ROM Hack Discussion Xenoblade DE Megathread

minkiz88

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I spent a few hours today trying, and I give up on the Tephra cave levelling glitch.

The clipping through door glitch does NOT work. Teammate collision is virtually nonexistent in the version of the game. The Skeeter glitch "works" up to the final part. I spent forever trying to get knocked up there to no avail. No I remember this glitch sometimes takes a while, so I may have just been unlucky. But it feels like the knockback/collision is a little less than other versions of the game, so it may be harder or even impossible.

I was hoping for a hex value searcher/editor to mess around with things.

Oh! Additionally, with the inclusion of Expert mode, it seems you can kind of exploit experience gains. Lower one (or 2, if you live on the edge) of your teammates levels, then defeat higher levelled enemies. They gain significantly more experience.
 
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DrYoshi

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So I was comparing the save files for the switch version and the 3ds version to try and see if the files were similar to see if making a save converter to convert my 3ds save to the switch version would be easy or not, I Really want to start up a ng+ using my 3ds save on the switch version and also get the true monado weapon that is ng+ exclusive. I've Included some of my findings from 6 hours of testing along with my save files.
-The 3ds save file is MUCH SMALLER than the switch save file.
-For the 3ds version save I used JKSV and for the switch verion save I used Checkpoint.
-The tmb files are the small pictures shown on the side of the save files on the loading screen.
-The Auto Save is bfsgame00a.sav, The actual save for save slot 1 is bfsgame00.sav, same applies for the tmb saves.
-bfssystem.sav only affects the Event Theatre as far as I can tell.
-The specialmode file in the 3ds save folder is only for the Collection option on the 3ds version which only lets you view 3ds character models and listen to ingame music, different from the switch version's Event Theatre which lets you rewatch cutscenes.
-I included my Xenoblade 2 save to see if comparing the save file structure to Xenoblade 1 DE helps in any way.
-I don't have any info on the wii version save structure since I never played it.
Also here is a thread of someone that was attempting to make a save converter for wii<-->3ds save files with his save
editor. https://gbatemp.net/threads/release-xenoblade-chronicles-3d-save-utility.420078/
 

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Zyvyn

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I spent a few hours today trying, and I give up on the Tephra cave levelling glitch.

The clipping through door glitch does NOT work. Teammate collision is virtually nonexistent in the version of the game. The Skeeter glitch "works" up to the final part. I spent forever trying to get knocked up there to no avail. No I remember this glitch sometimes takes a while, so I may have just been unlucky. But it feels like the knockback/collision is a little less than other versions of the game, so it may be harder or even impossible.

I was hoping for a hex value searcher/editor to mess around with things.

Oh! Additionally, with the inclusion of Expert mode, it seems you can kind of exploit experience gains. Lower one (or 2, if you live on the edge) of your teammates levels, then defeat higher levelled enemies. They gain significantly more experience.
Well it makes sense that certain glitches wouldn't work due to the game now running the Xenoblade 2 Engine
 

minkiz88

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I'm reading that datamining shows that the game is running in 720 docked, is counting pixels not accurate? Is there a more accurate way to determine exact resolution?
 

masagrator

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I'm reading that datamining shows that the game is running in 720 docked, is counting pixels not accurate? Is there a more accurate way to determine exact resolution?
With config file.



You can't count pixels on image with TAA, because it will never be the correct one.
 
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minkiz88

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With config file.

https://twitter.com/masagratordev/status/1264790195834060800

You can't count pixels on image with TAA, because it will never be the correct one.

Yup, I realize that now. Sad day...

Here's my comparisons.

Handheld: https://www.mediafire.com/view/45icpkzlqssp5ei/Handheld.jpg/file

Docked: https://www.mediafire.com/view/jpxa85zdfy1yaww/Docked.jpg/file

Comparison: https://www.mediafire.com/view/wv38twyu1f2kq74/20200525_030146.jpg/file

I literally just put the docked screenshot on my bottom monitor and zoomed it to 1080p (150%), ran the game on my top monitor and took a picture. The top portion came out blurry (maybe because the game was running?), but you can tell they're about the same.

