I didn't grow up with one, so I don't really know a lot of the "hidden gems", and I don't have any nostalgia for games on it that were better on other consoles/computers.On My! Sacrilege! ... you should take seriously the incredible C64 game library
Oh, I know that, but it seems like a lot of the "top games" are just Spectrum games but with music added and lower resolution graphics. Or Atari games with choppier framerates.Almost every commercially successful game has always been ported on all competing platforms, back in the days or today...
I've never been into the cracking scene. Bugfixes and things are cool, but I always get annoyed at having to watch the cracktros every time.On the Commodore 64 you also have tons of quality cracks available, with trainers, highscore savers, and even bug fixes.
?? I'm not really aware of a silent 1.5 update ...As it seems, there was a silent version 1.5 update. Do I have to delete the config folder for this update again, or has nothing changed in this regard for the first release of version 1.5?
Hm, actually, nothing has changed in the code since 1.4 which could cause such behavior. The only thing I could think of is, that the compiler flags in the new makefile adapted from the devkitARM template are different and have an implact on performance. I'll check into this ...I always use the game Castle Wolfenstein for testing. I noticed in version 1.5 that the Turbo mode leads to Freezes in the presentation on the display. This reminds a bit of the "Vice menu sometimes does not update screen when navigating" issue. Nevertheless, it seems to continue in the background. This is mainly noticeable when opening chests to shorten the waiting time. That was not the case under version 1.4.
I always use the game Castle Wolfenstein for testing. I noticed in version 1.5 that the Turbo mode leads to Freezes in the presentation on the display. This reminds a bit of the "Vice menu sometimes does not update screen when navigating" issue. Nevertheless, it seems to continue in the background. This is mainly noticeable when opening chests to shorten the waiting time. That was not the case under version 1.4.
Jup, it’s a shame. Even worse, you can’t even run WTF, CWOT and FU2 files ... Sucks big timeShame you can't run ZXDS from the sd card
Excellent emulator! Now Amiga, ZX Spectrum (not retroarch) and it is complet!
I have no flashkart, but after hour of playing with ramdisk image, and renaming game names to 8.3 format, it works Renaming to short names is essential, like Gadget 2006 writes in his post. But emulator still crashes too often, mainly after trying to load another game from file menu. Natively port for 3DS is nice idea, so maybe somebody can do it? I have too weak programming experience for do this. Retroarch's Fuse does not work for me (I did try many versions)There is a great and fully developed emulator called ZXDS, originally made for DS, which can be launched on the 3DS via flashcart. Some of its features inspired the GUI of Vice3DS.
If you don't have a flashcart, you can run it inside the DS "facilitator" Twilight by using this workaround, which I haven't tried personally though.
With some patience you can probably expect to see DS homebrew being launched from the 3DS homescreen one day.
Excellent emulator! Now Amiga, ZX Spectrum (not retroarch) and it is complet! By the way - ReSID implementation, is it possible or not? Some demos (mainly these working with adsr sample method, like Vicious SID and others) do not sound exact. If not, never mind. There are still tons of games and these works great!