ROM Hack [Database] Fort42 (3DS Cheat Code Database)

  • Thread starter Thread starter storm75x
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Hey there,

I need some people to test a few codes for Pokemon Y/X. Since nobody ever released Inf Health codes or something like that for the Pokemon games (maybe because Pokemon is dynamically allocated) I tried my best to get some codes.
After 3 days of experience I can say that the codes only need a little fine tune. Just try the codes and say if they work or not.
These codes will only work for wild encounters for now because of safety.
Effects are only visible after you got damage or gained life.

If they don't work pls tell me which code don't work and on which route you were fighting.

Pokemon Y USA (might work for other regions to and also might work for Pokemon X)

[Inf Life 1st Pokemon in List (in battle)]
481FB284 08200000
381FB284 082059D8
DB000000 08204EB2
D8000000 08203ED8
D8000000 08204EB3
D0000000 00000000
D2000000 00000000

[Max Life 1st Pokemon in List (in battle)(Press R)]
DD000000 00000100
481FB284 08200000
381FB284 082059D8
28203ED6 000003E7
28204EB2 000003E7
D0000000 00000000
D0000000 00000000
D2000000 00000000

[Refill Life 1st Pokemon in List (in battle)(Press L)]
DD000000 00000200
481FB284 08200000
381FB284 082059D8
DB000000 08204EB2
D8000000 08203ED8
D8000000 08204EB3
D0000000 00000000
D0000000 00000000
D2000000 00000000

Thx in advance!
 
Hey there,

I need some people to test a few codes for Pokemon Y/X. Since nobody ever released Inf Health codes or something like that for the Pokemon games (maybe because Pokemon is dynamically allocated) I tried my best to get some codes.
After 3 days of experience I can say that the codes only need a little fine tune. Just try the codes and say if they work or not.
These codes will only work for wild encounters for now because of safety.
Effects are only visible after you got damage or gained life.

If they don't work pls tell me which code don't work and on which route you were fighting.

Pokemon Y USA (might work for other regions to and also might work for Pokemon X)

[Inf Life 1st Pokemon in List (in battle)]
481FB284 08200000
381FB284 082059D8
DB000000 08204EB2
D8000000 08203ED8
D8000000 08204EB3
D0000000 00000000
D2000000 00000000

[Max Life 1st Pokemon in List (in battle)(Press R)]
DD000000 00000100
481FB284 08200000
381FB284 082059D8
28203ED6 000003E7
28204EB2 000003E7
D0000000 00000000
D0000000 00000000
D2000000 00000000

[Refill Life 1st Pokemon in List (in battle)(Press L)]
DD000000 00000200
481FB284 08200000
381FB284 082059D8
DB000000 08204EB2
D8000000 08203ED8
D8000000 08204EB3
D0000000 00000000
D0000000 00000000
D2000000 00000000

Thx in advance!
doesn't seems like you are using pointers to make them, so unlikely they would work
you could use the pointers in the Pokémon XY/ORAS plugin source code
http://gbatemp.net/threads/release-pokemon-x-y-or-as-multi-cheat-plugin.413987/
btw, you don't need those D0000000s
 
Last edited by dsrules,
I know there were pointers. I know that the games were dynamically addressed.
But after I tried them they likely worked without pointers for now too.
Just test them. I know the base and pointer addresses very well.
And if needed I will merge them into the codes.

But it's very interesting what is written in this plugin.
It gives new ideas and new perspectives. It's worth a look. Thx for that.
 
Last edited by onepiecefreak,
Sry, I'm not working on FE:Awakening for now.

Btw: I looked into the plugin, but the offsets that were used... maybe I don't understand the plugin or the offset for the method gateway uses is another than for NTR plugins.
So far the used offset in the plugin is 0xE but for me the offsets were something like 0xFCE or 0x498. How can this be?
 
Last edited by onepiecefreak,
Ah, I know the reason for the different offsets. I oversaw that 0xE is near 0x10 and those both offsets are pointing to the addresses that store the graphical output. But the real value, the one which indicates that the pokemon really is defeated or not, isn't pointed by that.
 
I know there were pointers. I know that the games were dynamically addressed.
But after I tried them they likely worked without pointers for now too.
Just test them. I know the base and pointer addresses very well.
And if needed I will merge them into the codes.

But it's very interesting what is written in this plugin.
It gives new ideas and new perspectives. It's worth a look. Thx for that.
if you stay in the same route, it might work for some battles
if you change route, the address should change
1 is the max value and 1 is the current value
like 98/99
 
Last edited by dsrules,
Hmm... maybe. Ok, I will see what I can merge from the plugin to my codes. I now learned a new base address. Maybe this will help.
 
please could you add

StarFox 64 3D
Publisher: Nintendo
Title ID: 00040000000
Serial: CTR-ANRW
CHN.jpg


StarFox 64 3D v1.2
Publisher: Nintendo
Title ID: 0004000000049100
Serial: CTR-ANRP
EUR.jpg


StarFox 64 3D v1.3
Publisher: Nintendo
Title ID: 0004000000049100
Serial: CTR-ANRP
EUR.jpg


thanks
 
Hey could someone upload a Code to make Link in Hyrule Warriors Legends (USA) lv.99? cause I had to move over to the usa version and lost the data to my jap version so if anyone could upload that for Gateshark ill be very VERY happy
 
Hi, could you make codes for binding of isaac and xenoblade chronicles? USA version please:) i´m more interested in isaac because is too hard :rofl2:
 

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