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You didn't fix any of them. You just hid them.All fixed! Shouldn't be any more warnings now.
You didn't fix any of them. You just hid them.All fixed! Shouldn't be any more warnings now.
You didn't fix any of them. You just hid them.
32M GBA ROMs don't seem to work (Mother 3 at least doesn't). Understandable assuming the entire ROM is being loaded into RAM.
Is this app estrictly compatible with Ninjhax or is there a CIA/Gateway build too?I believe once ninjhax makes all the RAM available to us we should be set for 32MB ROMs.
What games works?
Still wondering if this can be compiled into a .cia or not?
Right now the issue is that we only have 64MB of RAM available, and linearAlloc only had 32MB available to it and I believe all but 8MB available for the normal heap. Since we also use linearAlloc to get the RAM for the GBA, we cannot load 32MB ROMs yet without either splitting the ROM into two 16MB chunks (one linearAlloc and one in heap). Since this is a known issue and will be fixed we'll probably just hold off for now and wait for the fix to be released. RAM definitely isn't an issue though in this case, it's just the nature of ninjhax as of now. I believe once ninjhax makes all the RAM available to us we should be set for 32MB ROMs.
You can't split the rom in bank's ? and loading it when is necessary ? i dunno if this can work but is a way to do it, if i am not mistaken StapleButter did something like it in 3DNES
GBA doesn't have banks to really split, since any memory can be randomly accessed, so no loading things as needed. We tested it with the ROM split between the heap and linearAlloc'd memory but we decided to just hold off until we can get access to all the 3DS memory, which *should* be soon we hope.
GBA doesn't have banks to really split, since any memory can be randomly accessed, so no loading things as needed. We tested it with the ROM split between the heap and linearAlloc'd memory but we decided to just hold off until we can get access to all the 3DS memory, which *should* be soon we hope.