"Game Porting Toolkit" by Apple will allow Windows games to run on Mac, similar to Proton on Linux
It's been well known for decades that if you wanted to do any kind of gaming in a Personal Computer, your only option would most likely be Windows, and one of its many versions depending on which game you wanted to play in it. However, in the last couple of years, this landscape for PCs has changed dramatically, as the introduction to the public of SteamOS and Proton by Valve now allows playing even the most recent AAA titles under Linux machines, thanks to the implementation of Proton. Proton's a fork of Wine, which allows running Windows applications under Linux environments, and with Valve's fork, a lot of the configuration hurdles to run DirectX (and other things) has been streamlined and made much easier to the end-user.
In a similar way, Apple's new "Game Porting Toolkit" translation layer aims to make playing on Mac OS devices a possibility, allowing the latest DirectX12 games to run on Mac OS, by utilizing "CrossOver" (also Wine-based, similar to Proton). Apple even demonstrated the toolkit by running "The Medium" using Apple's new translation layer.
"The Medium" running on a Mac OS device through the "Game Porting Toolkit" by Apple
Aiswariya Sreenivassan said:The new Game Porting Toolkit provides an emulation environment to run your existing unmodified Windows game and you can use it to quickly understand the graphics feature usage and performance potential of your game when running on a Mac,...
It's worth noting however, that this toolkit is aimed exclusively to gaming developers themselves to work on ports of their games. No gaming company or developer can include the toolkit when shipping their game. Consequentially, Apple would also need to constantly keep up and support updates to the toolkit as more and more titles are being released. Other games have also been able to run on MacOS, like Cyberpunk 2077 and Diablo IV, through the tinkering of Reddit users with the toolkit. Those willing to take a peek at the toolkit require an Apple Developer account to do so.
Apple's Worldwide Developers Conference (WWDC)
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