag
bug: rewrite DMA,gxfifo,gxstat; fix many games and no more alternate flush mode
bug: fix cflash directory support for non-windows and sector-writing
bug: fix freeze in cart irq
bug: correctly emulate dma to/from tcm
bug: fix in thumb LSR carryflag
bug: fix thumb BX PC switch to arm state
bug: fix adpcm looping, remove adpcm caching (no longer necessary)
bug: fixes to swi 3,4,5,8,0x10
bug: fixes to exmemstat and ipc sync registers
bug: support new backup commands
bug: improve bootup bios/firmware emulation steps
enh: gbaslot: add guitar grip, gbagame flash support, expansion memory pak
enh: add more powerful antigrain-based drawing library and rewrite OSD system
enh: ideas-style debugging prints
enh: most optimizations now SSE instead of SSE2
enh: more improvements to frameskipping and frame advance/speed controls

Graphics:
bug: fix backdrop blending with garbage
bug: fix 256B granularity sprite addressing for sub gpu
bug: fix obj blending, bmp obj rendering, and some obj window cases
bug: fix 128-wide captures
bug: fix 16color BG line buffer overflow
bug: fix color overflow in capture blending
bug: fix disp fifo capture
bug: fix simultaneous vram display and capture via same bank
bug: fix 3d overflow acknowledge registers
bug: fix 32bit toon table writes
bug: change 3d cores to use 18bit color
bug: fix boxtest (addition overflow!), move clipper to main graphics engine
bug: fix failure in some cases of polygon clipping
bug: fix disp3dcnt emulations
bug: fixes to poly sorting
bug: fix ogl renderer wireframe support
bug: swrast: fix backface culling of nonconvex polys
bug: swrast: add clear image and scroll emulation
bug: swrast: add fog emulation
bug: swrast: fixes to shadow rendering
bug: swrast: preliminary edge marking, works decent
enh: swrast: multicore optimization for a few fps speedup

Windows:
bug: fix support for multiple gamepads and gamepad hotkeys
bug: fix mic noise code and load wav instead of raw; effective in more cases
bug: fix for several sticky and broken hotkeys, and f10 hotkeys
bug: fixes in ram search, add DTCM and ITCM searching, ...
bug: fix sound settings vol slider
bug: recover from missing window -32000 problem
bug: don't turn on mic unless mic input is enabled
enh: x64 build type now supported
enh: side-by-side and single screen view modes, many fixes to window resizing
enh: choose any gap size by dragging bottom window edge (must be enabled)
enh: choose a gap color
enh: import/export no$GBA savefiles directly
enh: multicore optimization for filters, rotation, OSD
enh: soundview can now mute channels
enh: new ioregview
enh: common commandline system, many arguments shared with linux
enh: improve map view tool to support more modes
enh: add "FORCE AS CURRENT" recovery tool for mis-sized savefiles
enh: add some kind of very small savestate rewinding buffer
enh: autoframeskip works better
enh: add Italian translation
enh: added 2x resizing filters (hq2x, hq2xs, lq2x, lq2xs, 2xsai, supereagle)
(scanlines, nearest2x, bilinear)

Linux:
enh: alsa microphone support
enh: hud and osd notification for gtk and cli frontends
enh: add support for the SSE optimizations

Source & Download http://desmume.org


 
Nice to see it has a 64bit version to
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I believe No$GBA is still better.

I ran 2 games Ultimate Mortal Kombat and Mario Kart DS- both of which run fine on No$.
Ultimate Mortal Kombat doesn't even load the character selection screen, it just remains black.
Mario Kart DS can get really laggy at times, for no specific reasons.

I could be wrong, but this is what I can conclude right now. xD
 
Well, the graphics in this DS Emu are way better now.

I mean, play Zelda PH in No$GBA and in DeSmuME (both newest).
You will see that text boxes and graphics are a way better in DeSmuME.
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Just maybe a little bit slower. But also has a screen recorder built in.
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-

I really like how you can resize the screens, make stuff smoother etc.
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(Full screen DS! woot!)
 
i think this could help play games tht otherwise are not very visible on no$ like FF4 unreadable texts at times...
DeSmuME has always had better graphics than no$ but compatibility and speed has been greater on the no$
who is working on the latest versions? is it still shash or is it others like normatt
 
thought i share some examples
1.) Nostalgia - same as above just less text probs

2.) 100 Classic Games (doesnt work at all on no$)

3.) FF4 - note the text and slower slightly on DeS

Dont mind the colors its just tht i have not set the gba mode to VGA for no$

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Wonderful improvements ... just needs more speed
also i didnt see too much of a difference in sound; both being choppy at times
 
I love the way of AVI recording. If you record with AVI , you will see NO LAG!
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(Just the AVI size is really large..)
 
hey buddy (kais) whats up its ur buddy ahmad. i hacked the wii i got from u and i bought a 500gb external hardrive and i now play over 200 wii games (SO Far) i got over 300gb left. i sold all the wii games i got and i made tons!!! thanks alot and if u ever whant to talk to me message me pm for my number.
 

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