Custome textures in VC?

Discussion in 'Wii - Hacking' started by zidane_genome, Aug 9, 2008.

Aug 9, 2008

Custome textures in VC? by zidane_genome at 1:04 AM (2,906 Views / 0 Likes) 25 replies

  1. zidane_genome
    OP

    Member zidane_genome My sword has a +2 bleeding... wanna test it out?

    Joined:
    May 21, 2006
    Messages:
    2,320
    Country:
    United States
    I went back about 20 pages of threads, and couldn't find anything, so I'm asking...

    There are a ton of "texture" hacks for Zelda OoT, and was wondering is there a way to do this in a VC channel? Since there are no good n64 emus for the Wii, that option isn't viable yet...
     


  2. fischju

    Member fischju Rehabilitated Jaywalker

    Joined:
    Jan 11, 2008
    Messages:
    1,940
    Country:
    United States
    If you replaced the OoT rom with the hacked rom?
     
  3. teq

    Member teq GBAtemp Maniac

    Joined:
    May 13, 2008
    Messages:
    1,232
    Country:
    United States
    Most of the texture modifications are done externally. There aren't really any tools for N64 roms that allow you to patch them so easily.

    I agree, though, that a high resolution texture patch would be excellent.
     
  4. linkinworm

    Member linkinworm GBAtemp Maniac

    Joined:
    May 30, 2008
    Messages:
    1,324
    Location:
    Birmingham (England)
    Country:
    United Kingdom
    it might be possible, we have ocarina a homebrew app thats an action replay of sorts, if someone could make an app to load the textures then the game like emulators do then it would work, would require some work tho
     
  5. teq

    Member teq GBAtemp Maniac

    Joined:
    May 13, 2008
    Messages:
    1,232
    Country:
    United States
    Too heavy on resources.


    Texture tools are offered for Goldeneye/Perfect Dark and Mario 64... extending it to more games isn't hard.
     
  6. Treflex

    Member Treflex GBAtemp Regular

    Joined:
    Feb 1, 2008
    Messages:
    179
    Location:
    New Jersey, USA
    Country:
    United States
    It'll be easy to inject a texture hacked rom into a vc title, I've done it with a hacked mario 64. I tried with OoT however and it didn't work (I think there is some filesize limitation; 64 mb I think? something to do with ram. don't hold me to anything though!)
     
  7. teq

    Member teq GBAtemp Maniac

    Joined:
    May 13, 2008
    Messages:
    1,232
    Country:
    United States
    Um... right...


    Each game uses its own engine, which is why the textures aren't universal.
     
  8. Treflex

    Member Treflex GBAtemp Regular

    Joined:
    Feb 1, 2008
    Messages:
    179
    Location:
    New Jersey, USA
    Country:
    United States
    You must have misunderstood me, teq. I'm not saying I tried using mario textures with OoT. I downloaded and applied the hi-res cel shaded texture pack for OoT and injected the modified rom into the OoT vc release. (and it didn't work for me)
     
  9. teq

    Member teq GBAtemp Maniac

    Joined:
    May 13, 2008
    Messages:
    1,232
    Country:
    United States
    "Applied" it?


    AFAIK, those high resolution packs don't patch the roms. Instead, they rely on a graphics plugin that loads the textures on the fly.

    So, no, I don't think I've understood you.
     
  10. Treflex

    Member Treflex GBAtemp Regular

    Joined:
    Feb 1, 2008
    Messages:
    179
    Location:
    New Jersey, USA
    Country:
    United States
    On the fly? I thought the video plugin permanently patched them into the rom after running it. (I suppose not?) Which leads me to the question of why it did did not work if I just swapped in the same rom. Oh well.
     
  11. teq

    Member teq GBAtemp Maniac

    Joined:
    May 13, 2008
    Messages:
    1,232
    Country:
    United States
    Probably a bad injection.


    If you want to test what the plugin does, just delete the textures and see if the game still uses them.
     
  12. zidane_genome
    OP

    Member zidane_genome My sword has a +2 bleeding... wanna test it out?

    Joined:
    May 21, 2006
    Messages:
    2,320
    Country:
    United States
    Wow... I didn't think this would turn into a huge discussion... thought I'd get a ton of flames, and have the thread closed...

    I know that most "texture hacks" are done though a plugin, but was hoping there was a way to actually patch a ROM to include these textures.

    If it can't be done, that's cool, but I was really hoping, lol

    As for the Mario 64 textures in VC, how would I go about that?
     
  13. teq

    Member teq GBAtemp Maniac

    Joined:
    May 13, 2008
    Messages:
    1,232
    Country:
    United States
    Look up "Toad's Tool".

    Not only can you edit the textures, but also the dialogue and models.


    There's a tool that works for any rom called N64GFX, but replacing textures must be done by hand. Pair it with a good emulator that does debugging and it might be possible, albeit hard.
     
  14. Heran Bago

    Member Heran Bago Where do puyo come from?

    Joined:
    Nov 6, 2005
    Messages:
    2,846
    Location:
    Foggy California
    Country:
    United States
    I don't think we'll see a Project64 port to the wii. The last private build to paying subscribers was years ago.

    That said, no Hi-rez OoT mod on the wii for a while.
     
  15. teq

    Member teq GBAtemp Maniac

    Joined:
    May 13, 2008
    Messages:
    1,232
    Country:
    United States
    Project64k wasn't what had the plugin... it was Rice's Video.
     
  16. Celice

    Member Celice GBAtemp Advanced Maniac

    Joined:
    Jan 1, 2008
    Messages:
    1,916
    Country:
    United States
    You could've done something wrong, or had a bad dump of the game :/

    The texture packs are loaded in for the emulator, not the game. Instead of loading the game's textures and displaying the, those textures you downloaded are imposed over "virtually" through the plug-in. The bad thing about this, is that those textures are usually faaaaar larger than the N64 would like. Luckily the N64 can't complain. Unluckily, the user has to deal with tons of individual textures and the absurd file sizes [​IMG]
     
  17. Treflex

    Member Treflex GBAtemp Regular

    Joined:
    Feb 1, 2008
    Messages:
    179
    Location:
    New Jersey, USA
    Country:
    United States
    Hmm yeah, now that I think about it the texture pack was about 150 mb's (or was it 80?)
     
  18. Yoshi Party

    Newcomer Yoshi Party Member

    Joined:
    Jul 27, 2008
    Messages:
    43
    Country:
    Germany
    External Textures on the Wii would be cool, but I don't think that the Wii has enough power for this->Master Quest runs just at fullspeed + the textures = laggy-.-

    But I'm happy to see my Super Mario 64(2) Hack running on Wiis
    ->http://www.youtube.com/watch?v=kHWwC88SyRc
    ->http://www.youtube.com/watch?v=4p90NjDp1Yw
     
  19. SG

    Member SG GBAtemp Fan

    Joined:
    Mar 29, 2007
    Messages:
    437
    Location:
    Bristol, UK
    Country:
    United Kingdom
    Ahem.
     
  20. zidane_genome
    OP

    Member zidane_genome My sword has a +2 bleeding... wanna test it out?

    Joined:
    May 21, 2006
    Messages:
    2,320
    Country:
    United States

    That was talking about modded games... such as SNES and NES...

    I'm talking about something COMPLETELY different! Getting texture files to work on the Wii, not getting Zelda Parallel Worlds on my Wii (which, btw, I already have in channel form!)
     

Share This Page