But I can definitely say after having my nose to the wall for all those games for over an hour, Xenoblade still looks the best, maybe tied with Animal Crossing.
 

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Does anyone know if you can hide the red rhombus on the top of an enemy when you have them targeted? In the original game, they showed you targeted enemy with a red square over their body and it's annoying now since that rhombus is distracting and hides part of the enemy's body
 

minkiz88

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So I don't think the Tephra glitch will work, due to the collision changes. There is almost no collision with teammates and significantly less with enemies. The Skeeter *does* push, but it's such a minute amount. I didn't try it with a block heavy build. After spending hours yesterday, I haven't mustered up the desire to do it again.

This is also likely the case with the glitch in Zatorl with the high level Ape enemy (don't remember the name...). When special enemies get out of range, the turn around, disappear, and respawn in their area. They no longer slowly walk back. This also does not allow for certain cheese that allowed you to get some key items early, like the one behind the Gonzales in Colony 9 and behind the big bug in Gaur.
 

Imancol

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Could they stop doing this? The game has not even been officially released to the market. And I'm sure there will be an update patch on launch day.
 

owie40

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Could they stop doing this? The game has not even been officially released to the market. And I'm sure there will be an update patch on launch day.

It comes out this week on eShop, but stores already have their physical copies on the market and many have been letting people purchase them early to avoid a rush on Friday due to social distancing requirements.
 

huma_dawii

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Could they stop doing this? The game has not even been officially released to the market. And I'm sure there will be an update patch on launch day.
There is no patch day one, those patches are usually ready before day one because of reviewers and Xenoblade Chronicles didn't have one.
 

The Real Jdbye

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Could they stop doing this? The game has not even been officially released to the market. And I'm sure there will be an update patch on launch day.
Getting games early is one of the greatest things about being a pirate though. Either from playing the JPN or USA copy before it releases in EUR or from leaks.
 

KaosNecroz

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The collision bug works, but with some differences.

To work the collision, you need to start a fight and wait for the character to go to the edge, then position yourself right behind him and escape the combat without moving (if you move the other characters will move too and then the bug doesn't work) start a fight again and then you can push it.

The creature will fly high when attacked, escape from the fight again, and if you are a short distance away, the creature will come to you.


However, the bug does not seem to work because the character does not "block" when jumping, and the block animation is the key to jumping higher because of the block animation.
 

minkiz88

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The collision bug works, but with some differences.

To work the collision, you need to start a fight and wait for the character to go to the edge, then position yourself right behind him and escape the combat without moving (if you move the other characters will move too and then the bug doesn't work) start a fight again and then you can push it.

The creature will fly high when attacked, escape from the fight again, and if you are a short distance away, the creature will come to you.


However, the bug does not seem to work because the character does not "block" when jumping, and the block animation is the key to jumping higher because of the block animation.

I thought I'd mentioned that earlier, but that may have been in the reddit post. It's simpler than you're making it. Teammates have collision when they're *not moving*. So when you engage in battle and they go nuts at the edge, you just have to wait a minute for them to stop. Then you can push them off easily. From here, there are a few changes.

90% of the time, when hit, the Skeeter flies straight up in the air. From here, there's a small chance (20%?) that he will then fly towards you, but it's much simpler to escape from battle when he's super high up, then immediately lure him. I had a 99% success rate with that (except some very rare wonky mechanics). Then getting him to the usual spot works well enough.

I did do more testing, and I could just be unlucky, but it seems like blocking ONLY occurs in combat, now. I had a 7% block rate, but it never proc'd while trying later at level 25 or something. I had 4000 HP and took dozens and dozens of hits. But I DID block when engaged in battle. There is still a slight amount of collision/lift, but I really don't think it's enough to lift onto the ledge. Considering I've spent close to 3 hours doing this not being a noob to it (did it on Wii a couple times and the 3DS), I'd say if it is possible, it's not worth it.
 

Imancol

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Since I updated the cheat database with the Homebrew Cheats Updater, my game was damaged by the cheats that to my surprise were activating. Finish off the characters with lvl99 and money max. Luckily I had not saved, but although I tried to disable it before loading game without cheats, infinite money adds up.
 
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