CD Projekt Red’s Terrible, Horrible, No Good, Very Bad Week - Tempcast #18
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what a trainwreck of a game they should have delayed it at least another year
Game releases have been getting worse and worse.
You do realize the pc version also has game breaking bugs?Or release only the PC version and delay the orher versions a few months.
You do realize the pc version also has game breaking bugs?
I am not talking about bad games, I am talking about unfinished buggy ones being pushed out way too soon in an unfinished state. Most games these days are unuseable unless you first go online and wait for gigs of fixes to download. It is irritating.Not really?
Bad game releases are not a new thing.
E.T for example is quite infamous as the worst videogame ever made.
And was most likely released before you were ever born.
I am not talking about bad games, I am talking about unfinished buggy ones being pushed out way too soon in an unfinished state. Most games these days are unuseable unless you first go online and wait for gigs of fixes to download. It is irritating.
And of course, as time's gone on, the thing that's improved the most is the amount of different ways a game can screw up disastrously!E.T. the Extra-Terrestrial was made by a single developer who was given only five weeks to make it so that it would make it in time for Christmas. As such, it was an utter mess. It was a confusing, unintuitive, ugly-looking game that bore no resemblance to the movie it was based on. The backlash from this was so bad that a completely different version of this game planned for the Atari 5200 was aborted. Atari, figuring they had a license to print money, made more copies of this game than there were consoles. When the inevitable happened, Atari simply dumped millions of them in a landfill in New Mexico - TV Tropes
They overdid it. They tried to make a game in a new setting for them on far too many systems. This was their first try at an open world GTA style game and again overdid it
PS4
PS4 Pro
PS5
xbox one
xbox one X
Xbox series X
Xbox Series S
Stadia
PC
They should have done what Rockstar has done in the past but the other way around. They should have focused solely on the PC version of the game and a year or two later moved it over to the next-gen systems. This is why you didn't see GTAV or rdr2 for over a year on PC.
Honestly? This is what a lot of games should start doing. I remember back in the early 2000's, Deus Ex (as in, the OG) was exclusive to PC. You couldn't get it on a console until a company ported it to the PS2, and it was bad; less enemies in a room, more frequent loading to accommodate for the PS2 hardware, and just a whole host of problems that made it clear that PC gaming was simply too far ahead of consoles in hardware capabilities. Like, Unreal Tournament 2003 was ported to the OG Xbox as Unreal Championship, and then they just put a "made-for-consoles" sequel featuring Raiden, and of whom's assets are nowadays available to be used in UT2K4.
Btw, Deus Ex is somewhat prophetic...
It makes it much easier on the devs. It's extremely hard to make a game like GTA without getting compared to it if you know what I mean. Rockstar has been at this for so many years now. I don't see this game being fixed for several months and the talk about a standalone multiplayer doesn't make it easier
Ugh...multiplayer in a singleplayer game...
...you know, there's a reason that Unreal Tournament came after Unreal, and Unreal II is separate from UT2K3 and UT2K4.
It's like with Mighty No. 9; they put in effort in places people could care less. Voice acting? No one cares because it was shit back in the 90's, just have better expressions with text for the first game and put more effort into making the game look and play good on the systems that were going to be mainstream when the game comes out. Multiplayer? Make it later, and make it something separate from the game itself, don't delay the game for it. Most of the Beckers didn't buy a Megaman game for multiplayer
Yes such examples exist in the pre-modern era of multimillion dollar AAA games, but as far as modern AAA multimillion dollar budget games they are being released earlier with more bugsE.T. the Extra-Terrestrial was made by a single developer who was given only five weeks to make it so that it would make it in time for Christmas. As such, it was an utter mess. It was a confusing, unintuitive, ugly-looking game that bore no resemblance to the movie it was based on. The backlash from this was so bad that a completely different version of this game planned for the Atari 5200 was aborted. Atari, figuring they had a license to print money, made more copies of this game than there were consoles. When the inevitable happened, Atari simply dumped millions of them in a landfill in New Mexico - TV Tropes
Yes such examples exist in the pre-modern era of multimillion dollar AAA games, but as far as modern AAA multimillion dollar budget games they are being released earlier with more bugs
Part of this is the pre-orders and the other part is patches - patches make it possible to fix any mistake or bug eventually taking away most of the burden of releasing a buggy mess