Homebrew 3dssms: Sega Master System emulator

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cpasjuste

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Hi,

Here is an alpha port of smsplus to the 3ds :

- Install 3dsx or cia
- Put roms in "/3ds/sms/roms"
- Play !

Here is the status :
- No sound
- 16 pixels cropped on each sides ...

Changelog
v03:
- add preliminary sound support (still not perfect)
v02:
- fix exit emulator with .3dsx
- enable zipped rom's

Source code : https://github.com/Cpasjuste/3dssms
 

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Last edited by cpasjuste,
Yeah looks good but I hope it'll support sound soon. In next release, may you add a config file so we can setup a different rom path?
 
Last edited by UltiNaruto,
It is being developed from scratch for 3DS, isn it?

Then it wont be a problem on the long run.

Ok, downloading :) I'll give feedback later
 
I'm aware, but an emulator developed from scratch is always miles better than a port. BlargSNES is proof of that.
 
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It is being developed from scratch for 3DS, isn it?

Then it wont be a problem on the long run.
Nope, it's actually a port of Charles MacDonald's SMS Plus. This makes it in some part the same emulator as that used in RetroArch's core, Genesis Plus GX, Eke-Eke's heavily rewritten fork of MacDonald's original Genesis Plus which subsumed SMS Plus.
 
Last edited by Vague Rant,
Well, that's baffling.

Will try it anyway. It may be interesting.

EDIT: Ok, tried it with Sonic Chaos and Mortal Kombat 2. By now it's promising, i'll follow this closely.

Image stretching - sound aside - would be nice.
 
Last edited by Osakasan,
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I'm aware, but an emulator developed from scratch is always miles better than a port. BlargSNES is proof of that.

Nope. That's not true :p
Remember that blargSNES IS a port. (lolSnes)

Whether ports or build from ground is best depends on many things. Some factors:
Time put into the emulator
Skill and talant from the coder
How close the ported emulators code base is to the new one
Little luck

So there is no general law that says building from ground is better than porting. Imo the ported emulators from Retroarch are the best on the n3ds! :)
 
Well, yeah, for the N3DS. You're talking with a OG user here.

Also it's true that BlargSNES is a port, but a port of an emulator for DS, wich means that it actually is optimized from the start, exactly the opposite of the Retroarch cores.
 
Have tried a load of roms and most load and play fine first time some games I need to reload a few times to get them working as they go to a black screen. Shame the emu does not have different screen size options hopefully we will get a update soon and no sound is not a problem for me as I never play games with the sound on. Plus Impossible Mission can't be played as some of the tools you need to select are missing due to part of the screen not showing.
 
Last edited by AmandaRose,
Thanks for the reports! I'v uploaded a new version (fast fix) for you. Else i'll try to upload sources tomorrow, and see what can be done on the sound side.

Are we going to see a fix for the missing pixels because the one game I really want to use this for is not playable due to the missing pixels
 
Are we going to see a fix for the missing pixels because the one game I really want to use this for is not playable due to the missing pixels

I released it as this because i already spent a few hours without success on it, but of course i'll continue. Also when i'll upload sources we may get some help ...
 

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