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Can't you take the exheader from the mset application to have CSND support? Isn't this just a matter of feeding the right mset (signed) accessdesc into makerom?
Implementing any more of it on the GPU is impossible. You would need pixel shaders, which the PICA200 doesn't have.
Honestly 3D is the last priority. (Who the hell plays anything in 3D anyway?)
3D effect is already boring on 3DS games.3D is the only reason I use my 3DS.
Just play on a PSP or something if you want 2D SNES games. (or a smartphone, etc.)
That has already been tried. An app built with that exheader doesn't start, home menu acts like the cart was taken out. Guess it's because there are some things in there that are only available to system apps, like the high thread prio (48 instead of 16).Can't you take the exheader from the mset application to have CSND support? Isn't this just a matter of feeding the right mset (signed) accessdesc into makerom?
SNES_SysRAM is mapped to addresses from 7E:0000 to 7F:FFFF.Where is the start of bank 7E in SNES_sysRAM?
That has already been tried. An app built with that exheader doesn't start, home menu acts like the cart was taken out. Guess it's because there are some things in there that are only available to system apps, like the high thread prio (48 instead of 16).
SNES_SysRAM is mapped to addresses from 7E:0000 to 7F:FFFF.
That has already been tried. An app built with that exheader doesn't start, home menu acts like the cart was taken out. Guess it's because there are some things in there that are only available to system apps, like the high thread prio (48 instead of 16).
Hi! This emulator is great (definitely better than 3DNES NES emulator). It has even SPC700 emulation, even so homebrew libs still doesn't support soundI was really surprised, that it supported bg effects in Earthbound battles
I have also an idea to make it more cool - how about making stereoscopic effect for layers (player would be able to change 3D layering setting for each game, and set for example only certain layers to be more raised than others)? That might bring completly new experience to old classics
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Hi! This emulator is great (definitely better than 3DNES NES emulator). It has even SPC700 emulation, even so homebrew libs still doesn't support soundI was really surprised, that it supported bg effects in Earthbound battles
I have also an idea to make it more cool - how about making stereoscopic effect for layers (player would be able to change 3D layering setting for each game, and set for example only certain layers to be more raised than others)? That might bring completly new experience to old classics
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Right - It's just idea - and there are plenty more important things to do with blargSNES. Besides I agree with you, that 3DNES is more stable, but it's horribly slow (something like 50% on SMB3), while blargSNES runs SMW and Earthbound at about 100% speed.I wouldn't say its definitely better, they're both good. Infact I prefer 3D NES atm as I personally find it more stable. 3D is the last thing he should be working on.
I thought about it after posting my reply, but I can say it's possible (SNES9x can disable/enable layers and transparent regions stays really transparent (if you mean trasparency problem), but I'm afraid now, that it might make emulation speed drop too low, because it may need rendering one frame multiple times, and merge all this into stereoscopic image. Or maybe the problem is somewere else (I'm not god of emulatorsIt has already been talked about how to try the 3D by layer but the problem is that sprites would be affected by that approach.
It has already been talked about how to try the 3D by layer but the problem is that sprites would be affected by that approach.
This is why GPU rendering needs to be implemented, and we're hoping for shaders to make that possible. It's still questionable on whether the PICA200 has shaders. Some places say it does, others say it doesn't. We won't know until someone digs up more on the GPU directly.I thought about it after posting my reply, but I can say it's possible (SNES9x can disable/enable layers and transparent regions stays really transparent (if you mean trasparency problem), but I'm afraid now, that it might make emulation speed drop too low, because it may need rendering one frame multiple times, and merge all this into stereoscopic image. Or maybe the problem is somewere else (I'm not god of emulators) ?
Shamzie, if you have time to test 3DNES, could you update the wiki?
not sure if it's useful to users with v1.0, but there's one and nobody used it yet.
it will probably have more interest when smealum release his launcher.