Homebrew [Concept & Idea] Creating a custom DSi Virtual Console

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CatmanFan

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Click here for Github repo

Hello there. Now we may already know that Nintendo did not implement a Virtual Console of any kind into the DSi, and didn't even release a portable form of Virtual Console until 2011 when the 3DS came out. And here's the thing: I just got the idea of making a group of developers and other people who together can make forks out of emulators like GBARunner2, GameYob, and even NesDS with official-looking interfaces, the ability to better emulate using the DSi's increased power and create our own DSi Virtual Console running on HiyaCFW with likes similar to the 3DS, Wii and Wii U VC.

I already discussed this in the HiyaCFW discussion thread, but @Gericom and I thought it would be better to start a separate thread involving this.

Here are some concept images that I made:

MKSC_DSi_Menu.png


VC_Test.pdn_new.png


VC_Menu_new.png
VC_Menu_settings_new.png
VC_Menu_reset.png

upload_2017-8-1_21-19-21.png

Seem familiar?

It's best that the DSi VC look as official as possible, so I also linked a YouTube video of a Japanese DSi setup so you can see how the DSi Menu and System Settings work, including all the dialog animations and sprites, in case you haven't known yet. The video has no sound, though.



I just please need some DS homebrew developers who can be able to copy the emulator code over and add an official-looking interface, as well as single ROM loading and the DSi's enhanced clock speed abilities. Keep in mind that this may or may not be possible. I'm also thinking of making a potential new Windows application, that is capable of compiling DSi VC games like Asdolo's Ultimate VC Injectors, with some other people. I'm not trying to be rude or anything, but I just thought it would be cool to see something like this.
 
Last edited by CatmanFan,
Just throwing my thoughts out there:

The DSi only has 39 home menu slots. There are potential workarounds, but we'll see what happens.
This is a possibility for sure. In fact, I've managed to extract the DSi system settings graphics, and sent them Gericom's way for GBARunner2.
jEnesisDS won't happen. That emu was closed-source, so sadly no Genesis/MegaDrive, at least not without making/porting another emu.

This does look neat though! c:
 
Just throwing my thoughts out there:

The DSi only has 39 home menu slots. There are potential workarounds, but we'll see what happens.
This is a possibility for sure. In fact, I've managed to extract the DSi system settings graphics, and sent them Gericom's way for GBARunner2.
jEnesisDS won't happen. That emu was closed-source, so sadly no Genesis/MegaDrive, at least not without making/porting another emu.

This does look neat though! c:
dude, stealing copyrighted graphics is not cool, I hope you are ready for jail...
Jokes aside, an emulator with a rom loader and official looking ui can be maid, and that way we are using only 1 slot.
 
Last edited by the assaf, , Reason: Accident
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And don't forget SNEmulDS, @Coto is doing a good work on ir, but it only works with nds-bootstrap.
Oh, and the TWL clockspeed could make emulation better too. Sonic Classic Collection was a DSi-enhanced game that took advantage of that. It was simply just jEnesisDS packed into a Game Card.
 
Oh, and the TWL clockspeed could make emulation better too. Sonic Classic Collection was a DSi-enhanced game that took advantage of that. It was simply just jEnesisDS packed into a Game Card.
Pretty sure that SCC is an improved version of jEnesisDS and not just overclocked.
 

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