Part 2 of Radfordhound's live continuing his port from Sonic Mania to Wii U fixing the glitches.
Niether the Wii U nor the Vita version created the settings.ini file for me by default, you had to copy it yourself, @SonicMastr (aka the guy who compiled the Vita version) is the one who taught me about using the settings file to change the username.I don't think the wii u creates one, i dont remember seeing it but i could be wrong and yeah, it covers all that stuff. Haven't tinkered with them yet as I'm happy with how it looks on gamepad.
There's also a mod option but not sure whats available and if they work. Anyone tried this at all?
I didn't realize that. thanks, I'll upload in .7z from now on.@godreborn just checked the allowed file extensions and 7z is supported which should be able to save and restore Unix FS permissions, too. No need to repack/reupload now, just for the next time. It's really annoying having to restore executable permissions manually (cause default for new files is not executable for security reasons).
Is VcXsrv up & running on the Windows side? The linux graphic stack should connect to an Xserver (VcXsrc) on Windows which then renders like a native Winows app. In case everything is setup correctly maybe try the real IP of your PC (Windows side) instead of 127.0.0.1 or maybe WSL needs some special setting. Can't really help with that as I never did such a setup for myself.connection refused
yeah, something must not be set up correctly. I usually open the .bashrc through windows instead of nano, just more convenient or used to it, but I did try exporting the display through terminal, but it made no difference. I didn't really intend to use it beyond testing builds instead of having to rely on someone with full linux. my next pc may be full linux, not sure. I'm getting better at it every day, but I'm still a noob at linux terminal.Is VcXsrv up & running on the Windows side? The linux graphic stack should connect to an Xserver (VcXsrc) on Windows which then renders like a native Winows app. In case everything is setup correctly maybe try the real IP of your PC (Windows side) instead of 127.0.0.1 or maybe WSL needs some special setting. Can't really help with that as I never did such a setup for myself.
it works on windows 7? on windows 10, if you don't have the rsdk, it will either refuse to open with no error iirc or if you try to debug it in visual studio, it will open to either a black or white screen and nothing will happen.All good now that helped. thank you.
https://open-goal.github.io/#Since we’re bringing up other projects, I heard Jack and Daxter got a decompilation, any plans to port it over to Wii U?
Yep managed to get it running on windows 7 32btit works on windows 7? on windows 10, if you don't have the rsdk, it will either refuse to open with no error iirc or if you try to debug it in visual studio, it will open to either a black or white screen and nothing will happen.
in which file do I change the name of my rpxDisculpe la demora, pero según lo solicitado, aquí están los reenviadores Vanilla y Plus separados que usan las imágenes de @NinStar. Utilicé el mismo método que antes, ya que mi PC es un idiota, me temo que están en silencio al arrancar y ambos apuntan a - sd:/wiiu/apps/sonicmania/sonicmania.rpx (como antes, cambie el nombre de su carpeta y rpx si usa la versión plus)
Una vez que haya ordenado esto e instalado Docker, planeo hacer un comentario sobre cómo hacer esto para que cualquiera pueda intentarlo. Pero mientras tanto....
? what do you mean?in which file do I change the name of my rpx
You change the name of the rpx, not some reference to it...? In other words:in which file do I change the name of my rpx
sd:/wiiu/apps/sonicmania/sonicmania.rpx (as before, rename your folder and rpx if you use the plus version)
I don't speak the language in his quote, but it looks like something about installing docker. @El_Misterioso I compiled the plus version for all of these builds, and the plus version for the wii u just came out as sonicmania.rpx iirc. it goes from elf2rpl iirc is the name of the file that converts elf to rpx, and the make file is what determines the outgoing name, so there won't be any reason to change the name, not even adding plus.You change the name of the rpx, not some reference to it...? In other words: