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Discussion in '3DS - Homebrew Development and Emulators' started by Lilligant, Sep 17, 2016.
I have no idea how can i fix this, if someone can help me on this
You need citro3d
I'm pretty sure i do have this but i'll try thanks
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So i compiled and everything went fine, no errors, but when i try to compile a project that uses it, this happens
In your makefile type -lcitro3d before -lctru
I was using an exemple of this guide: https://gbatemp.net/threads/the-un-official-3ds-homebrew-development-guide.430034/
but the makefile doesn't have it, now it works, thanks!
So, another question, how to i display [and clear] some text on the screen if i'm using sf2dlib, when i try to start the console [after i set the background with sf2dlib] i get a glitched top screen
Well looks like i'm on my own this time, ok
I would suggest you to open a issue on https://github.com/xerpi/sf2dlib
I got around this by using sftdlib
The ctrulib console implementation sets the frame buffer format and writes to it directly so it is not directly compatible with sf2dlib as it uses the 3D hardware. So you can either use the bottom screen for the console and the top screen for sf2dlib or you can use something else for displaying text.
Yeah, i got this working by using sftdlib