Homebrew blargSnes -- SNES emulator for the 3DS (WIP)

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GreatCrippler

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So, I appreciate the thought behind this, and i hope it grows into a great SNES emulator. That said, for the time being, is there any advantage to using emulators like this, and 3DNes? I am not trying to be discouraging, as I am glad for the start up of 3DS Homebrew, but it seems I am better off with SCDS2 until things progress a lot.
 

c4655362

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haha i just was , testing it for the 1st time with the piratesepiroth build .CIA ,it works great,mode 7 and sound work great
It doesn't work on the homebrew launcher
Not sure if it's just the version I have or what because the previous version I had would freeze whenever I tried to load a game
 

VinsCool

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It doesn't work on the homebrew launcher
Not sure if it's just the version I have or what because the previous version I had would freeze whenever I tried to load a game

I'm using the homebrew launcher with latest unofficial build of blargsnes. Super Metroid works just fine.
 

c4655362

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I'm using the homebrew launcher with latest unofficial build of blargsnes. Super Metroid works just fine.
I guess it's whatever version I had that i downloaded from somewhere that didn't work
I tried Ewo's version and it runs perfectly
Guess I shouldn't download from random sites
 

rk87

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Hey guys, do we have a list of games that are fully compatible with firmware 1.1 (Staple's current release). I've tried a couple games but they either don't start or freeze a few minutes in (ALTTP, Tactics Ogre, Live a Live). Thanks!
 

c4655362

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Hey guys, do we have a list of games that are fully compatible with firmware 1.1 (Staple's current release). I've tried a couple games but they either don't start or freeze a few minutes in (ALTTP, Tactics Ogre, Live a Live). Thanks!
Add kirby's return to dream land and castlevania 4 to that list
 

Arisotura

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Hey people, would you please stop spreading unstable Git builds? Thank you.


In particular, there's an issue that popped out of nowhere in the last few revisions, Earthbound started acting like the left key is always pressed. I will have to investigate into that shit.


On a more positive note, scaling options are finally configurable. I also added support for the 256x239 resolution and proper PAL timings while I was at it.
 
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