Homebrew Sonic mania port to wii u

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You can also grab the setting.ini from the vita port. Not entirely sure they all work but it does change the username in the green box that pops up at start to anything you choose lol so we know it does work! Tapping the top left of the screen will bring up the dev menu for level select n stuff too. (careful if menu tho or you tap the buttons!)

Thanks to @sonictopfan for that info
the settings.ini is created at first boot up, so there's no need to copy it, but it does allow you to do things like full screen, at least with windows, probably linux as well.
 
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the settings.ini is created at first boot up, so there's no need to copy it, but it does allow you to do things like full screen, at least with windows, probably linux as well.
I don't think the wii u creates one, i dont remember seeing it but i could be wrong and yeah, it covers all that stuff. Haven't tinkered with them yet as I'm happy with how it looks on gamepad.

There's also a mod option but not sure whats available and if they work. Anyone tried this at all?
 
I don't think the wii u creates one, i dont remember seeing it but i could be wrong and yeah, it covers all that stuff. Haven't tinkered with them yet as I'm happy with how it looks on gamepad.

There's also a mod option but not sure whats available and if they work. Anyone tried this at all?
I know you can decompile the data.rdsk, not sure if all of them work with it, but the 3ds one I built iirc, I disabled mod, because I heard it crashes immediately if it's enabled. probably needs to be fixed. all the rest are enabled. decompiling it creates a data and unknown folder. I heard the unknown folder is a data track that can't be identified. there's only one file in there, so you should be able to use a decompiled version, and rename the rsdk file.
 
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where does the data.rsdk go? that's the only thing not clear to me.
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Now... how do I get out of Sonic Mania Wii U without the Wii U crashing and having to turn it off?
Sounds like the port doesn't implement ProcUI and other related stuff correctly? As a workaround try pressing the power button on the gamepad for ~2 seconds before trying to exit the game. Yea, not the best solution, but at least it should be a clean shutdown instead of a crash.
 
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