The GBA cartrige standard supports ROMs up to 32 MB. Question is, how many games actually are 32MB? The only 32MB ROMs I've seen so far are video ROMs (cartoons). Do you know of any game 32MB in size? I know one of the main reasons for not having any animations in GBA games is the limited cartrige size, but no games ever used up all the available space. And not to mention that the GBAMP V1 and V2 have shown that GBA can support huge video files.
And that brings me to my next topic. All the GBA games are so damned short. Apart from Pokemon and several other games with artificially inflated playtime (when you leave out random encounters, and the obligatory days and days of brainless semi-automatic battles for exp points, there's not much content left). Think of the levels, regions, monsters, conversations, options that we were missing out because nobody bothered to make anything epic for GBA, just because it was a handheld console.
ScummVM DS has proved that GBA resolution is enough to enable point-and-click adventures (or at least, point-and-press-A
), yet there are none around. Why? Hardware speed doesn't matter: Maniac Mansion NES can be run on a GBA, yet there are no similar games made for the GBA.
Thank heavens for the DS (and the PSP; don't kill me for saying that), which finally showed the world (and, subsequently, developers) that handheld consoles are to be taken seriously. Epic handheld games ahoy. I't about time.
And that brings me to my next topic. All the GBA games are so damned short. Apart from Pokemon and several other games with artificially inflated playtime (when you leave out random encounters, and the obligatory days and days of brainless semi-automatic battles for exp points, there's not much content left). Think of the levels, regions, monsters, conversations, options that we were missing out because nobody bothered to make anything epic for GBA, just because it was a handheld console.
ScummVM DS has proved that GBA resolution is enough to enable point-and-click adventures (or at least, point-and-press-A
Thank heavens for the DS (and the PSP; don't kill me for saying that), which finally showed the world (and, subsequently, developers) that handheld consoles are to be taken seriously. Epic handheld games ahoy. I't about time.