CD Projekt Red’s Terrible, Horrible, No Good, Very Bad Week - Tempcast #18

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The end of the year is usually barren in terms of gaming news. With all major consoles and games released, there's usually nothing to talk about other than sales data. However, CD Projekt Red (and GOG) continue dominating headlines with controversy after controversy. From epilepsy triggers to unplayable performance on base Playstation 4 and Xbox One, the controversies have led to CDP's stock price falling drastically and wide demand for refunds. Finally, the refund situation has led to the most unprecedented move this year - Sony taking down Cyberpunk 2077 from their online store entirely. Tune in this episode to hear the opinions of our Tempcast experts on the CD Projekt Red situation, plus a Nintendo Indie World recap at the end.



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x65943

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But not all, if you blew it badly enough you get a disaster.

Are people playing Fallout 76 at all?
I think the difference with fallout 76 was it was just a bad game. From what I have heard about CP2077 it appears to genuinely be a good game released too soon.
 
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I think CD Project Red should have focused on PS4 Pro and XBOX One X first and deliver an upgrade for PC/Next Gen later.
 
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raxadian

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I think the difference with fallout 76 was it was just a bad game. From what I have heard about CP2077 it appears to genuinely be a good game released too soon.

Eh... not really.

The game is freaking depressing and not even in a good way.

Not Mass Effect 3 kind of bad ending but... avoid it if you like protagonists to win.
 

shadowghul

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Not really?

Bad game releases are not a new thing.

E.T for example is quite infamous as the worst videogame ever made.



And was most likely released before you were ever born.



Yeah i think its because the people get used to fancy Graphics and Stuff, like Zelda OOT was a really Bugfest(like you see in Speedruns) but the Story was awesome and the Gameplay was really nice :D so no complaints about bugs

Edit: i dont want to compare Stuff from 90s and now, i only want to say that we made sooo much steps forward in technologie that we get used to all these Stuff and if something gets "normal" for us we have more time to find Things that annoy us.
 
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raxadian

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First, fix your post.

Second, Ocarina of Time was not only a very early game for the Nintendo 64, but bugs are not usually a problem if you play the game the normal way.

Third, you can't really compare a 3D CGI game from the 90s to a modern game.
 

MxAnthropocene

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I think CD Project Red should have focused on PS4 Pro and XBOX One X first and deliver an upgrade for PC/Next Gen later.

The problem kind of is that they focused on PS4 Pro and Xbox One X and not the base consoles (that and the game in general is full of bugs and glitches)... really it should have been delayed until mid or holiday 2021...

Second, Ocarina of Time was not only a very early game for the Nintendo 64, but bugs are not usually a problem if you play the game the normal way.

Ocarina of Time was not "a very early game for the Nintendo 64" at all, it came out towards the end of 1998 - that's mid lifecycle for the N64! But it is true, the game does not contain any game-breaking glitches and cannot really be compared to Cyberpunk 2077 which was rushed and released incomplete; Ocarina of Time is a completed product.
 

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Patch 1.05 just released for PC.
It BREAKS AMD support (CPU) apparently.

Some people have made their own patch tho...
https://github.com/yamashi/PerformanceOverhaulCyberpunk
Wow, so many likes for disinformation? ;)

AMD multithreading support was broken from the getgo. On 1.04, there was a hexedit that restored it. People saw 2-10% more frames as a result of simply telling the exe to treat threads like cores, depending on your processor.

CDPR looked at it, and decided, that "TIS BE ONLY IMPORTANT FOR UP TO 6 CORE PROCESSORS" - otherwise differences below margin of error. And more CPU usage, but lower degree of capacity utilization (single core running at 100%) on 8 cores and above.

Thats the way they patched it in 1.05. So people with 6 core processors dont have the issue anymore. Unchanged behavior on 8 core CPUs and above.

