For the last three years I have been working on a homebrew project to recreate a fun little platform game called: BatteryCheck. My version of the game is actually using my own multi-platform game engine (which still has no cool sounding name) and I have working preview's in my other threads for the GameCube, Wii and 3DS already. A few week ago I also posted a proof-of-concept demo for the PlayStation 2 and also uploaded the same version for the other platforms after that.
Back in 1998 there was a campaign to promote recycling batteries in the Netherlands and part of that was a PC game on CD-ROM you could get if you brought 15 batteries in for recycling. It was based on the same engine as Jazz Jackrabbit 2 and therefore uses the same fileformats for the Tileset, Levels and Sprites. About 10 years ago the game was released as Freeware by the publisher but they removed it after a while. After some digging I found one of the companies that worked on the game and I contacted them. The game is licensed as Creative Commons but I need to ask them which specific version. I did get permission to share their download page where the game is listed but they warned about it getting removed in the future. more info about it on the jazz2online wiki
From the beginning the main thread has always been the Wii and that is where most of the talking and progress happend the first year. Then I stopped working on the game a few times for various reasons like other hobbies and just not enough time. While I did have a Wii U at that time I did not have the guts to install custom firmware on it. Replacements are a bit expensive compared to almost any other console, although the 3DS is going up in price lately too. The second reason I did not work on a WiiU version was that it was unclear to me how the system works and what I had to do to initialize the system , graphics, audio...etc. Now we have the great WUT that helps out with that...but it's lacking some fundamental examples (for me anyway) to show how these things work!
In another thread I asked for help on using the native libraries, but since my porting progress was going along so well last weekend I decided to try and making it work using SDL2. I am not really a fan of SDL2 since for my taste it adds too much abstraction and bloat that I do not need. But just to get this port started and working....it'll be fine. The really good news is that unlike many other of the platforms the Wii U already has workign background music thanks to SDL actually....so I am having mixed feelings about it now
In the current state I think it's ready enough to be released as a pre-pre-alpha demo version only! There is an installer that will unpack the required files directly from the official Setup.exe of the PC game, but it has not been ported to the Wii U yet. The best option would be to follow the Wii instructions on a real Wii (no idea if it will work on vWii!!!) and after that copy the directory "/apps/batterycheck/data/" into your WiiU SD card. But before I upload it I want to make sure that it works on my second WiiU and then write some step by step instruction on how to install the game.
Special thanks to @niuus for giving me the subtle hint all these years ago like this....
....that he would like to have a Wii U version. And also to @KleinesSinchen for the testing of the game in various states and very extensive and creative testing to break my installer on the Wii.
I hope you both like that this version is coming and are willing/able to test it as well 
Thank you all, and stay tuned!
Back in 1998 there was a campaign to promote recycling batteries in the Netherlands and part of that was a PC game on CD-ROM you could get if you brought 15 batteries in for recycling. It was based on the same engine as Jazz Jackrabbit 2 and therefore uses the same fileformats for the Tileset, Levels and Sprites. About 10 years ago the game was released as Freeware by the publisher but they removed it after a while. After some digging I found one of the companies that worked on the game and I contacted them. The game is licensed as Creative Commons but I need to ask them which specific version. I did get permission to share their download page where the game is listed but they warned about it getting removed in the future. more info about it on the jazz2online wiki
I found a "Let's play video" on youtube and had posted that in the other threads as well so here it is. The play the entire game showing both levels and the end boss....so it has a few spoilers in it 
Just to be clear this video is NOT of my version of the game engine.
Just to be clear this video is NOT of my version of the game engine.
From the beginning the main thread has always been the Wii and that is where most of the talking and progress happend the first year. Then I stopped working on the game a few times for various reasons like other hobbies and just not enough time. While I did have a Wii U at that time I did not have the guts to install custom firmware on it. Replacements are a bit expensive compared to almost any other console, although the 3DS is going up in price lately too. The second reason I did not work on a WiiU version was that it was unclear to me how the system works and what I had to do to initialize the system , graphics, audio...etc. Now we have the great WUT that helps out with that...but it's lacking some fundamental examples (for me anyway) to show how these things work!
In another thread I asked for help on using the native libraries, but since my porting progress was going along so well last weekend I decided to try and making it work using SDL2. I am not really a fan of SDL2 since for my taste it adds too much abstraction and bloat that I do not need. But just to get this port started and working....it'll be fine. The really good news is that unlike many other of the platforms the Wii U already has workign background music thanks to SDL actually....so I am having mixed feelings about it now
In the current state I think it's ready enough to be released as a pre-pre-alpha demo version only! There is an installer that will unpack the required files directly from the official Setup.exe of the PC game, but it has not been ported to the Wii U yet. The best option would be to follow the Wii instructions on a real Wii (no idea if it will work on vWii!!!) and after that copy the directory "/apps/batterycheck/data/" into your WiiU SD card. But before I upload it I want to make sure that it works on my second WiiU and then write some step by step instruction on how to install the game.
Special thanks to @niuus for giving me the subtle hint all these years ago like this....
Thank you all, and stay tuned!