Hacking All Channels by CBT

Cyber-T

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Joined
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Essen / Germany
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Country
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<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><b>Guitar Fun</b><!--sizec--></span><!--/sizec-->
<!--coloro:red--><span style="color:red"><!--/coloro--><b>Current version: 3.0</b><!--colorc--></span><!--/colorc-->
<b>Update since: 17.08.2008</b>

<img src="http://i34.tinypic.com/fjjjg5.jpg" border="0" class="linked-image" />
<b>Pictures:</b>
<b>Icon</b>
<img src="http://i37.tinypic.com/v61x87.jpg" border="0" class="linked-image" />

<b>Banner</b>
<img src="http://i34.tinypic.com/fjjjg5.jpg" border="0" class="linked-image" />

<b>NFO:</b>
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMNOdodolokKXKXMMMMMMMMMMMMWX0xoodooodOXMMMMMMMMMMMMMKddxddddxxxxxdddxddKNMM
MMMMXo';okKKkc. .;k0MMMMMMMMMXd,.;dk0Oko:..;kKWMMMMMMMMMN; 'lloo.ÂÂcddl,. lxXMM
MMMO' cOOWMMMWK.,x0MMMMMMMMMMMN;ÂÂokMMMMN0d. .xOMMMMMMMMMMXlkkNWW;ÂÂokMWXdlxXMMM
MMO. .kxMMMMMMM0xOMMMMMMMMMMMMW;ÂÂoOMMMMMMO. .xkMMMMMMMMMMMWXNMMW:ÂÂokMMMMNXMMMM
MWc.;kkMMMMMMMMMMMMMMMMMMMMMWW:ÂÂlkWWWNXd' 'okXMMMMMMMMMMMMMMMMW;. oOMMMMMMMMMM
MN;ÂÂ:kOMMMMMMMMMMMMMMMMMMMMXdo.ÂÂ,lodl:,..:oOWMMMMMMMMMMMMMMMMMW:ÂÂoOMMMMMMMMMM
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MMX'ÂÂ:xOMMMMMMWc:kKMMMMMMMMMMWcÂÂokMMMMMMWlÂÂ dxMMMMMMMMMMMMMMMW;ÂÂokMMMMMMMMMM
MMMXc;dONMMMXo;xOMMMMMMMMMMMW;ÂÂoOMMMWWKd. .lx0MMMMMMMMMMMMMMMW:ÂÂokWMMMMMMMMM
MMMMMKl,,:cod c:dOWMMMMMMMMMMKd;,,codddol:::cxOXMMMMMMMMMMMMMMMKx:,,cokXMMMMMMMM
MMMMMMWNK0kkO000WMMMMMMMMMMMMWKKKKKKKKKKXKKKKNMMMMMMMMMMMMMMMMMWKKXKXKK0WMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM


ÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁ
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ Proudly PresentsÂÂ
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±۳²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²³Û±
±۳³۱
±۳ Game Name: GuitarFun V3.0 ³۱
±۳ System: Homebrew ³Û±
±۳ Publisher: Hermes³۱
±۳ Genre: Guitar playing³۱
±۳ Language: English³۱
±۳³۱
±۳³۱
±۳ Filename: GuitarFun_V3.0-CBT.wad ³Û±
±۳³۱
±۳³۱
±۳³۱
±۳³۱
±۳ Greetz to PaRaDoX & DNM1983³۱
±۳ & Ceuse & Kevka & Jan777 ³Û±
±۳ & Hermes & Nuke³۱
±۳³۱
±۳ CBT is one of the best!;) ³Û±
±۳³۱
±۳³۱
±۳ If you like my work, or not³۱
±۳ let me know! ³Û±
±۳³۱
±۳ Or do you only want to write?³۱
±۳³۱
±۳ Mail at: ³Û±
±۳ [email protected] ³Û±
±۳³۱
±۳³۱
±۳³۱
±۳³۱
±±³Â³±±
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<b>ReadME:</b>

copy the 'guitarfun' folder in the root of the SD memory

Add the folders with 'Frets on fire' songs in the 'songs' directory

Add the background and necks bitmaps in the 'bitmaps' directory (see the PDF document)


<b>ChangeLog:</b>

<b>V3.0</b>
- I don't know it yet

<b>V2.9</b>
- Online Modus is now available (read the README in the RAR!)

<b>V2.8</b>
- Fixed some minor bugs, added some extra optimization. Source Code identity (for better readability [+ laughter])
- Added 2 new scenarios and new musicians (thanks to figu3 for his contribution), giving rise to 6 different combinations
- It has added a new feature to pause the thread of Modplayer in sndlib (next release), because it was there eating resources to implement a silence [laughter]
- Have been organized graphics allow the game to add graphics more easily. Now is charged as a 32-bit textures to preserve the original quality and the graphics arena have been grouped into files guitar_anim.spf and scenario.spf.
- We have changed some other things in the operation, as some adjustments in the front entrance.
- Full source code published. Added a new tool to convert binary files to. C

<b>V 2.7B</b>
- It corrects a small bug in the MIDI interprets and others small problems with the input devices. Also some improvements related to the multithread core.

<b>V 2.7</b>
- Rumble is better now
- ???

<b>V 2.6</b>
- Now it's possible to change the buttons like you want
- Menu is better looking now
- fixed some bugs


<b>Link:</b>
<a href="http://rapidshare.com/files/137928121/GuitarFun_V3.0-CBT.rar" target="_blank">http://rapidshare.com/files/137928121/GuitarFun_V3.0-CBT.rar</a>

<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><b>MPlayer</b><!--sizec--></span><!--/sizec-->
<!--coloro:red--><span style="color:red"><!--/coloro--><b>Current version:0.04</b><!--colorc--></span><!--/colorc-->
<b>Update since: 01.08.2008</b>

<img src="http://i37.tinypic.com/n395yv.jpg" border="0" class="linked-image" />
<b>Pictures:</b>
<b>Icon</b>
<img src="http://i36.tinypic.com/2dilnxk.jpg" border="0" class="linked-image" />

<b>Banner</b>
<img src="http://i37.tinypic.com/n395yv.jpg" border="0" class="linked-image" />


<b>ReadME:</b>

MPlayerWii
----------
<a href="http://ronwarez.com/mplayerwii" target="_blank"><a href="http://ronwarez.com/mplayerwii" target="_blank">http://ronwarez.com/mplayerwii</a></a>

This is a native port of MPlayer to the Nintendo Wii. It is currently in VERY EARLY stage.

usage:
------
-select file with up/down buttons on the wiimote.
-during playback, you can use left and right buttons on the wiimote to seek.
-home button to return to the menu or exit the application.

formats tested:

* Containers: AVI, WMV, MKV, MP3, FLV (Flash Video), MP4, M4V, QuickTime
* Video codecs: Xvid, DivX, Windows Media, MPEG 1/2, H264
* Audio codecs: MPEG 1/2/3, Windows Media, AAC


<b>ChangeLog:</b>

changelog:
----------
-v0.05 (08/15/08):
-added file folders support
-added fix for PAL widescreen users (set the correct setting in mplayerwii.conf)
-much faster USB reading speed (huge thanks to rodries)

v0.04 (07/31/08):
-mount/unmount the SD card and/or USB drive so you can swap them out without reloading MPlayerWii (thanks to rodries)
-added USB read-ahead cache (thanks to rodries)
-added preliminary samba network share support (thanks to scip)
-fixed startup crash when a usblan or usb keyboard is attached
-added network streaming cache
-added video scaling with the nunchuk (use joystick to move, Z button to stretch and C to reset)
-added configuration file (put in the SD root folder)
-new ascii logo by sensah

-v0.03 (07/14/08):
-happy french bastille day!
-added USB storage support (USB reading is dead slow unfortunately, only good for MP3 files)
-added volume controls (Up/Down buttons on the wiimote)
-added wiimote buttons repeat during playback
-added preliminary test network streaming (shoutcast and mms)
-longer filename display in the file selection screen
-fix for widescreen aspect ratio (uses the Wii display settings)
-more audio playback fixes

-v0.02 (07/09/08):
-added svenp's libfat patches (better read speed on SD cards)
-added pause button (A button on the wiimote)
-disabled MPlayer's error/status text during video playback
-file list now displays 20 files instead of 10
-improved audio playback code

-v0.01 (07/05/08):
-Initial release. Full of bugs, audio sync code is awful and will probably crash often.
Also, there's room for lots of speed improvements.


