It's totally cool. It was a longshot, and just icing on the cake but at least it exists in Turbo. I'll lab a couple of options to see what works.I had no idea this tech existed. I have no real idea on how I would implement this, sorry to say.
It's totally cool. It was a longshot, and just icing on the cake but at least it exists in Turbo. I'll lab a couple of options to see what works.I had no idea this tech existed. I have no real idea on how I would implement this, sorry to say.
For the other characters it probably will work, I just haven't tried them out. I just thought doing that for the ones with separate character files would be the easiest one to do, so I went with it.
As for the whole "Game" tab thing, I have no idea what you're talking about, though I'm using an older version of Animcmd. I just copied the "main" tab of the code. If you can't find it I would jump back a version of Animcmd just to do that, unless @Sammi Husky would like to grace us with a solution.
For the other characters it probably will work, I just haven't tried them out. I just thought doing that for the ones with separate character files would be the easiest one to do, so I went with it.
As for the whole "Game" tab thing, I have no idea what you're talking about, though I'm using an older version of Animcmd. I just copied the "main" tab of the code. If you can't find it I would jump back a version of Animcmd just to do that, unless @Sammi Husky would like to grace us with a solution.
For the other characters it probably will work, I just haven't tried them out. I just thought doing that for the ones with separate character files would be the easiest one to do, so I went with it.
As for the whole "Game" tab thing, I have no idea what you're talking about, though I'm using an older version of Animcmd. I just copied the "main" tab of the code. If you can't find it I would jump back a version of Animcmd just to do that, unless @Sammi Husky would like to grace us with a solution.
Then it's probably not safe on other characters. I would revert any changes you made to Sonic and just leave it as is.I tried transferring the main tab for sonic but all it did was close in on him and then he disappeared...not to mention moves that i never touched are acting weird now
Then it's probably not safe on other characters. I would revert any changes you made to Sonic and just leave it as is.
I... have no idea actually. I could try that.Question: How did you guys edit clouds limit break bar? i had an idea: Instead of putting the final smashes in the appeal script, what if, we went into the smashball's effect.bin script in the animcmd item folder and somehow found the effect script and put that into any of the appeal scripts, thus giving the characters taunt for final smash...can that be done? would it work?
I... have no idea actually. I could try that.
I edited Cloud's limit through his params. When he charges limit he gains a specific amount of "limit". Once that amount reaches 100 he limit breaks. I simply changed the number of limit gained from 0.4 to 100, giving him instant limit.
https://docs.google.com/spreadsheet...VCE2QG_D8xzIv0LDMhCeZHGXjA/edit#gid=282702488I see...i went into it using animcmd the nightly build, i just wasnt sure which script was for which....whether it was for when it appears, is broken, or moves... and about the params, how did you figure out which entry was the limit break bar?
https://docs.google.com/spreadsheet...VCE2QG_D8xzIv0LDMhCeZHGXjA/edit#gid=282702488
All the Fighter Specific param files are documented here.
Yeah, I don't think they work unless they load a different character. Someone in the thread recently did that with Sonic and it just flat out didn't work.Oh wow thanks a lot...i was beginning to think it was trial and error, but thats a loooootttt of time
SN: I tried putting the script of Cloud's Final Attack into appealhi, and he does the taunt still, but the slashes happen on the side, and the camera moves about a bit
Yeah, I don't think they work unless they load a different character. Someone in the thread recently did that with Sonic and it just flat out didn't work.
The link is broken? Sorry about that.got a couple questions. first being if this project is s till being worked on i see the last update was a few months ago, and im really enjoying this mod, it would bee cool to see the pending changes. I tried the editor for myself but your tutorial link is broken.
also I got a probably stupid question, is it possible to give a fighter any other fighters ability? for example fox/falco side-b to mario or something like that? even if the animation is messed up im just curious, it would entertaining to see every character have fox/falco side-b lol
The link is broken? Sorry about that.
As for any changes, there's some new things coming like dash dancing and chaingrabs. It's actually already in the mod, I just haven't updated the downloads.
You can definitely give moves to other fighters, just replace the code. I don't know how the move will work in game but the character's original animation will play out.
I was messing around tonight, ya know, playing a bit of Ganondorf. Did an up taunt after I got a kill on Zero Skill Samus.
Only, when I found out she was falling down slowly, I'm thinking, is her fall speed slower?
No...
Ya wanna explain to us how you gave good ol' Ganon here Witch Time?!
We need captain falcon to have it as well.