But it turns out, that people with 8 core processors also profited in terms of frame time - in certain configurations. Those (me included) cried foul, and now have a new hex fix, if they want to apply it:
https://old.reddit.com/r/Amd/comments/kh3nax/another_hex_fix_for_the_new_cyberpunk_update_105/

People with processors with more than 8 cores should see diminishing returns, even if there also are reports out there that even they might profit from reduced frametimes.

Might depend on your systems configuration and the area of the game you are testing this in.

The github patch was available before 1.04, eventually included the 1.04 hex hack, and now should also include one for 1.05 - although the person writing/maintaining it is unable to comment on changes. So best guess? ;) Go with the hex fix for 1.05 currently - if you want to test it out. (Make a backup of the exe first.) Users with AMD CPUs with 6 cores or below already are patched (might depend on the actual CPU model).
 
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To be honest, I'm on my 4th Current-Generation Flagship Desktop Replacement Laptops and have bought over 10 other Professional Laptops since 2009; if this were a PC Gaming Rig pissing contest, they'd need to repair the urinal after I'm done with it.

Never once have I had the urge to claim PC Master Race; what is the point.

I've never understood the mentality of those bragging about their Extreme Rigs which are cheaper than mine nor have I understood Developers who create games that can barely run for the majority of the Gaming community; worse, people circle-jerk to justify an unoptimised game that was created years before the Current Generation was even announced.

Games are supposed to be a pastime we can all enjoy, especially in this COVID-19 year where most can't even buy presents; why would anyone need to discuss throwing more money at hardware. The worth of this title was clear since Day One, when it turned out to disappoint anyone who was running hardware that was promised a great experience, more so those on consoles.

A little bit of empathy goes a long way.
 

raxadian

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Ocarina of Time was not "a very early game for the Nintendo 64" at all, it came out towards the end of 1998 - that's mid lifecycle for the N64! But it is true, the game does not contain any game-breaking glitches and cannot really be compared to Cyberpunk 2077 which was rushed and released incomplete; Ocarina of Time is a completed product.

That needs more love, all Nintendo cares about is porting Majora's Mask.
 
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1B51004

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I think one of the main problems with the console versions (and, very loosely, PC) is that there were new consoles coming in after it was first announced. Cyberpunk 2077 was first announced in 2012, with the PS4 and Xbox One announced in 2013. If they were preparing for those consoles, they planned very poorly. I'm not too sure if they we're even told of a PS4 Pro/ PS5 or a Xbox One X/ S until late in development
Basically they were too slow in hardware to keep up with the consoles. They probably thought that their code for a PS3 or Xbox 360 would work for the newest consoles.
I could be totally wrong about this, I'm not too into coding and it's details, but if newer OSes(?) come out without any of the old OSes (PS4 technically not backwards compatible, Xbox gets excused) then the code will most likely not work the same, right?
 
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raxadian

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I think one of the main problems with the console versions (and, very loosely, PC) is that there were new consoles coming in after it was first announced. Cyberpunk 2077 was first announced in 2012, with the PS4 and Xbox One announced in 2013. If they were preparing for those consoles, they planned very poorly. I'm not too sure if they we're even told of a PS4 Pro/ PS5 or a Xbox One X/ S until late in development
Basically they were too slow in hardware to keep up with the consoles. They probably thought that their code for a PS3 or Xbox 360 would work for the newest consoles.
I could be totally wrong about this, I'm not too into coding and it's details, but if newer OSes(?) come out without any of the old OSes (PS4 technically not backwards compatible, Xbox gets excused) then the code will most likely not work the same, right?

Porting PS3 games to PS4 is not easy, the games usually end a buggy mess.
 

warriosbest

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just imagine, you bought cyberpunk 2077 disc on ps4 when it released, have spent 2hours and realized it have too many bugs, decided to sell but no one wanna buy it :rofl2: RIP old-gen console lol
 
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raxadian

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just imagine, you bought cyberpunk 2077 disc on ps4 when it released, have spent 2hours and realized it have too many bugs, decided to sell but no one wanna buy it :rofl2: RIP old-gen console lol

That's what you get by buying the game on release.

Also GOG is still selling the game for some reason.
 
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