<b>NFO:</b>
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMNOdodolokKXKXMMMMMMMMMMMMWX0xoodooodOXMMMMMMMMMMMMMKddxddddxxxxxdddxddKNMM
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MMO. .kxMMMMMMM0xOMMMMMMMMMMMMW;ÂÂoOMMMMMMO. .xkMMMMMMMMMMMWXNMMW:ÂÂokMMMMNXMMMM
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MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM


ÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁ
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±۳²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²³Û±
±۳³۱
±۳ Game Name: MPlayer V0.05 ³Û±
±۳ System: Homebrew ³Û±
±۳ Publisher: MPlayer Team³۱
±۳ Genre: Movie/Audio playing ³Û±
±۳ Language: English³۱
±۳³۱
±۳³۱
±۳ Filename: MPlayer_V0.05-CBT.wad³۱
±۳³۱
±۳³۱
±۳³۱
±۳³۱
±۳ Greetz to PaRaDoX & DNM1983³۱
±۳ & Ceuse & Kevka & Jan777 ³Û±
±۳ & Hermes & Nuke & Wii94³۱
±۳ & OSW ³Û±
±۳  ³Û±
±۳ CBT is one of the best!;) ³Û±
±۳³۱
±۳³۱
±۳ If you like my work, or not³۱
±۳ let me know! ³Û±
±۳³۱
±۳ Or do you only want to write?³۱
±۳³۱
±۳ Mail at: ³Û±
±۳ [email protected] ³Û±
±۳³۱
±۳³۱
±۳³۱
±۳³۱
±±³Â³±±
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÛ±±ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ±±Û
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<b>Link:</b>
<a href="http://rapidshare.com/files/137931333/MPlayer_V0.05-CBT.rar" target="_blank">http://rapidshare.com/files/137931333/MPlayer_V0.05-CBT.rar</a>

<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><b>GeckoOS</b><!--sizec--></span><!--/sizec-->
<!--coloro:red--><span style="color:red"><!--/coloro--><b>Current version:1.06 ColorFix</b><!--colorc--></span><!--/colorc-->
<b>Update since: 14.07.2008</b>

<img src="http://i37.tinypic.com/107s6r4.jpg" border="0" class="linked-image" />

<b>Pictures</b>
Icon:
<img src="http://i38.tinypic.com/153lp43.jpg" border="0" class="linked-image" />

Banner:
<img src="http://i37.tinypic.com/107s6r4.jpg" border="0" class="linked-image" />
<b>NFO:</b>

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
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±۳²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²³Û±
±۳³۱
±۳ Game Name: GeckoOS V1.06d³۱
±۳ System: Homebrew ³Û±
±۳ Publisher: WiiRED³۱
±۳ Genre: Homebrew³۱
±۳ Language: English³۱
±۳³۱
±۳³۱
±۳ Filename: GeckoOS_V1.06d-CBT.wad ³Û±
±۳³۱
±۳³۱
±۳³۱
±۳³۱
±۳ Greetz to PaRaDoX & DNM1983³۱
±۳ & Ceuse & Kevka & Jan777 ³Û±
±۳³۱
±۳³۱
±۳ CBT is one of the best!;) ³Û±
±۳³۱
±۳³۱
±۳ If you like my work, or not³۱
±۳ let me know! ³Û±
±۳³۱
±۳ Or do you only want to write?³۱
±۳³۱
±۳ Mail at: ³Û±
±۳ [email protected] ³Û±
±۳³۱
±۳³۱
±۳³۱
±۳³۱
±±³Â³±±
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ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß<!--c2--></div><!--ec2-->
<b>ChangeLog:</b>

<b>V1.06d No2 ^^:</b>
nuke compiled a colorfix version which should work with some games as it is still unofficial
i already got SMG pal working in color on my jap wii

<b>V1.06d</b>
Added support for all Euro PAL game regions like French (F), German(D), X, Y regions. These regions now play correctly and in color.

<b>Link</b>
<a href="http://rapidshare.com/files/128697657/GeckoOS_V1.06d-CBT.rar" target="_blank"><a href="http://rapidshare.com/files/128697657/GeckoOS_V1.06d-CBT.rar" target="_blank">http://rapidshare.com/files/128697657/GeckoOS_V1.06d-CBT.rar</a></a>

<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><b>QuakeGX</b><!--sizec--></span><!--/sizec-->
<img src="http://i34.tinypic.com/fm7xg3.jpg" border="0" class="linked-image" />

<!--sizeo:14--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:red--><span style="color:red"><!--/coloro--><b>Current Version 3.0</b>
Since: 25.08.2008<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->

<b>ReadMe:</b>
Copy Quake's PAK0.PAK (and PAK1.PAK if you own the full version) into the ID1 folder on your SD Card.

General notes

* You can freely change button bindings on the Wiimote without affecting the GC pad bindings, except for the D-Pad on both controllers and Start/Plus. These are paired and changing one's binding will change the other
* There is still no music support, but expect it for future releases. (Probably you will have to rip your original quake music from your CD.)
* There is a menu option for adjusting the size of the screen to adjust for your TV's overscan.

Software rendering notes

* All of the original dosquake rendering features are supported.
* Unfortunately, the original palette is converted from RGB8 to RGB565. The best way to correct this is writing a full 24-bit software renderer, but don't expect it soon.
* Framerate may be a bit choppy and there is still no support for going back to the old 320x200 resolution.
* Software rendering is only available through svn, if you are brave enough to correct the compile errors! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Hardware rendering notes

* Full speed, fully implemented GX port of the original glquake, with some new features being added gradually.
* Supports all of the original glquake features: dynamic lightmaps, water transparency, and more.
* To make the water correctly transparent, you will need water-vised maps. Please do not use r_novis 1. It wasn't meant to be this way, r_novis 1 disables all visibility testing and draws the entire map every frame.

Default controls

* Gamecube PAD
o Attack: R
o Jump: A
o Run/Walk: B
o Lock View: L
o Previous Weapon: D-Pad Left or Y
o Next Weapon: D-Pad Right or X
o Swim Up: D-Pad Up
o Swim Down: D-Pad Down
o Show Scores: Z
o Pause/Menu: Start/Pause
o Select (in menu): A
o Back (in menu): B
* Wiimote
o Attack: B
o Jump: A
o Run/Walk: C
o Lock View: Z
o Previous Weapon: D-Pad Left
o Next Weapon: D-Pad Right
o Swim Up: D-Pad Up
o Swim Down: D-Pad Down
o Show Scores: 1
o Pause/Menu: Plus
o Select (in menu): A
o Back (in menu): B
* On-screen keyboard (Wiimote only)
o Activate OSK: Minus
o Shift: Z
o Select: B
* If "Previous Weapon" doesn't work, probably you're using Quake's version 1.01 PAK0.PAK, you should really upgrade to version 1.06's PAK0.PAK. It is available at this project's page as the shareware version. (Will work for the full version too.)

Contact

You can report bugs or suggestions using the project's issue tracker. Please make sure to check the existing issues before adding new ones. By default only open issues are shown, you will have to select "All Issues" in the search field to see if your issue has already been fixed on svn.

Be sure to keep checking the Google project page for new versions and other info. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Source code

The original Quake code was released under the GNU General Public License (GPL). This port's source code is available at the Google project page.

<b>NFO:</b>
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMNOdodolokKXKXMMMMMMMMMMMMWX0xoodooodOXMMMMMMMMMMMMMKddxddddxxxxxdddxddKNMM
MMMMXo';okKKkc. .;k0MMMMMMMMMXd,.;dk0Oko:..;kKWMMMMMMMMMN; 'lloo.ÂÂcddl,. lxXMM
MMMO' cOOWMMMWK.,x0MMMMMMMMMMMN;ÂÂokMMMMN0d. .xOMMMMMMMMMMXlkkNWW;ÂÂokMWXdlxXMMM
MMO. .kxMMMMMMM0xOMMMMMMMMMMMMW;ÂÂoOMMMMMMO. .xkMMMMMMMMMMMWXNMMW:ÂÂokMMMMNXMMMM
MWc.;kkMMMMMMMMMMMMMMMMMMMMMWW:ÂÂlkWWWNXd' 'okXMMMMMMMMMMMMMMMMW;. oOMMMMMMMMMM
MN;ÂÂ:kOMMMMMMMMMMMMMMMMMMMMXdo.ÂÂ,lodl:,..:oOWMMMMMMMMMMMMMMMMMW:ÂÂoOMMMMMMMMMM
MN;;kkMMMMMMMMMMMMMMMMMMMMWKK;ÂÂoOKKK00x:. .d0WMMMMMMMMMMMMMMMW;ÂÂokMMMMMMMMMM
MMoÂÂ.kxMMMMMMMM0oKNMMMMMMMMMMW;ÂÂokMMMMMMX:ÂÂ.okMMMMMMMMMMMMMMMW:ÂÂokMMMMMMMMMM
MMX'ÂÂ:xOMMMMMMWc:kKMMMMMMMMMMWcÂÂokMMMMMMWlÂÂ dxMMMMMMMMMMMMMMMW;ÂÂokMMMMMMMMMM
MMMXc;dONMMMXo;xOMMMMMMMMMMMW;ÂÂoOMMMWWKd. .lx0MMMMMMMMMMMMMMMW:ÂÂokWMMMMMMMMM
MMMMMKl,,:cod c:dOWMMMMMMMMMMKd;,,codddol:::cxOXMMMMMMMMMMMMMMMKx:,,cokXMMMMMMMM
MMMMMMWNK0kkO000WMMMMMMMMMMMMWKKKKKKKKKKXKKKKNMMMMMMMMMMMMMMMMMWKKXKXKK0WMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM


ÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁ
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ Proudly PresentsÂÂ
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ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÛ±±ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ±±Û
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±۳²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²³Û±
±۳³۱
±۳ Game Name: QuakeGX V0.03 ³Û±
±۳ System: Homebrew ³Û±
±۳ Publisher: Eluan ³Û±
±۳ Genre: Quake playing ³Û±
±۳ Language: English³۱
±۳³۱
±۳³۱
±۳ Filename: QuakeGX_V0.03-CBT.wad³Û±
±۳³۱
±۳³۱
±۳³۱
±۳³۱
±۳ Greetz to PaRaDoX & DNM1983³۱
±۳ & Ceuse & Kevka & Jan777 ³Û±
±۳ & Hermes & Nuke & Wii94³۱
±۳ & OSW ³Û±
±۳  ³Û±
±۳ CBT is one of the best!;) ³Û±
±۳³۱
±۳³۱
±۳ If you like my work, or not³۱
±۳ let me know! ³Û±
±۳³۱
±۳ Or do you only want to write?³۱
±۳³۱
±۳ Mail at: ³Û±
±۳ [email protected] ³Û±
±۳³۱
±۳³۱
±۳³۱
±۳³۱
±±³Â³±±
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÛ±±ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ±±Û
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<b>ChangeLog:</b>

- V0.03
* New features: view locking, tv overscan adjustment, simple brightness control, on-screen keyboard.
* To correctly see the transparent water without artifacts, please apply Vispatch to your pak0.pak (and pak1.pak, if you have the full version) file.


<b>Download:</b>
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->http://rapidshare.com/files/140040098/Quak....03_PAL-CBT.rar<!--c2--></div><!--ec2-->

<b>Quake FullVersion:</b>
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->http://rapidshare.com/files/140039944/Quake_Full_Version.rar<!--c2--></div><!--ec2-->


<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><b>Gnuboy GX</b><!--sizec--></span><!--/sizec-->
<img src="http://i38.tinypic.com/f1e69t.jpg" border="0" class="linked-image" />

<b>Pictures:</b>
<b>Icon</b>
<img src="http://i36.tinypic.com/346umg3.jpg" border="0" class="linked-image" />

<b>Banner</b>
<img src="http://i38.tinypic.com/f1e69t.jpg" border="0" class="linked-image" />

<b>GnuBoyGX:</b>

¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤

GnuboyGX 1.4

¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤


-=[ INTRODUCTION ]=-

GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode)
of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh.
More infos about Gnuboy here: <a href="http://en.wikipedia.org/wiki/Gnuboy" target="_blank">http://en.wikipedia.org/wiki/Gnuboy</a>

This port is based on the last 1.0.4 CVS source, released by Joshua_ from EFNet #gameboy
<a href="http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2" target="_blank">http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2</a>.

This has nothing to do with the previous GX port for GCLinux, this is a full standalone
port using LibOGC API (GX, Audio, Inputs...)
See changelog.txt for the whole history.

If you have any questions about this, please contact us on the official GnuboyGX thread:
<a href="http://www.tehskeen.com/forums/showthread.php?t=4443" target="_blank">http://www.tehskeen.com/forums/showthread.php?t=4443</a>


-=[ FEATURES ]=-

. Gameboy and Gameboy Color emulation with sound
. DVD & SDCARD support for rom loading
. Freeze State support (load & save)
. SRAM/RTC support (load & save)
. support for 8MB roms
. support for zipped (.zip) roms
. support for alternate Mono Gameboy palettes
. RTC synchro
. Load/Save SRAM and FreezeState files (compressed) from/to Memory Card & SDCARD
. SDLOAD or IPL reboot option
. Wiimote/Nunchuk/Classic controller support (Wii version only)
. Automatic SRAM/FreezeState
. Video mode supported: 480i,480p & 576i (automatic detection)



