well, it made game.dll iirc (already deleted it), and something is definitely up with the cmake file. make only used one file, but visual studio compiled many. all three resulted in that dll.I mean... it's quite obvious why it didn't work, that fork only has one commit from that person that adds 4 lines of code to a single file, and that's it.
Sonic Mania on Dreamcast, make it happen.Nice!
I guess the chances for a PS3 port are very low to none? It'd be kinda funny to see Mania on every console possible. heh
Probably most of the functional code is still on his HDD, which would be the smartest move right now. He was doing tweaks to it when I entered his stream hours ago.I compiled it with cmake, make, and vs 2022, and all three gave me a dll file at the end. not sure what I'm supposed to do with that unless it's simply not ready.
it's possible the game.dll is the equivalent of the game.suprx on the vita. though, when I compiled the switch version, it was just a much larger nro, so I assume both executable and plugin were in there together. the game.dl was around the same size as the game.suprx or vdk at about 2MBs.Probably most of the functional code is still on his HDD, which would be the smartest move right now. He was doing tweaks to it when I entered his stream hours ago.
I read somewhere that the game without any optimization uses 128MB of RAM, the Dreamcast only has 16MB of RAM in total.Sonic Mania on Dreamcast, make it happen.
The RSDKv5 base of this game runs entirely in software mode via SDL 2.0 so it requires a lot of optimizations to run properly on whatever platform it is ported to.I read somewhere that the game without any optimization uses 128MB of RAM, the Dreamcast only has 16MB of RAM in total.
Both Wii U and PS Vita ports has some problems like run the special stage pretty slow and even the 3DS port is giving a lot of work (for now it only runs on the New 3DS with no plans to run on the Old 3DS and there are several problems) so I don't know if a Dreamcast port is really possible.
But damn... it would be awesome to see this game running on a SEGA console, I really hope someone pull it of.
There’s a 3DS port, where?I read somewhere that the game without any optimization uses 128MB of RAM, the Dreamcast only has 16MB of RAM in total.
Both Wii U and PS Vita ports has some problems like run the special stage pretty slow and even the 3DS port is giving a lot of work (for now it only runs on the New 3DS with no plans to run on the Old 3DS and there are several problems) so I don't know if a Dreamcast port is really possible.
But damn... it would be awesome to see this game running on a SEGA console, I really hope someone pull it of.
someone is working on it, but the fps is really bad. it may be impossible, but we shall see.There’s a 3DS port, where?
Ah that’s a shame, would be cool to have yet another port on the 3DS but it is what it is I suppose, still will look into it.someone is working on it, but the fps is really bad. it may be impossible, but we shall see.
I don't know if it's impossible or not, but it runs quite well, for the most part, on the vita. I compiled the switch version, which was deleted due to it enabling dlc, and I don't even own a hacked switch.Ah that’s a shame, would be cool to have yet another port on the 3DS but it is what it is I suppose, still will look into it.
It’s ironic out of the three consoles I currently have modded (WiiU/3DS/Vita) the 3DS ended up with the better ports of Sonic 1/2/CD.
Yeah the PS Vita version runs fine all things considered, sure the slowdown in the special stages is tedious (but it also makes them easier) but aside from that it’s a really solid port, too bad Sonic 1&2 and especially Sonic CD all run poorly on the Vita with constant crashes, cropped screen, forced touch controls and lack of animated cutscenes in CD... do you think you can fix them or someone else?I don't know if it's impossible or not, but it runs quite well, for the most part, on the vita. I compiled the switch version, which was deleted due to it enabling dlc, and I don't even own a hacked switch.
There’s a 3DS port, where?
Finally got rendering working. Sonic Mania now runs on N3DS. Not well, mind you, but still. pic.twitter.com/4hTMqHNtCW
— • SaturnSH2x2 • (semi-hiatus) (@dcsh4_pvr) August 20, 2022
That's awesome.
Link doesn't work, it goes to the shorturl homepageAlright, I'm late in saying this, but with Clownacy's approval, I can finally show you what he did for the Mania Wii U port a while back for any of you to play around with it.
Download it here: shorturl.at/AFOW4
To use it, you'll need to insert Data.rsdk over at '[path to SD card]/RSDK/v5 along with the .rpx file, IIRC.
Copypasta from Clownacy's message over at MDDC's Discord server:
* The button mappings are that of an Xbox controller and not a Nintendo controller (A is the bottom button, not the rightmost one).
* 3D lags badly (this affects the Special Stages and SSZ boss).
* The home button doesn't do anything. If I try to make it do anything, the game just crashes. I think it's a bug in the SDL2 port that I'm using, because I don't know how Mania could be causing it.
* There's no way at all to quit. You have to hold the console's power button to turn the console off. Even if I add the 'exit' button from the PC version to the main menu, it doesn't actually quit: the game just crashes.
However, seeing that there's already a much better port out there, I figured I'd leave this here for any of you to try out.
By any chance he would make the source code for his fork available?Alright, I'm late in saying this, but with Clownacy's approval, I can finally show you what he did for the Mania Wii U port a while back for any of you to play around with it.
Download it here
To use it, you'll need to insert Data.rsdk over at '[path to SD card]/RSDK/v5 along with the .rpx file, IIRC.
Copypasta from Clownacy's message over at MDDC's Discord server:
* The button mappings are that of an Xbox controller and not a Nintendo controller (A is the bottom button, not the rightmost one).
* 3D lags badly (this affects the Special Stages and SSZ boss).
* The home button doesn't do anything. If I try to make it do anything, the game just crashes. I think it's a bug in the SDL2 port that I'm using, because I don't know how Mania could be causing it.
* There's no way at all to quit. You have to hold the console's power button to turn the console off. Even if I add the 'exit' button from the PC version to the main menu, it doesn't actually quit: the game just crashes.
However, seeing that there's already a much better port out there, I figured I'd leave this here for any of you to try out.
Wait... I thought that Radfordhound who was working on the port for the Wii U (he's the Twitter guy and the one who did live yesterday showing the progress of the port, he was trying to fix the problem of the lagging stage special), has two different people working on the port?Alright, I'm late in saying this, but with Clownacy's approval, I can finally show you what he did for the Mania Wii U port a while back for any of you to play around with it.
Download it here
To use it, you'll need to insert Data.rsdk over at '[path to SD card]/RSDK/v5 along with the .rpx file, IIRC.
Copypasta from Clownacy's message over at MDDC's Discord server:
* The button mappings are that of an Xbox controller and not a Nintendo controller (A is the bottom button, not the rightmost one).
* 3D lags badly (this affects the Special Stages and SSZ boss).
* The home button doesn't do anything. If I try to make it do anything, the game just crashes. I think it's a bug in the SDL2 port that I'm using, because I don't know how Mania could be causing it.
* There's no way at all to quit. You have to hold the console's power button to turn the console off. Even if I add the 'exit' button from the PC version to the main menu, it doesn't actually quit: the game just crashes.
However, seeing that there's already a much better port out there, I figured I'd leave this here for any of you to try out.