I'm pretty sure i do have this but i'll try thanksYou need citro3d
https://github.com/fincs/citro3d
I was using an exemple of this guide: https://gbatemp.net/threads/the-un-official-3ds-homebrew-development-guide.430034/In your makefile type -lcitro3d before -lctru
Well looks like i'm on my own this time, okSo, another question, how to i display [and clear] some text on the screen if i'm using sf2dlib, when i try to start the console [after i set the background with sf2dlib] i get a glitched top screen
I would suggest you to open a issue on https://github.com/xerpi/sf2dlibWell looks like i'm on my own this time, ok
The ctrulib console implementation sets the frame buffer format and writes to it directly so it is not directly compatible with sf2dlib as it uses the 3D hardware. So you can either use the bottom screen for the console and the top screen for sf2dlib or you can use something else for displaying text.Well looks like i'm on my own this time, ok
Yeah, i got this working by using sftdlibThe ctrulib console implementation sets the frame buffer format and writes to it directly so it is not directly compatible with sf2dlib as it uses the 3D hardware. So you can either use the bottom screen for the console and the top screen for sf2dlib or you can use something else for displaying text.
I'm pretty sure i do have this but i'll try thanks
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So i compiled and everything went fine, no errors, but when i try to compile a project that uses it, this happens
Did you add -lsf2d to the front of the LIBS?