Homebrew Can't compile sf2dlib

  • Thread starter Thread starter MistWisp
  • Start date Start date
  • Views Views 2,362
  • Replies Replies 13
Status
Not open for further replies.

MistWisp

Well-Known Member
Member
Joined
Aug 29, 2016
Messages
165
Reaction score
83
Trophies
0
Age
33
XP
238
Country
Brazil
I have no idea how can i fix this, if someone can help me on this

pu3nxcf.png
 
So, another question, how to i display [and clear] some text on the screen if i'm using sf2dlib, when i try to start the console [after i set the background with sf2dlib] i get a glitched top screen
 
So, another question, how to i display [and clear] some text on the screen if i'm using sf2dlib, when i try to start the console [after i set the background with sf2dlib] i get a glitched top screen
Well looks like i'm on my own this time, ok
 
Well looks like i'm on my own this time, ok
The ctrulib console implementation sets the frame buffer format and writes to it directly so it is not directly compatible with sf2dlib as it uses the 3D hardware. So you can either use the bottom screen for the console and the top screen for sf2dlib or you can use something else for displaying text.
 
  • Like
Reactions: Wolfvak
The ctrulib console implementation sets the frame buffer format and writes to it directly so it is not directly compatible with sf2dlib as it uses the 3D hardware. So you can either use the bottom screen for the console and the top screen for sf2dlib or you can use something else for displaying text.
Yeah, i got this working by using sftdlib
https://github.com/xerpi/sftdlib
 
I'm pretty sure i do have this but i'll try thanks

--------------------- MERGED ---------------------------

So i compiled and everything went fine, no errors, but when i try to compile a project that uses it, this happens
MuPXRzV.png

Did you add -lsf2d to the front of the LIBS?
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum