Rocket League is ending support for Linux and macOS (UPDATE)

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Rocket League has been going through many changes, following the purchase of developer Psyonix by Epic Games. The latest announcement for the game doesn't alter lootboxes or attempt to change storefronts this time, however. Citing "adapting [the game] to use new technologies" and difficulties in supporting multiple platforms on PC, Psyonix has decided to end macOS and Linux support for Rocket League this year. Soon, a patch will go live for the Steam version of the game, disabling online features for the game for those not on Windows. Matchmaking, private matches, tournaments, Rocket Pass, item shop, in-game events. and anything requiring online connections will no longer work, and will be exclusive to the Windows version of Rocket League. Local/offline features will still work as expected, though, with local co-op/versus, car customization, and old Steam workshop maps still being usable. This change is expected to take place in early March.

We want Rocket League to be the best experience possible for all our players. This includes adapting to use new technologies. This has made it more difficult to support macOS and Linux (SteamOS). Because of this, we will have a final patch for these versions in early March.

The macOS and Linux (SteamOS) versions will no longer be updated or supported after the final patch. You will still be able to download and install these versions, but some features will not function as expected.

:arrow: Source

UPDATE: Psyonix's community manager has released a statement regarding the issue, along with some updates on refunding.

Regarding our decision to end support for macOS and Linux:
Rocket League is an evolving game, and part of that evolution is keeping our game client up to date with modern features. As part of that evolution, we'll be updating our Windows version from 32-bit to 64-bit later this year, as well as updating to DirectX 11 from DirectX 9.
...
Unfortunately, our macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function. When we stop supporting DX9, those clients stop working. To keep these versions functional, we would need to invest significant additional time and resources in a replacement rendering pipeline such as Metal on macOS or Vulkan/OpenGL4 on Linux. We'd also need to invest perpetual support to ensure new content and releases work as intended on those replacement pipelines.

The number of active players on macOS and Linux combined represents less than 0.3% of our active player base. Given that, we cannot justify the additional and ongoing investment in developing native clients for those platforms, especially when viable workarounds exist like Bootcamp or Wine to keep those users playing.

You can read the full statement at the link below.

:arrow: Update
 

laurorual

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"the best experience possible for all our players" how can they say that if "all players" means players from Linux and macOS as well?
i mean, linux players may not be affected by this because of proton, but i think proton still doesn't works in macOS, so yeah, bad move from them in my opinion.
 

Chary

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We want Rocket League to be the best experience possible for all our players.
Except those on macOS and Linux. They don't use a real OS, they're not real people. - Epic, probably.

Worst case scenario, you've got Steam's proton compatibility for Linux and Bootcamp for Mac, but that's still annoying. Don't try to phrase it like you're helping your userbase when you're taking choices away from them. Just man up and say you don't want to develop for the platform if you have to be that lazy.
 

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"the best experience possible for all our players" how can they say that if "all players" means players from Linux and macOS as well?
i mean, linux players may not be affected by this because of proton, but i think proton still doesn't works in macOS, so yeah, bad move from them in my opinion.

I don’t know how whether or not it would affect performance, but can’t macOS users just Bootcamp into Windows 10? That’s how I play all my games on my MacBook, and I don’t really have any issues (though Rocket League is probably more intensive than all the games I’ve tried on my computer).
 
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HaloEffect17

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I don’t know how whether or not it would affect performance, but can’t macOS users just Bootcamp into Windows 10? That’s how I play all my games on my MacBook, and I don’t really have any issues (though Rocket League is probably more intensive than all the games I’ve tried on my computer).
Yeah, I mean if they spent money on a Windows 10 license to dual boot... sure.
 

laurorual

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I don’t know how whether or not it would affect performance, but can’t macOS users just Bootcamp into Windows 10? That’s how I play all my games on my MacBook, and I don’t really have any issues (though Rocket League is probably more intensive than all the games I’ve tried on my computer).

You have to reboot the machine just to enter Windows in bootcamp, right?
Imaigne you have to reboot your machine everytime you want to play some game and then come back to macOS to work or do some other macOS especific stuff, that isn't cool i guess.
 

OkazakiTheOtaku

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Yeah, okay. Nice. Now I can't play one of my favorite games on my computer.
Rocket League is the one game I've ever bought any microtransactions on because I loved it so much and had a good amount of friends playing it.
Thanks for teaching me a lesson I won't forget: microtransactions never.
 

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I don't think it's a good decision, but the numbers aren't really there if they're gonna stop supporting the game.
Plus many linux users use linux because they have an older system that couldn't play the game anyway or they're a tech user who probably has both anyway. If not then it's probably someone used to lack of linux and mac os support.
 

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Rocket League has been going through many changes, following the purchase of developer Psyonix by Epic Games. The latest announcement for the game doesn't alter lootboxes or attempt to change storefronts this time, however. Citing "adapting [the game] to use new technologies" and difficulties in supporting multiple platforms on PC, Psyonix has decided to end macOS and Linux support for Rocket League this year. Soon, a patch will go live for the Steam version of the game, disabling online features for the game for those not on Windows. Matchmaking, private matches, tournaments, Rocket Pass, item shop, in-game events. and anything requiring online connections will no longer work, and will be exclusive to the Windows version of Rocket League. Local/offline features will still work as expected, though, with local co-op/versus, car customization, and old Steam workshop maps still being usable. This change is expected to take place in early March.



:arrow: Source
So now that's a good chunk of linux players going back to windows, thanks Epic!
 

Kioku

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People over on r/linuxgaming called this happening. "New technologies"... Like what? Seriously? Are you adding EAC? Or Switching to some unknown game engine? Or.. and this is difficult to believe I know.. You just let go the part of the staff that worked with Mac and Linux porting?
 
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