i don't know if i made the wrong pointers. Did not like this game so much so i did not spend much time on this. But good to see that you made codes that worked for you. Hope it will work for everyone.
Thanks ZiT for answering that i knew something was wrong when i posted about this last week that the cheat was not working so now you have confirmed that i hope someone will make a newer update cheat code for Skully thanks again ZiT
Steps to rebase cheat code made for previous build of a game
Some pointer chain only need the first offset to be adjusted. The following steps only works for cheats that only need this adjustment to work.
Add the code in "(builtID).txt" and place it in the AMS content directory.
Select this cheat code that does not work for this build in EdiZon SE. Press "+" to add to bookmark.
Confirm that you want to try to rebase this code.
Pointer chains with first offset adjusted that can resolve into valid memory address will be added to bookmark.
Test and validate these bookmark entry. Delete those that does not work.
Select good bookmark entry and pressing "Y" to add adjusted code back to the dmnt cheat code file. The value written by this code will be the current value at the targeted memory location.
You have to edit "(builtID).txt" file to remove unwanted cheats manually.
You need the current value of these memory locations. For moon jump an easy guest is 0. For HP there is no easy guess. What Zit put in the code is not the starting value of HP. You have to find the value the usual way then use the method describe above to rebase. Armed with the information that moon jump starts at 0 and HP starts at 50 float it should takes just a few minutes to rebase. However finding out that HP starts at 50 floats will be highly variable in how much time it takes.
Yeah, I kinda shifted over that way too, thats why I havent been around. The PS4 recently had an upgrade in its webkit exploit so a bunch of newer games were able to be played. There isnt as strong as a community when it comes to cheats, but I like the tools so much better.
Yeah, I kinda shifted over that way too, thats why I havent been around. The PS4 recently had an upgrade in its webkit exploit so a bunch of newer games were able to be played. There isnt as strong as a community when it comes to cheats, but I like the tools so much better.
Robozarro
TID 010044A010BB8000
BID 9E8855E9E30DCCFA v 1.0.0
I spent the whole day today wanting to do the Hp one and I couldn't, 4 Dumps (I don't know how to use more than 2 dumps in the pointer searcher, does anyone know?) I just deleted them, I gave up. Thank you.
Robozarro
TID 010044A010BB8000
BID 9E8855E9E30DCCFA v 1.0.0
I spent the whole day today wanting to do the Hp one and I couldn't, 4 Dumps (I don't know how to use more than 2 dumps in the pointer searcher, does anyone know?) I just deleted them, I gave up. Thank you.
From what I saw pointer takes care of every scene change. Some of these worked until mission 4 I think.
** Do not copy them, they do not work.
6EE9ACB6E4 hp 45 40468000 = 45 segun el juego Valores de Double Float 3ff00000 = 1
50 40490000
40 40440000
99 40668000
7019604000
701A488000
6E47400000
6F0A600000
tmp2
669C1C6BD4 hp 40 = 40440000
233F204000
2340088000
65F9C00000
66BCE00000
719CE44000 shared r
You need to find the offsets for second player inventory items. The amount of items is reduced by one. For example you have 10 apple you search for 9. Once you find the needed offset edit the cheat code. You have to do this for item slot 1-20 and 21-40. There is a break in address between slot 20 and 21. You can use “link” to do the search. (currently the only version I made that works with ACNH).
There is a video tutorial for this? I don’t understand so much[/QUOTE] Here is one I made a while back. You can look at it to see what I mean. https://www.cheatslips.com/game/animal-crossing-new-horizons/1658 I haven't play ACNH for a while so my version is outdated. You can compare the code release for player one for that build and the build that is current. If the offset is the same then you can just rename the file name to match the buildID and it will probably work. Or just do it and see if it works.
I tried the ones from ZiT and they always worked (I tried them on AMS Edizon).[/QUOTE]
Yes , I just copy he’s code and add the first line of mine, but I think the hp need a button activator.
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@SylverReZ, and ik that this is unrelated to what I did just say but the only Commodore game I recall ever playing was impossible Mission and I didnt like it that much
@SylverReZ, I played the ds version which had 3 game modes, one where everything sounds and looks like the original, one where the assets were remade, and one which is a mixture of the other 2