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@Cybernatus When trying out new stuff I usually turn on the debug server in settings cause it lists off all filesystem calls for getstat and open/read on files so you can see where/when it breaks, if it's the code or some file it doesn't like opening
It was how I could tell Epic Mickey 2 was still running and hadn't crashed or anything, cause it'd spit out bunches of
[110] Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
[110] Exit
if it crashed, just took forever after it opened the /Shaders folder
[110] Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
[110] Exit
if it crashed, just took forever after it opened the /Shaders folder