-=[ REQUIREMENTS ]=-

* SoftMod and/or HardMod (to boot the dol/elf)
* Zipped or not (.gb & .gbc) ROMS


-=[ USER NOTES ]=-

* gnuboy_cube.dol is the Gamecube version of this program. You only need to load and run
this DOL on your GC or WII (in GC compatibility mode) using various methods (Bootable DVD, SDLOAD,...)
If you have no idea on how to load&run a DOL, please go here on follow the available guides:
<a href="http://modyawii.tehskeen.com/" target="_blank">http://modyawii.tehskeen.com/</a> (Booting Homebrew Section)

* gnuboy_wii.dol is the Wii version of the program. It has been compiled to work in Wii mode, featuring extra feature
such as Wiimote/Nunchuk & Classic controller support. To run this on your Wii, you will need to install the
Homebrew Channel (http://hbc.hackmii.com/). Once installed, rename gnuboy_wii.dol as boot.dol and copy this file on your sdcard,
in /apps/gnuboy for example. Icon.png and meta.xml should also be placed in the same directory.


ROMS can be loaded from a SDCARD, either through a SD-adapter in MCARD slot (Gamecube version only), or through the
native Wii SD slot (WIi version only). ROMS must be copied on your SDCARD in the following directory: /gnuboy/roms

ROMS can also be loaded from a ISO9660 DVD (currently, ONLY the Gamecube version support DVD loading) and you obviously
need a modchip. The maximal readable size is 1.35GB on Gamecube and 4.7GB on Wii (in GC compatible mode).


IMPORTANT: When putting roms either on DVD or SDCARD, it is recommended to use subdirectories as there is
a limit of 1000 files per directory.



-=[ CONTROLS ]=-

** GAMECUBE PAD ***

- Z Button let you come back to the menu when playing a game
- A is Gameboy Button A
- B is Gamenoy Button B
- START is Gameboy START Button
- Y is Gameboy SELECT Button

** WIIMOTE/NUNCHUK/CLASSIC **

- HOME Button let you come back to the menu when playing a game
- Gameboy Button A is Button 2 (WIIMOTE only), A (WIIMOTE+NUNCHUK) or B (CLASSIC)
- Gamenoy Button B is Button 1 (WIIMOTE only), B (WIIMOTE+NUNCHUK) or A (CLASSIC)
- Gameboy START Button is Button PLUS
- Gameboy SELECT Button is Button MINUS

-=[ MENU ]=-

Press A (or 1) or to select a menu item.
Press B (or 2) to go back from a sub-menu.


Play Game : Run the game you just loaded or return to game
-----------------------------------------------------------------------------------


Game Info : Some informations about the ROM
-----------------------------------------------------------------------------------


Hard Reset: Reset emulator
-----------------------------------------------------------------------------------


Load New Game:
-----------------------------------------------------------------------------------

. Load from DVD: DVD must be ISO9660 (GC mode only)
. Load from Front SD: Wii mode only
. Load from SDCARD (SLOTA or SLOTB): You have to use a SD adapter in a MC Slot

When using SDCARD, roms must be initially placed in the /gnuboy/roms/ subdirectory

In both cases, the maximum number of files per directory is 1000
It is recommended to use subdirectories.
Pressing B will make you going up one directory while navigating.


Emulator Options:
-----------------------------------------------------------------------------------

. Aspect: let you modify the display aspect ratio:
- ORIGINAL: original ratio (1.11:1) & resolution
- SCALED: the original aspect ratio is maintaned but display is scaled to fit screen vertical height (default)
- STRETCH: display is stretched to fill the screen (640x480)

. Filtering: Gnuboy can filter screen colors to make them look more washed out or faded
like on a real GBC. You can also allow this for Mono GB games by setting the value to "ALL"

. Sprite Sorting: Enable/Disable sprites to be sorted and prioritized according to their x
coordinate when in DMG (Mono GB) mode.

. Force Mono : For GBC games to run in Mono GB mode.

. GBA Features: Unlock gba-only features in some cgb games (See Zelda Oracle's serie)

. Palette: Display some colors in Mono GB (Try Kirby's palette)

. RTC Synchro: enable RTC synchronization with current system clock on SRAM load

. Auto SRAM: automatically load & save SRAM file when loading a new game or leaving application

. Auto Freeze: automatically load & save FreezeState file when loading a new game or leaving application


Memory Manager:
-----------------------------------------------------------------------------------

. SRAM Manager: Let you load/save SRAM and RTC data from/to the selected device
. STATE Manager: Let you load/save Savestate data from/to the selected device

. Device: Let you choose the device to use: SDCARD or MCARD

The size of the created files is variable and depends on the ROM type.

