I heard of cheat codes that can affect online play, yes. But nearly nobody releases these codes to be fair to other players. But it seems possible, too.
I need some people to test a few codes for Pokemon Y/X. Since nobody ever released Inf Health codes or something like that for the Pokemon games (maybe because Pokemon is dynamically allocated) I tried my best to get some codes.
After 3 days of experience I can say that the codes only need a little fine tune. Just try the codes and say if they work or not. These codes will only work for wild encounters for now because of safety.
Effects are only visible after you got damage or gained life.
If they don't work pls tell me which code don't work and on which route you were fighting.
Pokemon Y USA (might work for other regions to and also might work for Pokemon X)
[Inf Life 1st Pokemon in List (in battle)]
481FB284 08200000
381FB284 082059D8
DB000000 08204EB2
D8000000 08203ED8
D8000000 08204EB3
D0000000 00000000
D2000000 00000000
[Max Life 1st Pokemon in List (in battle)(Press R)]
DD000000 00000100
481FB284 08200000
381FB284 082059D8
28203ED6 000003E7
28204EB2 000003E7
D0000000 00000000
D0000000 00000000
D2000000 00000000
[Refill Life 1st Pokemon in List (in battle)(Press L)]
DD000000 00000200
481FB284 08200000
381FB284 082059D8
DB000000 08204EB2
D8000000 08203ED8
D8000000 08204EB3
D0000000 00000000
D0000000 00000000
D2000000 00000000
I need some people to test a few codes for Pokemon Y/X. Since nobody ever released Inf Health codes or something like that for the Pokemon games (maybe because Pokemon is dynamically allocated) I tried my best to get some codes.
After 3 days of experience I can say that the codes only need a little fine tune. Just try the codes and say if they work or not. These codes will only work for wild encounters for now because of safety.
Effects are only visible after you got damage or gained life.
If they don't work pls tell me which code don't work and on which route you were fighting.
Pokemon Y USA (might work for other regions to and also might work for Pokemon X)
[Inf Life 1st Pokemon in List (in battle)]
481FB284 08200000
381FB284 082059D8
DB000000 08204EB2
D8000000 08203ED8
D8000000 08204EB3
D0000000 00000000
D2000000 00000000
[Max Life 1st Pokemon in List (in battle)(Press R)]
DD000000 00000100
481FB284 08200000
381FB284 082059D8
28203ED6 000003E7
28204EB2 000003E7
D0000000 00000000
D0000000 00000000
D2000000 00000000
[Refill Life 1st Pokemon in List (in battle)(Press L)]
DD000000 00000200
481FB284 08200000
381FB284 082059D8
DB000000 08204EB2
D8000000 08203ED8
D8000000 08204EB3
D0000000 00000000
D0000000 00000000
D2000000 00000000
I know there were pointers. I know that the games were dynamically addressed.
But after I tried them they likely worked without pointers for now too.
Just test them. I know the base and pointer addresses very well.
And if needed I will merge them into the codes.
But it's very interesting what is written in this plugin.
It gives new ideas and new perspectives. It's worth a look. Thx for that.
Btw: I looked into the plugin, but the offsets that were used... maybe I don't understand the plugin or the offset for the method gateway uses is another than for NTR plugins.
So far the used offset in the plugin is 0xE but for me the offsets were something like 0xFCE or 0x498. How can this be?
Ah, I know the reason for the different offsets. I oversaw that 0xE is near 0x10 and those both offsets are pointing to the addresses that store the graphical output. But the real value, the one which indicates that the pokemon really is defeated or not, isn't pointed by that.
I know there were pointers. I know that the games were dynamically addressed.
But after I tried them they likely worked without pointers for now too.
Just test them. I know the base and pointer addresses very well.
And if needed I will merge them into the codes.
But it's very interesting what is written in this plugin.
It gives new ideas and new perspectives. It's worth a look. Thx for that.
if you stay in the same route, it might work for some battles
if you change route, the address should change
1 is the max value and 1 is the current value
like 98/99
Hey could someone upload a Code to make Link in Hyrule Warriors Legends (USA) lv.99? cause I had to move over to the usa version and lost the data to my jap version so if anyone could upload that for Gateshark ill be very VERY happy
Seemingly out of nowhere a PC port for Pokemon Platinum has surfaced online, bundled alongside the source code for those interested in building and developing it for...
With very little in the way of announcement, Valve has today increased the price of the Steam Deck but some fairly considerable margins. Both of the available models...
Nintendo's expected Summer showcase is here, offering up plenty of new announcements and exciting reveals. Let's see what they have in store in the latest Nintendo...
Continuing with the great news of Pokémon Platinum getting a native unofficial PC port just a few days ago, today, yet another classic title from the franchise has...
The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the...
When you talk about 3DS emulation, most people would jump to Citra. As the defacto choice since its first release it's seen tremendous success, and even after its...
What once seemed like a far off dream, and after many, many community restarts throughout the years, the elusive Mother 1 / EarthBound Beginnings Remake, which is a...
A whole hour of PlayStation content is on the way, thanks to the latest State of Play showcase. Headlining the stream will be Marvel's Wolverine, alongside a...
After much speculation, a lot of which being caused by dbrand's unceremonious reveal of their Companion Cube casing, the Steam Machine is finally available to order...
Since being decompiled Super Mario 64 has seen a considerable amount of interest. We've had multiple PC ports, but the efforts beyond that are really astounding. It's...
After much speculation, a lot of which being caused by dbrand's unceremonious reveal of their Companion Cube casing, the Steam Machine is finally available to order...
With very little in the way of announcement, Valve has today increased the price of the Steam Deck but some fairly considerable margins. Both of the available models...
Nintendo's expected Summer showcase is here, offering up plenty of new announcements and exciting reveals. Let's see what they have in store in the latest Nintendo...
Seemingly out of nowhere a PC port for Pokemon Platinum has surfaced online, bundled alongside the source code for those interested in building and developing it for...
With rumours circulating about a Nintendo Direct in the coming days and weeks, fans are left speculating and hoping as to what might be included. At the centre of all...
The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the...
A whole hour of PlayStation content is on the way, thanks to the latest State of Play showcase. Headlining the stream will be Marvel's Wolverine, alongside a...
After much speculation and rumour, the fabled Nintendo Direct is upon us. Set to go live tomorrow, the 9th of June, at 3pm in the UK, it'll feature 50 minutes of...
Following an investigation over misleading commercial practices, today Nintendo has been imposed a fine of 35 million euros related to the controller malfunctions...
For the first time in 13 years, the Call of Duty series will again return to Nintendo's consoles. Set to launch on the 23rd of October, the latest release, Modern...