Homebrew [Concept & Idea] Creating a custom DSi Virtual Console

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This looks cool.
I like The Assaf's idea of it just being an emulator with DSi menu design, instead of 1 game taking 1 slot.
Virtual Console games do not even come with multiple games taking up one slot at once. They are being sold individually, and I want to copy the Virtual Console idea over to the DSi completely, even if it involves multiple games clobbering up the DSi Menu.
 
Virtual Console games do not even come with multiple games taking up one slot at once. They are being sold individually, and I want to copy the Virtual Console idea over to the DSi completely, even if it involves multiple games clobbering up the DSi Menu.
Just make a loader that sends arguments to the emulator to run the game instantly like SRLoader does with GameYob. You could even allow for cover art.
 
Just make a loader that sends arguments to the emulator to run the game instantly like SRLoader does with GameYob. You could even allow for cover art.
That still doesn't match how VC works in the first place. My plan is to have a custom emulator with an argument that runs the game with the emulator from an SD card directory.
Arguments aside, this will still take a few months to produce.
 
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That still doesn't match how VC works in the first place. My plan is to have a custom emulator with an argument that runs the game with the emulator from an SD card directory.
Arguments aside, this will still take a few months to produce.
Some VC games were like 3 in 1 or something I read.
 
Click here for Github repo

Hello there. Now we may already know that Nintendo did not implement a Virtual Console of any kind into the DSi, and didn't even release a portable form of Virtual Console until 2011 when the 3DS came out. And here's the thing: I just got the idea of making a group of developers and other people who together can make forks out of emulators like GBARunner2, GameYob, and even NesDS with official-looking interfaces, the ability to better emulate using the DSi's increased power and create our own DSi Virtual Console running on HiyaCFW with likes similar to the 3DS, Wii and Wii U VC.

I already discussed this in the HiyaCFW discussion thread, but @Gericom and I thought it would be better to start a separate thread involving this.

Here are some concept images that I made:

MKSC_DSi_Menu.png


VC_Test.pdn_new.png


VC_Menu_new.png
VC_Menu_settings_new.png
VC_Menu_reset.png

View attachment 94330

Seem familiar?

It's best that the DSi VC look as official as possible, so I also linked a YouTube video of a Japanese DSi setup so you can see how the DSi Menu and System Settings work, including all the dialog animations and sprites, in case you haven't known yet. The video has no sound, though.



I just please need some DS homebrew developers who can be able to copy the emulator code over and add an official-looking interface, as well as single ROM loading and the DSi's enhanced clock speed abilities. Keep in mind that this may or may not be possible. I'm also thinking of making a potential new Windows application, that is capable of compiling DSi VC games like Asdolo's Ultimate VC Injectors, with some other people. I'm not trying to be rude or anything, but I just thought it would be cool to see something like this.

Any new news???
 
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So, it has been quite some time... What's happened?
The project is still under development hell for now.
I don't even know what to do anymore, especially seeing as not only end-user DSi CFW is being postponed just as much as the SuperMarioLogan Movie, but I also lost focus on this over time.
 
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The project is still under development hell for now.
I don't even know what to do anymore, especially seeing as not only end-user DSi CFW is being postponed just as much as the SuperMarioLogan Movie, but I also lost focus on this over time.
That stinks... Well, regardless, I hope you can figure out what to do soon! I would love to have custom Virtual Console on my DSi where Nintendo didn't make any at all!
 
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Here's the new plan:
In order to ensure that the development goes smooth, we'll start with a very little proof-of-concept and then add more features one-by-one, and eventually a GUI interface until it resembles the concept entirely.
In other words, the first version of the user-made DSi VC emulator has to only include the single ROM loading feature as well as (possibly) a method to exit the emulator from within gameplay; lest we forget the only display output should be from the game and not along with some other outputed code or error messages unless it's mandatory. Then we can add suspend points in another update and then add more features in coming new versions.
 
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