Well it makes sense that certain glitches wouldn't work due to the game now running the Xenoblade 2 EngineI spent a few hours today trying, and I give up on the Tephra cave levelling glitch.
The clipping through door glitch does NOT work. Teammate collision is virtually nonexistent in the version of the game. The Skeeter glitch "works" up to the final part. I spent forever trying to get knocked up there to no avail. No I remember this glitch sometimes takes a while, so I may have just been unlucky. But it feels like the knockback/collision is a little less than other versions of the game, so it may be harder or even impossible.
I was hoping for a hex value searcher/editor to mess around with things.
Oh! Additionally, with the inclusion of Expert mode, it seems you can kind of exploit experience gains. Lower one (or 2, if you live on the edge) of your teammates levels, then defeat higher levelled enemies. They gain significantly more experience.
Aha, I recall hearing that now. I've only played XC1, so I've been out of the loop on the other games.Well it makes sense that certain glitches wouldn't work due to the game now running the Xenoblade 2 Engine
With config file.I'm reading that datamining shows that the game is running in 720 docked, is counting pixels not accurate? Is there a more accurate way to determine exact resolution?
According to leaked Xenoblade Chronicles DE configs:
— MasaGratoR (@masagratordev) May 25, 2020
- lib_nx.ini is similar to XC2
- Resolution as in XC2: handheld 378-540p, docked 540-720p
- Sharpening filter is still applied, it has now two more options: Type and AwareIntensity (it's less aggressive in XC DE)
(1/2)
With config file.
https://twitter.com/masagratordev/status/1264790195834060800
You can't count pixels on image with TAA, because it will never be the correct one.
Could they stop doing this? The game has not even been officially released to the market. And I'm sure there will be an update patch on launch day.
There is no patch day one, those patches are usually ready before day one because of reviewers and Xenoblade Chronicles didn't have one.Could they stop doing this? The game has not even been officially released to the market. And I'm sure there will be an update patch on launch day.
Getting games early is one of the greatest things about being a pirate though. Either from playing the JPN or USA copy before it releases in EUR or from leaks.Could they stop doing this? The game has not even been officially released to the market. And I'm sure there will be an update patch on launch day.
The collision bug works, but with some differences.
To work the collision, you need to start a fight and wait for the character to go to the edge, then position yourself right behind him and escape the combat without moving (if you move the other characters will move too and then the bug doesn't work) start a fight again and then you can push it.
The creature will fly high when attacked, escape from the fight again, and if you are a short distance away, the creature will come to you.
However, the bug does not seem to work because the character does not "block" when jumping, and the block animation is the key to jumping higher because of the block animation.