There's NES, SNES, and VBA, but is there a possibility of a Nintendo DS emulator ever appearing on the Wii?
Most likely not. Its been asked before.RoonHapoon said:There's NES, SNES, and VBA, but is there a possibility of a Nintendo DS emulator ever appearing on the Wii?
It's because of any reason you could think of, so just give up your hope nowTrolly said:Out of curiosity, is that because of the hardware, or because it would just be difficult to do and no-one can be bothered to do it.
harrybuttox said:It's possible, and the Wii does have the capability to do it thanks to the wiimote. Just I don't see it happening for a long time....I do think Nintendo will officially release a DS player of some sort kinda like the Game Boy Player for the Gamecube.
A DS Emulator on the Wii would work exactly like a PC emulator, with the same problems and whatnot. The scenarios you listed there are also problems for the PC version.Narin said:harrybuttox said:It's possible, and the Wii does have the capability to do it thanks to the wiimote. Just I don't see it happening for a long time....I do think Nintendo will officially release a DS player of some sort kinda like the Game Boy Player for the Gamecube.
That won't likely happen since the Nintendo DS is Nintendos biggest money maker on the hand held market. Why allow people to play Nintendo DS games on the Wii and take away sales from the Nintendo DS?
At any rate, at this current time, its impossible to emulate the Nintendo DS on the Wii. For one thing, emulation on for the Nintendo DS on the PC is far from perfect and the best emulator on the market is closed source so theres no way of porting it over. Also the Nintendo DS doesn't scape well, it looks fine on a small screen but when you stretch the image, everything gets all choppy and distorted.
Also how would the two screens work on the Wii? Even if you have the two screens on top of each other like a split screen effect, it would throw off the touch screen portion of the DS and make using the touch screen impossible. Not only that, how do you suppose to use the touch screen and play the game at the same time? Yo would have to swing the wii mote around to use the touch screen, but how will you have access to the buttons and directional pad while doing so? This along would make many games unplayable. Also what about the games that require a microphone to play as well?
At any rate, Nintendo DS emulation on the Wii will most likely never happen at all due to all the problems listed above and then sme. If you wannt want to play the Nintendo DS, buy a Nintendo DS or use a PC emulator.
Wrong, everything I mentioned has no problems on the PC or are easily fixed. The PC has little problems playing Nintendo DS games. Emulators keep the same screen aspect ratio of the real Nintendo DS and doesn't need to stretch out the screens to make them playable to viewable. Because of this, it has no problems with choppyness due to scaling or worrying about the corrct offsets for the touch screen X and Y locations.LagunaCid said:A DS Emulator on the Wii would work exactly like a PC emulator, with the same problems and whatnot. The scenarios you listed there are also problems for the PC version.
I thought the DS can connect to the Wii via wireless like PBR.harrybuttox said:It's possible, and the Wii does have the capability to do it thanks to the wiimote. Just I don't see it happening for a long time....I do think Nintendo will officially release a DS player of some sort kinda like the Game Boy Player for the Gamecube.
What?teq said:All of the above arguments are terribly flawed.
Alright Mr. Elitist, time to get brought back down to planet Earth here.
However, emulators for new consoles are written in succession, so you won't see one until a working GBA emulator is released.teq said:For one, the DS hardware is very simplistic, clocking in at sub-Nintendo 64 levels of performance.
No, not simplistic. Low power, perhaps. But not simplistic- you've got an ARM7 and ARM9 core working in there together. Plus, the ARM architecture is certainly not as well understood as most...
No, those cannot provide the accuracy that a touch control gives.teq said:Secondly, the screens could easily be positioned side by side to accomodate widescreen sets.
You're kidding, right? Have you ever even played a DS game? If you had, you would know that most games have action being exchanged back and forth VERTICALLY; that is to say, objects cross over from top to bottom. Imagine something passing over top to bottom with the screens positioned side by side... no, just no.
QUOTE(teq @ May 24 2008, 12:34 AM) As far as controlling games is concerned, a Wiimote and a nunchuk provide everything you could possibly need, and could be customized depending on the game.
QUOTE(teq @ May 24 2008, 12:34 AM)
I clearly said WORKING. Using a Gamecube port in Wii mode is not the same.Volsfan91 said:No, not simplistic. Low power, perhaps. But not simplistic- you've got an ARM7 and ARM9 core working in there together. Plus, the ARM architecture is certainly not as well understood as most...
The ARM architecture is about the easiest mobile platform to write for, because so many devices employ it.
They're RISC processors, so the assembly isn't too far off from the PowerPC processor in the Wii. You'd probably get better performance on the Wii than can be achieved from a computer.
What?Volsfan91 said:You're kidding, right? Have you ever even played a DS game? If you had, you would know that most games have action being exchanged back and forth VERTICALLY; that is to say, objects cross over from top to bottom. Imagine something passing over top to bottom with the screens positioned side by side... no, just no.
So you're saying you're incapable of translating an image about a foot diagonally? It would be a small price to pay to reap the rewards of using all the screen realestate.
And even then, your exception only extends to a few games. Mario Kart DS and Metroid Prime would be completely forgiving, no matter where the bottom screen was placed.
Oh really? Throw an interpolation on the Wiimote's pointer and you solve your problem.Volsfan91 said:No, those cannot provide the accuracy that a touch control gives.
Or, alternatively, you could use the Wiimote as an infrared camera, build a whiteboard that would act like a tablet, and use a Gamecube controller for the rest.
QUOTE(Volsfan91 @ May 23 2008, 05:42 PM)
QUOTE said:I clearly said WORKING. Using a Gamecube port in Wii mode is not the same.
A working emulator is one that properly emulates the target system. Therefore, the GBA emulator for Wii is a working emulator as it emulates the Game Boy Advance very well. Try again.
QUOTEThe ARM architecture is about the easiest mobile platform to write for,
Volsfan91 said:To write FOR.QUOTE said:I clearly said WORKING. Using a Gamecube port in Wii mode is not the same.
A working emulator is one that properly emulates the target system. Therefore, the GBA emulator for Wii is a working emulator as it emulates the Game Boy Advance very well. Try again.
Uh... no, actually, it doesn't.
There are display and audio issues, and it doesn't support the front sd slot.
QUOTE(Volsfan91 @ May 23 2008, 06:06 PM)
Besides, if the DS is so low power and easy to code an emulator for, why then can I emulate an N64 on an old POS computer while No$GBA chokes?
john.jingle said:Yeah, you're gonna have a tough time playing through Phantom Hourglass when you have to blow out those candles.