Homebrew GBARunner2

  • Thread starter Thread starter Gericom
  • Start date Start date
  • Views Views 1,346,391
  • Replies Replies 4,013
  • Likes Likes 121
Little problem here.
Just tried to play a Pokemon hack called Pokemon Liquid Cryatal, which it is a famous remake of Pokemon Crystal using fire red as base.
The developer added a RTC system , even when fire red doesn't have rtc natively.
Well, when I try to play this from in my DSi using Gbarunner2, the game detects always Thrusday as day, and, 22.105 h as time.
Yes, 105 minutes.
After starting the game, the time always get stuck to this weird "22.105".
In other Pokemon games with rtc, the time is working fine.
I even downloaded Boktai The sun is in your hands which lets you set up the day and the time, with no success. Anybody playing this rom managed to get it working peoperly?
Thanks for your time
 
  • Like
Reactions: banjo2
I don´t know why, but I get this issue with every game.
How about everyone else?
I did some testing and it seems to happen if you have the wrong mode set in twilightmenu settings. Basically you need to have DS mode set regardless of what system you're on, and then TWL clockspeeds if you're on DSi or 3DS.
 
Last edited by Zense,
I did some testing and it seems to happen if you have the wrong mode set in twilightmenu settings. If you want to have ingame menu in ds mode you have to set NTR and DS mode in the settings. If you want it in the DSi or 3DS you have to set DSi mode and twl clock speeds.
I changed back to DS mode and regular speed and everything works again. Thanks!
I have been testing in DSI for too long.:blink:
 
I changed back to DS mode and regular speed and everything works again. Thanks!
I have been testing in DSI for too long.:blink:
Yes, but if you're running the DSi or 3DS version then you should be using DS mode and TWL 133mhz clock speeds, I think... Maybe there's something wrong with twilightmenu's settings that might be fixed with a clean install. I wasn't able to recreate the problem on the 3DS nor DSi versions.
 
Last edited by Zense,
Yes, but if you're running the DSi or 3DS version then you should be using DSi mode and clock speeds, I think... Maybe there's something wrong with twilightmenu's settings that might be fixed with a clean install. I wasn't able to recreate the problem on the 3DS nor DSi versions by setting DS mode etc.
I better do a clean install before testing gbarunner2 again.
 
Anyone here managed to play V-Rally 3? For me, the game crashes after the Atari logo.
Same here. Got a crash after the atari logo on the 3ds version using the recommended settings. Have you tried changing around with the different cache settings?

EDIT: Turned off both and now the game plays. Gonna find out which it was and update here.
 
Last edited by Zense,
  • Like
Reactions: Alexander1970
Same here. Got a crash after the atari logo on the 3ds version using the recommended settings. Have you tried changing around with the different cache settings?
Yes, tried several settings with the same result. It was playable before in the commit b740476 (2019/12/24)
master release. Somehow the game doesn´t work in this release anymore.
 
Last edited by ,
  • Like
Reactions: Alexander1970
Yes, tried several settings with the same result. It was playable before.
That's weird. Have you disabled vram boost as well in twilightmenu? I got it to work as stated above in the edit. The bottom part of the screen glitches out, like the very bottom part sort of repeats itself.

--------------------- MERGED ---------------------------

That's weird. Have you disabled vram boost as well in twilightmenu? I got it to work as stated above in the edit. The bottom part of the screen glitches out, like the very bottom part sort of repeats itself.
DS main memory i-cache works fine when enabled. It's the wram i-cache that makes it crash. Graphical glitches stopped with ds main memory i-cache enabled.
 

Site & Scene News

Popular threads in this forum