IMPORTANT:

1/ when using NGC Memory Card in SLOTA, some mounting errors may occur. In this case,
remove and insert the Memory Card again before trying to save/load anything.

2/ when using SDCARD, the directory /gnuboy/saves is automatically created


The following options differ between WIi & GC version:

*** GC version ***

Stop DVD Motor:
-----------------------------------------------------------------------------------
Stop the the disc from spinning during playtime (GC mode only)


SD/PSO RELOAD:
-----------------------------------------------------------------------------------
go back to SD/PSO Loader

SYSTEM REBOOT
-----------------------------------------------------------------------------------
reboot the console.


*** Wii version ***

Return to Loader:
-----------------------------------------------------------------------------------
go back to TP Loader or Homebrew Channel

System menu
-----------------------------------------------------------------------------------
return to Wii System menu.



-=[ DEV NOTES ]=-

According to the GNU status of this project, the sourcecode MUST be included in any binary releases you made.
To recompile the sourcecode, you will need to have installed:
. DevkitPPC environment
. libOGC last sources

The sourcecode is maintaned under SVN and can be obtained from here: <a href="https://gnuboy-gx.bountysource.com/" target="_blank">https://gnuboy-gx.bountysource.com/</a>

If you have no idea on how to compile DOLs , please refer to this thread:
<a href="http://www.tehskeen.com/forums/showthread.php?t=2968" target="_blank">http://www.tehskeen.com/forums/showthread.php?t=2968</a>.



-=[ CREDITS ]=-

Original Gnuboy Sourcecode: Laguna & Gilgamesh
1.04 CVS fixes: Joshua_ from EFNet #gameboy
Generic LibOGC (GX,Sound,Inputs) & GUI display sourcecode: SoftDev
Gnuboy Porting Code, GUI & extra features: Eke-Eke
Mono Gameboy palettes addition: Askot
DevkitPPC from Dave Murphy (WinterMute)
LibOGC by Michael Wiedenbauer (shagkur),Dave Murphy (WinterMute) & others
ZLIB by Jean-loup Gailly

<b>History:</b>
15/07/2008:
. added Wii mode support
. added wiimote/nunchuk/classic controller support (WII version)
. added libfat support
. added automatic SRAM & FreezeState option
. added 50hz (576i) TV mode support (autodetected)
. added Progressive (480p) TV mode support (autodetected)
. added various display aspect ratio support (ORIGINAL, SCALED, STRECTH)

10/10/2007:
. improved sound rendering


20/07/2007:

[GB/GBC]
. added RTC Synchro: in-game RTC (Real Time Clock) is now synchronized with system RTC on SRAM load
. added GBC/GBA palettes color for GB Mono [Askot]
. fixed some palettes [Askot]

[NGC]
. added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB)
. added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB)
. removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed)
. added Console Reboot option in main menu (System Reboot), also used for SDLoad reboot
. Freezestate & SRAM files are now compressed (using zlib)
. FreezeState & SRAM files can now be saved/loaded to/from SDCARD: located in /gnuboy/saves/ from the root of your SDCARD
. added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB)
. changed initial ROMS directory for SDCARD user: now looking for /gnuboy/roms/ from the root of your SDCARD
. current emulator options can now be saved/loaded to/from SDCARD SlotA: the file is dev0:\\gnuboy\\gnuboyGX.cfg [Askot]
. added L+R combo to save SRAM in MCARD SLOTB during gameplay [Askot]
. added new font: now use original IPL font, extracted from Bootrom
. modified controls when going into the rom selection menu (DVD or SDCARD):
- use B button to go up one directory
- use Z button to quit the file selection menu
- use L/R triggers to go down/up one full page
- use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
. various menu rearrangment, minor bugfixes & sourcecode cleanup


24/05/2007:
. added a new option for display different palette colors in Mono GB Mode
(most of them taken from GoombaColor)(Askot)

23/04/2007:
. corrected a little bug with SRAM/STATE saving
. modified key config upon request: SELECT is now assignated to Y Button

