Yep snap I can't ever seem to catch up with the bloody ufo thingy.....And I still suck at them!!
Hey, I didn't lie, I tested it as soon as the link was made available (before v0.2 ) and I had these problems in my test.Just a minor suggestion, so in the future both ports can coexist if the user wants to, as 0.1 is the final build. Make your forwarder point to clownacy's port at:
SD:/wiiu/apps/SonicManiaPlus01/sonicmaniaplus.rpx
And:
SD:/wiiu/apps/SonicMania01/sonicmania.rpx
This way, the future port can use:
SD:/wiiu/apps/SonicManiaPlus/sonicmaniaplus.rpx
SD:/wiiu/apps/SonicMania/sonicmania.rpx
That one will probably (and hopefully) read the Data.rsdk from the rpx location instead of a folder outside the app.
Not true. I purposefully powered off the Gamepad and reconnected, both on the menu and in-game. Still worked.
Again, not true. Languages work perfect.
That's a bit rude, don't you think? After all, the point was to start enjoying the game while rad takes his time doing all the things he mentioned wanting to do in his stream. Clownacy's port was made in record time and almost fully functional.
It's okey. Sans the Special 3D stage (which all ports suffer in it), it's still a perfectly enjoyable experience. Keep in mind that the errors you said you have, I did report as working before, using the same exact version as there wasn't a 0.2, which most probably means something could be corrupted with your files or SD.I didn't mean to be rude, I even thanked them for doing this work on the Wii U, the reason I said it was better to wait for the Radfordhound port is because I didn't think Clownacy would continue working on the port for improve it.
Right next to the exe. Nothing out of the ordinary.kinda off topic, but does anyone know where the data.rsdk go for the pc version? I just compiled it. it opens, but nothing happens, and I think it's because the data file is in the wrong location. I could find no information on this one.
A big waste on resources. Piracy and poor Wii U sales would have done no favor to an official port. We can enjoy it now, at least.It's truly crazy to see Mania running on Wii U, makes me wonder why it was never released in the first place
When Sonic Mania was released the Nintendo Switch was already on the market, although some games were still out on the console (like Darksider Warmastered in April) the Wii U was considered a failure and had a much smaller playerbase than the PS4 or Xbox One, it did It makes more sense for SEGA to invest in the Switch port than for the Wii U.First of all, hats off to all who got it going, from the decompile, to the android and vita ports and now this. It's truly crazy to see Mania running on Wii U, makes me wonder why it was never released in the first place. I have played it and even with the stage select, man... nuts. May have to whip out my crt and see it run on that. I saw that it has a 4:3 aspect ratio but in letterbox. We'll see. Many props.
I could go for a Mania excusable, if only for the mods, does it run on Win7?we have success compiling the pc port. it was the game.dll, which I also compiled :
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They're cool, i very nearly used the second set u have but decided to mix it up a bit and the sound took all my energy! If anyone wants one made with those i could make another? Unless of course you share yours!I also made banners and icons for both vanilla mania and plus a few hours ago, I'll share them here for anyone who would like to use them.
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