A Werewolf Tale

Another World

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[youtube]http://www.youtube.com/watch?v=T4zuWGkucGg[/youtube]​

A Warewolf Tale is a new Homebrew from the developer of the puzzle game Holy Hell. The developer describes the game as a "beat'm up and a platform-puzzle game ala solomon's key." The game engine can currently handle 90 enemies at once, without slowdown. Check the Homepage link below for more information.

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Bart Lemming

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This looks really interesting. I liked Holy Hell though it was as hard as nails. Hopefully, this'll be a little easier for me! I'll be keeping an eye on this - it's great to see something new for the oft-forgotten GBA homebrew scene. :)
 

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  • NinStar @ NinStar:
    in that case, there is no such thing as homebrew launcher for aroma
  • NinStar @ NinStar:
    you have to launch your homebrews directly from the wii u menu
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
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  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
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    @Xdqwerty you can use a "spawner" function on any object.
    BigOnYa @ BigOnYa: @Xdqwerty you can use a "spawner" function on any object.