17/04/2007: (eke-eke)
. added SRAM, RTC & STATE load/save support
. added GUI and configurable options menu
. corrected Sound Samples conversion (thanks to Softdev)
. changed Sound Buffering Technic(changed to "head/tail" technic used by Softdev in NeoCDredux)

13/04/2007: WIP1
. initial release by softdev

<b>NFO:</b>
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMNOdodolokKXKXMMMMMMMMMMMMWX0xoodooodOXMMMMMMMMMMMMMKddxddddxxxxxdddxddKNMM
MMMMXo';okKKkc. .;k0MMMMMMMMMXd,.;dk0Oko:..;kKWMMMMMMMMMN; 'lloo.ÂÂcddl,. lxXMM
MMMO' cOOWMMMWK.,x0MMMMMMMMMMMN;ÂÂokMMMMN0d. .xOMMMMMMMMMMXlkkNWW;ÂÂokMWXdlxXMMM
MMO. .kxMMMMMMM0xOMMMMMMMMMMMMW;ÂÂoOMMMMMMO. .xkMMMMMMMMMMMWXNMMW:ÂÂokMMMMNXMMMM
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ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ Û±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±Û
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÛ±±ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ±±Û
±±³°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°³±±
±۳²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²³Û±
±۳³۱
±۳ Game Name: GnuBoy GX Wii ³Û±
±۳ System: Homebrew ³Û±
±۳ Publisher: EkeEke³۱
±۳ Genre: GBA Emu ³Û±
±۳ Language: English³۱
±۳³۱
±۳³۱
±۳ Filename: GnuBoyGX_Wii-CBT.wad ³Û±
±۳³۱
±۳³۱
±۳³۱
±۳³۱
±۳ Greetz to PaRaDoX & DNM1983³۱
±۳ & Ceuse & Kevka & Jan777 ³Û±
±۳ & Hermes & Nuke & Wii94³۱
±۳ & OSW & D-Kay  ³Û±
±۳  ³Û±
±۳ CBT is one of the best!;) ³Û±
±۳³۱
±۳³۱
±۳ If you like my work, or not³۱
±۳ let me know! ³Û±
±۳³۱
±۳ Or do you only want to write?³۱
±۳³۱
±۳ Mail at: ³Û±
±۳ [email protected] ³Û±
±۳³۱
±۳³۱
±۳³۱
±۳³۱
±±³Â³±±
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÛ±±ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ±±Û
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<b>Link:</b>
<a href="http://rapidshare.com/files/130321631/GnuBoyGX_Wii-CBT.rar" target="_blank">http://rapidshare.com/files/130321631/GnuBoyGX_Wii-CBT.rar</a>
[/spoiler]
 

Eternal Myst

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Thanks for all this.
It's awesome.
ohmy.gif
 

Shaunzio

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Really nice channel designs
I like the guitar fun one and i plan on using it
But as for the mplayer, i feel that geexbox is soo much better IMO
 

Cyber-T

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siggy2guitar said:
now the only channel left to make is the ocarina channel
biggrin.gif
nice channels by the way, gonna be using guitar fun alot
biggrin.gif


Someone made a OCARINA Channel! Look into the Ocarina Thread!

I think someone called "dsfgd"...

Posts merged

QUOTE(Shaunzio @ Aug 1 2008, 07:28 PM) Really nice channel designs
I like the guitar fun one and i plan on using it
But as for the mplayer, i feel that geexbox is soo much better IMO

Sure, but the GeexBox can't be a channel right now...

Maybe later!
 

wii94

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Keylogger said:
What do you think about this banner?

sanstitrero3.jpg


the big of the banner must be 590x332 and the icon 128x96
and when you make the banner you also shoud make a icon.
wink.gif

but i think the banner of ceus is better.
tongue.gif


EDIT:
QUOTESure, but the GeexBox can't be a channel right now...

Maybe later!
why it can't be a channel?? I can make banner an icon.
wink.gif
 

OSW

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CBT, you forgot your gnuboy GX channel! and any chance you can use my banner design for that too if u like it?

regarding the gecko os channel, at first i disliked Ceuse's design (presumably he is the designer based on wii94's comments and the NFO), but now I've grown to love it
smile.gif
 

link459

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If you make a DragonMedia Player channel with the latest version... I will love you.

Extra love if you make the banner match with the Dark Ice theme.
biggrin.gif
 

OSW

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currently i just injected dragonmediaplayer into a blank black channel (tcploader) while i wait for someone to make a proper channel lol (since at least its faster than botting thru homebrew channel this way)
 

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