Yes, they ask you 6 questions then there's a long cutscene until the first battle starts. I used the lastest dsp build released on github.Can you play Tactics Ogre? And do use the latest dsp test build?
Yes, they ask you 6 questions then there's a long cutscene until the first battle starts. I used the lastest dsp build released on github.Can you play Tactics Ogre? And do use the latest dsp test build?
Is it the 3DS, DSi or DS version?Yes, they ask you 6 questions then there's a long cutscene until the first battle starts. I used the lastest dsp build released on github.
I see. My crash report is for the experimental dsi release. Tactics Ogre is known to work with the 3DS release of gbarunner2.3DS.
Huh weird. I don't have that issue?https://github.com/Gericom/GBARunner2/releases/tag/v20200328-140751_39a385d_dsp-audio
I tried testing games with the latest 3DS,DSi build from the new dsp audio branch.
You can´t open the gbarunner2 menu after you start a game.
You have to close and restart gbarunner2 to change games.
Edit: The ds build works fine.
I don´t know why, but I get this issue with every game.Huh weird. I don't have that issue?
I did some testing and it seems to happen if you have the wrong mode set in twilightmenu settings. Basically you need to have DS mode set regardless of what system you're on, and then TWL clockspeeds if you're on DSi or 3DS.I don´t know why, but I get this issue with every game.
How about everyone else?
I changed back to DS mode and regular speed and everything works again. Thanks!I did some testing and it seems to happen if you have the wrong mode set in twilightmenu settings. If you want to have ingame menu in ds mode you have to set NTR and DS mode in the settings. If you want it in the DSi or 3DS you have to set DSi mode and twl clock speeds.
Yes, but if you're running the DSi or 3DS version then you should be using DS mode and TWL 133mhz clock speeds, I think... Maybe there's something wrong with twilightmenu's settings that might be fixed with a clean install. I wasn't able to recreate the problem on the 3DS nor DSi versions.I changed back to DS mode and regular speed and everything works again. Thanks!
I have been testing in DSI for too long.
I better do a clean install before testing gbarunner2 again.Yes, but if you're running the DSi or 3DS version then you should be using DSi mode and clock speeds, I think... Maybe there's something wrong with twilightmenu's settings that might be fixed with a clean install. I wasn't able to recreate the problem on the 3DS nor DSi versions by setting DS mode etc.
Same here. Got a crash after the atari logo on the 3ds version using the recommended settings. Have you tried changing around with the different cache settings?Anyone here managed to play V-Rally 3? For me, the game crashes after the Atari logo.
Yes, tried several settings with the same result. It was playable before in the commit b740476 (2019/12/24)Same here. Got a crash after the atari logo on the 3ds version using the recommended settings. Have you tried changing around with the different cache settings?
That's weird. Have you disabled vram boost as well in twilightmenu? I got it to work as stated above in the edit. The bottom part of the screen glitches out, like the very bottom part sort of repeats itself.Yes, tried several settings with the same result. It was playable before.
DS main memory i-cache works fine when enabled. It's the wram i-cache that makes it crash. Graphical glitches stopped with ds main memory i-cache enabled.That's weird. Have you disabled vram boost as well in twilightmenu? I got it to work as stated above in the edit. The bottom part of the screen glitches out, like the very bottom part sort of repeats itself.