I did make a small mistake in the path name in case you would have used the sd:/apps/batcheck/data which should be sd:/apps/batterycheck/data. But since you said you used sd:/data/batcheck that can not be the issue. Either way I have updated the instructions above to have the correct path it looks in.My fault. The dir is /data/batcheck and not DATA/BATCHECK. The name is correct, but i forgot in mention that the .dol file is in SD´s root and im running it via wiiexplorer because the homebrew channel not recognize it like app.
Thanks for your support
On the wii there are two paths checked to look for files:
1 - "sd:/apps/batterycheck/data/%s"
2 - "sd:/data/batcheck/%s"
This comes directly from my sourcecode and the "%s" part is replaced at runtime by the file the game needs at that moment. It should work when the files are in one of these paths but since they are small you could also just put it in both and see if that helps. I have personally only used the developer method to launch the game directly from my PC with a tool called wiiload, but this is helping me see the point of giving better feedback when things go wrong and making the installation process more user friendly.
Your welcome, but for me it's natural to give support if I ever want more people to be able to enjoy my version of this great game. Thank you for helping me improve on the installation instruction and making them more clear.
I think that will indeed make it more user-friendly for the next release. Until now it was more a proof-of-concept demo but now it has become a playable game it makes sense to conform to the standards I guess. Thanks again for the tip!@Archerite Maybe you could put the next preview into a zip containing subfolders like many homebrew apps:
ZIP:/apps/batcheck/boot.dol
ZIP:/apps/batcheck/meta.xml
ZIP:/apps/batcheck/icon.png
ZIP:/apps/batcheck/data→[empty folder]
How about this icon?
View attachment 157940
I am a bit careful to include any icons made from the original graphics to prevent copyright issues at the moment. I was thinking of generating an icon at run-time just like I already do for the textures and then save that as a PNG image or something, but It's not really a priority and the extra graphics libraries will increase the size of the DOL file. Having said that...it does look really cool and professional to have it. I do feel batteryman is a little out of place in that icon for some reason. That blue looks very familiar, did you make this your self by taking screenshots of the title screen?
@niuus: I have been working on the "overscan settings" and it's almost finished!