I heard of cheat codes that can affect online play, yes. But nearly nobody releases these codes to be fair to other players. But it seems possible, too.
I need some people to test a few codes for Pokemon Y/X. Since nobody ever released Inf Health codes or something like that for the Pokemon games (maybe because Pokemon is dynamically allocated) I tried my best to get some codes.
After 3 days of experience I can say that the codes only need a little fine tune. Just try the codes and say if they work or not. These codes will only work for wild encounters for now because of safety.
Effects are only visible after you got damage or gained life.
If they don't work pls tell me which code don't work and on which route you were fighting.
Pokemon Y USA (might work for other regions to and also might work for Pokemon X)
[Inf Life 1st Pokemon in List (in battle)]
481FB284 08200000
381FB284 082059D8
DB000000 08204EB2
D8000000 08203ED8
D8000000 08204EB3
D0000000 00000000
D2000000 00000000
[Max Life 1st Pokemon in List (in battle)(Press R)]
DD000000 00000100
481FB284 08200000
381FB284 082059D8
28203ED6 000003E7
28204EB2 000003E7
D0000000 00000000
D0000000 00000000
D2000000 00000000
[Refill Life 1st Pokemon in List (in battle)(Press L)]
DD000000 00000200
481FB284 08200000
381FB284 082059D8
DB000000 08204EB2
D8000000 08203ED8
D8000000 08204EB3
D0000000 00000000
D0000000 00000000
D2000000 00000000
I need some people to test a few codes for Pokemon Y/X. Since nobody ever released Inf Health codes or something like that for the Pokemon games (maybe because Pokemon is dynamically allocated) I tried my best to get some codes.
After 3 days of experience I can say that the codes only need a little fine tune. Just try the codes and say if they work or not. These codes will only work for wild encounters for now because of safety.
Effects are only visible after you got damage or gained life.
If they don't work pls tell me which code don't work and on which route you were fighting.
Pokemon Y USA (might work for other regions to and also might work for Pokemon X)
[Inf Life 1st Pokemon in List (in battle)]
481FB284 08200000
381FB284 082059D8
DB000000 08204EB2
D8000000 08203ED8
D8000000 08204EB3
D0000000 00000000
D2000000 00000000
[Max Life 1st Pokemon in List (in battle)(Press R)]
DD000000 00000100
481FB284 08200000
381FB284 082059D8
28203ED6 000003E7
28204EB2 000003E7
D0000000 00000000
D0000000 00000000
D2000000 00000000
[Refill Life 1st Pokemon in List (in battle)(Press L)]
DD000000 00000200
481FB284 08200000
381FB284 082059D8
DB000000 08204EB2
D8000000 08203ED8
D8000000 08204EB3
D0000000 00000000
D0000000 00000000
D2000000 00000000
I know there were pointers. I know that the games were dynamically addressed.
But after I tried them they likely worked without pointers for now too.
Just test them. I know the base and pointer addresses very well.
And if needed I will merge them into the codes.
But it's very interesting what is written in this plugin.
It gives new ideas and new perspectives. It's worth a look. Thx for that.
Btw: I looked into the plugin, but the offsets that were used... maybe I don't understand the plugin or the offset for the method gateway uses is another than for NTR plugins.
So far the used offset in the plugin is 0xE but for me the offsets were something like 0xFCE or 0x498. How can this be?
Ah, I know the reason for the different offsets. I oversaw that 0xE is near 0x10 and those both offsets are pointing to the addresses that store the graphical output. But the real value, the one which indicates that the pokemon really is defeated or not, isn't pointed by that.
I know there were pointers. I know that the games were dynamically addressed.
But after I tried them they likely worked without pointers for now too.
Just test them. I know the base and pointer addresses very well.
And if needed I will merge them into the codes.
But it's very interesting what is written in this plugin.
It gives new ideas and new perspectives. It's worth a look. Thx for that.
if you stay in the same route, it might work for some battles
if you change route, the address should change
1 is the max value and 1 is the current value
like 98/99
Hey could someone upload a Code to make Link in Hyrule Warriors Legends (USA) lv.99? cause I had to move over to the usa version and lost the data to my jap version so if anyone could upload that for Gateshark ill be very VERY happy
The PlayStation 5 scene has received a massive breakthrough with the public release of Relapse, a new exploit chain developed by Nathan Fargo in collaboration with...
The 2007 Nintendo Wii classic Super Mario Galaxy has reportedly been 100% decompiled by the SMGCommunity under the project codename Petari, and now a standalone PC...
It's that time again. Prepare your Switch updates! Or prepare to forgive your sister's nephew's dog for updating your Switch a few weeks ago. Atmosphere v1.12.0 has...
Are you tired of waiting for Nintendo to release a definitive version of their GameCube classic on a console that's sold more than four units? Then step right up! A...
The in-progress Switch port of the 2013 Rockstar Games Grand Theft Auto V has been forced to end progress after Take-Two Interactive has threatened legal action...
You'd have to be living under a rock to have not noticed the recent boom in static recompilation and decompilation projects - it seems like every day, multiple...
Well that didn't take long. Right on the heels of the latest Atmosphere update, Nintendo fire back with a firmware update of their own. Bumping both the Switch and...
A court has ordered Reddit r/SwitchPirates moderator James Williams (of ArchBox fame) must pay Nintendo $4.5 million in a default judgment for copyright infringement...
After adding support for Pokemon Crystal last month, the gen1recomp team are back again with the first third generation entries. Arriving amidst recent updates, both...
It's been a long time coming, but randomiser support has finally made it to Dusklight. Released earlier today, the v2.0 release is packed with some pretty fantastic...
You'd have to be living under a rock to have not noticed the recent boom in static recompilation and decompilation projects - it seems like every day, multiple...
According to Bill van Zyll, Vice President & General Manager at Nintendo Latin America, he says the company has no plans to end production of physical games...
Are you tired of waiting for Nintendo to release a definitive version of their GameCube classic on a console that's sold more than four units? Then step right up! A...
The in-progress Switch port of the 2013 Rockstar Games Grand Theft Auto V has been forced to end progress after Take-Two Interactive has threatened legal action...
The PlayStation 5 scene has received a massive breakthrough with the public release of Relapse, a new exploit chain developed by Nathan Fargo in collaboration with...
From my post earlier this week you probably already know which game I'm talking about. Fire Emblem released yesterday to some pretty rave reviews. Looking at...
Denuvo appears to have been updated and the hypervisor bypass that has been used to crack dozens of games no longer works if recent reports are to be believed.
The...
The anonymous GTA VI leaker known as Cyberleek is now threatening to release a full playable build of Rockstar's upcoming Grand Theft Auto VI according to a statement...
A court has ordered Reddit r/SwitchPirates moderator James Williams (of ArchBox fame) must pay Nintendo $4.5 million in a default judgment for copyright infringement...
Amidst the shortages, possibly fueled by the upcoming release of GTA VI, GameStop is reportedly raising the price of refurbished PS5 Pro consoles from $800 to...