I forgot one commit in v.5.4.5 by Blackb0x:
- fixed patching video mode for PAL games when using progressive scan.
- fixed patching video mode for PAL games when using progressive scan.
What does this mean fledge?- fixed patching video mode for PAL games when using progressive scan.
If you're using a composite video cable then you should leave the video mode settings alone, otherwise you'll probably get a black screen.What does this mean fledge?
I mean for us which use console's resolution at 576i - 50 h, with composit cable
When you set the video mode to progressive then you're already enforcing it. You can also patch the video modes, but this shouldn't be required for NTSC games if you're using a component cable or a HDMI adapter.Can we set a force progressive and force ntsc/pal with different options? They are same
check out this wiiu thread - https://gbatemp.net/threads/custom-wiiu-haxchi-forwarders-to-vwii-homebrew-all-in-one-guide.477456/I was doing some reading about the USB loader GX forwarder with no game pad support but still works for loading Wii games, and I was wondering does anyone know how to make something like this for this app?
https://gbatemp.net/threads/usb-loader-gx-forwarder-channel-for-wii-u-menu.482595/
After reading through there I see why wanting to do it as a WiiVC forwarder can’t work even with Game Pad support disabled when I make it. I don’t want game pad support, I have USB helper injects and a Nintendont inject that do that already for Game Cube stuff. I’m trying to make a faster way to get into Wii Flow for Wii games than going into vWii and launching the forwarder. First world problems, I know, but it just makes navigation easier to have these things. I don’t mind making the forwarder myself if someone can link me to a tutorial. I’ll even share the forwarder here if I can get it working.
So if I change the WFLA to DWFA will it work with the forwarders on the site in your sig? Because I had actually tried his but the forwarder just took me right back to the Wii menu. I already have a forwarder set up and working with the hidden channel.check out this wiiu thread - https://gbatemp.net/threads/custom-wiiu-haxchi-forwarders-to-vwii-homebrew-all-in-one-guide.477456/
the guy explains how to use haxchi installer and his modified versions of hbl2hbc elf to make wii u menu channels to launch a channel on vwii.
you need to have wiiflow forwarder channel installed on vwii (and hidden channel).
you will need to look in his dropbox and download the one for wiiflow lite.
and open the hbl2flo.txt and change the line WFLA=WiiFlow Lite to DWFA=WiiFlow Lite and save
then follow his instructions for getting a DS game and installing haxchi and whatever else you need to do.
OR
if you don't use hbl2hbc you can simply download and install hbl2hbc and edit its txt file.
there's a forwarder channel for this here - https://gbatemp.net/threads/release-wiiu2hbc-a-hbl2hbc-forwarder-channel.455991/
it should because all those forwarders use DWFA as the ID.So if I change the WFLA to DWFA will it work with the forwarders on the site in your sig? Because I had actually tried his but the forwarder just took me right back to the Wii menu. I already have a forwarder set up and working with the hidden channel.
Awesome I'll give that a shot then. Thanks a bunch.it should because all those forwarders use DWFA as the ID.
let us know if it works.Awesome I'll give that a shot then. Thanks a bunch.
no just didn't bother updating yet.
Yeah I actually was just coming here to post that it did. Thanks again so much.let us know if it works.
nothing really.Thank you so much!
What its the diference with the version compiled with latest devkitpro ppc r35 ?
I've noticed that it often corrupts the configuration filenothing really.
just that most of the portlibs are updated to the latest versions and it's compiled with devkitppc r35 and the latest libogc. which makes the boot.dol about 150k bigger. libcustomfat is also updated thanks to greywolf.
but really no one's pointed out that it runs better than the normal wiiflow version.
That's because I read in somewhere that force video remove flicker from gamecube game don't know if is truthWhen you set the video mode to progressive then you're already enforcing it. You can also patch the video modes, but this shouldn't be required for NTSC games if you're using a component cable or a HDMI adapter.