Rocket League is ending support for Linux and macOS (UPDATE)

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Rocket League has been going through many changes, following the purchase of developer Psyonix by Epic Games. The latest announcement for the game doesn't alter lootboxes or attempt to change storefronts this time, however. Citing "adapting [the game] to use new technologies" and difficulties in supporting multiple platforms on PC, Psyonix has decided to end macOS and Linux support for Rocket League this year. Soon, a patch will go live for the Steam version of the game, disabling online features for the game for those not on Windows. Matchmaking, private matches, tournaments, Rocket Pass, item shop, in-game events. and anything requiring online connections will no longer work, and will be exclusive to the Windows version of Rocket League. Local/offline features will still work as expected, though, with local co-op/versus, car customization, and old Steam workshop maps still being usable. This change is expected to take place in early March.

We want Rocket League to be the best experience possible for all our players. This includes adapting to use new technologies. This has made it more difficult to support macOS and Linux (SteamOS). Because of this, we will have a final patch for these versions in early March.

The macOS and Linux (SteamOS) versions will no longer be updated or supported after the final patch. You will still be able to download and install these versions, but some features will not function as expected.

:arrow: Source

UPDATE: Psyonix's community manager has released a statement regarding the issue, along with some updates on refunding.

Regarding our decision to end support for macOS and Linux:
Rocket League is an evolving game, and part of that evolution is keeping our game client up to date with modern features. As part of that evolution, we'll be updating our Windows version from 32-bit to 64-bit later this year, as well as updating to DirectX 11 from DirectX 9.
...
Unfortunately, our macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function. When we stop supporting DX9, those clients stop working. To keep these versions functional, we would need to invest significant additional time and resources in a replacement rendering pipeline such as Metal on macOS or Vulkan/OpenGL4 on Linux. We'd also need to invest perpetual support to ensure new content and releases work as intended on those replacement pipelines.

The number of active players on macOS and Linux combined represents less than 0.3% of our active player base. Given that, we cannot justify the additional and ongoing investment in developing native clients for those platforms, especially when viable workarounds exist like Bootcamp or Wine to keep those users playing.

You can read the full statement at the link below.

:arrow: Update
 

Forgotten_Email

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Linux and Mac OS are irrelevant anyway.
Actually they aren't, due to the improvements to Linux gaming like more games being ported and things like Proton to allow windows games to work on linux people are moving over to linux more, look at Majaro Linux. Macs are still relevant for those who want to have a professional workstation (well if they don't care about money i guess) and a gaming system.
 

Ampersound

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They should allow anybody to refund the game who was getting it for Linux and MacOS.
Options are nice, and i dislike the direction windows is currently going in, so these are pretty ugly news.
 
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orangy57

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cutting support so they can work with ""new technologies"" what do they mean coding a port of the same 5 year old game for new consoles with the same cpu architecture as every computer running mac and 64 bit linux out there
 
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Axido

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Something that discriminates against macOS users AND makes Epic Games look like a bunch of jerks... Must be my lucky day.

No, but seriously, this is awful and I'll probably even demand a refund for my Switch version, because this is bs by Epic games and if they can say they are cutting the chord for Linux and macOS support I can tell them I don't want a game I cannot play with my fellow Linux and macOS brethren.
 
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The Catboy

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Exactly, gotta move those coders away from "frivolous" stuff like maintaining compatibility to "important" stuff like making more Fortnite micro-transactions.
This just reminds me of why I can't stand Epic as a company.
 

ChibiMofo

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C'mon ppl. The Desktop Wars were fought a long time ago and MSFT won easily. There's no reason for a smaller dev to waste what little resources they have making games for people who knowingly use the losing platform(s). This has been true since the early 90s, so there's no need to act surprised nearly 30 years on. And no, 2021 is not going to be the Year of Linux on the Desktop any more than 1997 was.
 
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PRAGMA

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This is annoying me greatly...
I moved to Arch linux last september and I havent looked back since, the only games I ever want to play on my Linux machine is Overwatch (runs flawlessly thanks to Wine) and Rocket League (Native). I barely get the time to play anymore, and now you're restricting my options, fuck you.

--------------------- MERGED ---------------------------

Also can everyone stop hating on Linux and MacOS, people have justified reasons to use them, I bloody hate people shitting on Linux especially, just because it's not what everyone uses. Think about it for a minute why people are even using Linux if Windows is so great...

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Honestly I bet the people on this thread hating linux hasnt even used Linux, and if they have, it was through a shitty and buggy VM instance (probably even Ubuntu).
 

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