[RELEASE] Trails in the Sky FC Evolution English Patch

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The Legend of Heroes: Trails in the Sky (英雄伝説VI 空の軌跡) is a Japanese role-playing video game developed by Nihon Falcom. It is commonly referred to as Trails in the Sky First Chapter (英雄伝説 空の軌跡FC) to distinguish itself from the rest of the games in the Trails in the Sky series. The game is the first game in trilogy of titles, which also includes Trails in the Sky Second Chapter and Trails in the Sky the 3rd, and collectively, the titles create the sixth entry in the larger The Legend of Heroes series of video games.

A redesigned version of the game titled The Legend of Heroes: Trails in the Sky FC Evolution was released in Japan for the PlayStation Vita on June 11, 2015. Evolution renovated the old designs and user interface and incorporated several new features such as voice acting and animation in scenes, additional illustrations, and enhanced battle tactics.


About
This patch provides a full English patch for Trails in the Sky FC Evolution (known as Sora no Kiseki FC Evolution in Japan). It applies the XSEED translation from the PC version of Trails in the Sky (with Evolution-exclusive content translated by our team). This patch would not exist without XSEED's translation; please buy the original game to support them: [Steam] [GOG] [Humble]. Compared to the original Trails in the Sky, the Evolution version includes the following changes:
  • Fully voiced story, with over 30,000 voiced lines
  • Redone artwork with more character portraits and event images
  • Arranged soundtrack
  • Text backlog
  • Hold X to speed up battles animations, cutscenes by 4x
  • Greatly improved text font
  • UI improvements
Sample video:



Team
the database—Project lead, programming, translating, graphics, testing
Snigs—Programming, testing lead
Thanks:
TheQuestion1080—testing
Dan_Tsukasa—patch concept
Zander1995—troubleshooting, ideas, graphics
Ribose—helped reverse engineer some formats like the monster guide
Gu4n—save files used for testing

Known Issues
  • Text will sometimes overflow slightly past the text box (but it should never go off screen and be unreadable).
  • DLC is now supported with rePatch, but some item names and descriptions may still be in Japanese.
If you find any other bugs, please email them to Snigs at snkfcevo (dot) eng (at) gmail (dot) com, and we will probably update the patch as we work on the other games.

System Requirements
To run this translation patch, you need:
  • A PlayStation Vita or PlayStation TV running firmware version 3.60 or lower. For Vitas, buying from eBay is a good way to ensure that the version is 3.60 or lower and capable of running Henkaku, although they can be more expensive. For PSTVs, buying new on US Amazon seems to guarantee a firmware version below 3.60 and they are quite cheap at the moment.
  • A Japanese copy of Sora no Kiseki FC Evolution; physical or digital will work. It must be the Japanese version of the game, and it must be updated to the latest patch, version 1.02.
Installation (with rePatch)
Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Install and enable the latest version of rePatch (2.71 alpha or later) if you do not have it already (instructions here)​
  2. Download the translation patch from the link below.​
  3. If you have the physical version of the game, you may optionally use NoNpDrm to rip the game to your Vita so that the game card isn't needed to play the game (instructions here).​
  4. Use FAGDec (download here) and do the following steps to generate a decrypted eboot.bin:
    Now run FAG Dec, select the desided game using X button and then press X button again on DECRYPT ALL(DONE). Press O to get back to main menu and press START button and select START DECRYPT(SELF) to start decrypting.​
  5. In VitaShell, copy the following files to your computer:
    ux:0/FAGDec/patch/PCSG00488/eboot.bin (if you are missing this file, make sure you installed the latest game patch, v1.02, from PSN before running FAGDec)​
  6. You will need to obtain a decrypted copy of the data.psarc file. Browse to ux0:app/PCSG00488 (for digital) or gro0:app/PCSG00488 (for physical).​
  7. Press triangle, select Open decrypted. Press SELECT to open FTP server (switch it under START key if you have USB connection chosen). You must transfer over FTP, I've confirmed transferring over USB doesn't work and still gets the encrypted file.​
  8. Using FTP client on PC, connect to vita, then copy either ux0:/app/PCSG00488/gamedata/data.psarc (for digital) or gro0:/app/PCSG00488/gamedata/data.psarc (for physical) to your PC.​
  9. If you've followed every step correctly so far, you should now have a decrypted eboot.bin and data.psarc on your PC, ready to patch.​
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin or eboot-evolutionbgm.bin from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.​
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.​
  12. Copy the newly patched data.psarc and eboot.bin to the following locations:
    ux0:rePatch/PCSG00488/gamedata/data.psarc
    ux0:rePatch/PCSG00488/eboot.bin
  13. Close VitaShell and run the game.​

Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Download the patch from the link below.
  2. Connect the Vita to your PC via USB.
  3. You will need to use MaiDumpTool to dump and install the game in the following steps.
  4. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract the game and decrypt eboot (incl. suprx). This may take around 15 minutes or so.
  5. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract game patch and eboot (including suprx). This may take a couple of minutes.
  6. Return to the home menu and delete the game (back up save data first if necessary).
  7. In Mai, Install game from folder - PCSG0048.
  8. In Mai, Install patch from folder - PCSG00488_patch. Sometimes this process ends in a failure message, but it seems like it can be ignored safely.
  9. With the digital copy of the game installed, open VitaShell and copy the following files to your PC:
    ux0:app/PCSG00488/eboot.bin
    ux0:app/PCSG00488/gamedata/data.psarc
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin.xdelta or eboot-evolutionbgm.bin.xdelta from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.
  12. Copy the newly patched data.psarc from your PC back to ux0:app/PCSG0488/gamedata/, overriding the existing data.psarc. Copy the newly patched eboot.bin from your PC back to ux0:app/PCSG00488/, overriding the existing eboot.bin.
  13. Close VitaShell and run the game.

FAQs
  • I get an error when trying to launch the game!
    Make sure that your original game is the Japanese version of Trails in the Sky Evolution, and that it's updated to version 1.02.
  • Will you work on Trails in the Sky SC Evolution or Trails in the Sky the 3rd Evolution?
    Yes, they are planned eventually, but keep in mind that FC took over six months to complete. It's possible SC and 3rd won't require as much time as FC, but there's no way to tell for sure.
    Update: SC is now released (http://gbatemp.net/threads/release-trails-in-the-sky-sc-evolution-english-patch.495971/#post-7819736)
  • Will you work on Trails to Zero (Zero no Kiseki) Evolution and Trails to Azure (Ao no Kiseki) Evolution?
    Only if XSEED releases them on PC first. Again, please buy the Trails games on PC to support them and make that more likely.
  • Should I use the Original soundtrack or the Evolution soundtrack?
    I believe that the original soundtrack is superior overall, based on what I've heard myself and from what I've read online. For newcomers to the series, I highly recommend selecting the original soundtrack. For those that have played the PSP or PC version before, the Evolution version is worth trying if you want a fresh take on the soundtrack; some people do prefer it, and there are some Evolution tracks that I prefer over the originals myself. You can switch eboot.bin at any time to switch the game soundtrack, so feel free to experiment.
  • My save files disappeared and I can't save the game.
    This is a known issue with dumped games on the Vita, where you can't save after leaving the Vita on sleep for a while and then resuming. Follow these steps in order to fix.
  • Can I swap the X and O buttons (X to confirm, O to cancel)?
    Try this homebrew: https://gbatemp.net/threads/release-button-swap-plugin-for-taihen.453829/
Version History
The version of the translation patch you are currently running is shown when you first load the game (it looks like this). Please make sure you are running the latest version of the translation patch.

VersionDate ReleasedRelease Notes
1.1a (Latest version)July 26, 2018Updated to support rePatch and compatibility packs. No other changes;
the version will still display 1.1 when launching the game.
1.1July 8, 2017Fixes bugs with some broken shops and a few instances of untranslated dialogue
occurring later in the game. Compared to version 1.0, only data.psarc has been modified,
so users running version 1.0 only need to update data.psarc.
1.0May 31, 2017Initial release.


Download
https://mega.nz/#!Z80mCKIQ!zAu5TUoycYvwVaW1tvR_iFgvhARDkwkFvLmC-RB2msk


Again: This patch would not exist without XSEED's translation. Please buy the original game to support them: [Steam] [GOG] [Humble]. (Especially if you want Zero/Ao no Kiseki to come to the west like us!)
 
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ZinnrotRitter

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Before i play this game, I got some question. If we want to use the original bgm we should patch the data0 too right? but it said that if we patch it then we wont get spoiled from evo op, actually what kind of things that data0 store? is it only bgm and movie or is there anything more?

and it is possible to have original bgm with evo opening eh?
 

Stepperer

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I had installed the game one more time and now I have a very weird error - menu screen is completely black. I can start or load the game ans it will run fine (at least for an hour I tested) but it is very strange and there was no such error last time I played through the game...

What can be done to fix this? Pls help!

Fxd. Never use Total Commander to FTP files to VITA
 

Skaidus

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Um i have a problem. I patch data0 with the bgm that I want but...it doesnt matter. The music remains the same until I install the original eboot and, detecting the dlcs, I am able to change the music, save and thats the bgm that remains there.

I have tried many dumps and copypasting the data0 in order to change the bgm is not as easy as you mention.

Could you please fix it?
 

the database

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Um i have a problem. I patch data0 with the bgm that I want but...it doesnt matter. The music remains the same until I install the original eboot and, detecting the dlcs, I am able to change the music, save and thats the bgm that remains there.

I have tried many dumps and copypasting the data0 in order to change the bgm is not as easy as you mention.

Could you please fix it?

If you follow my steps to patch data0.psarc, the options menu will still say that the BGM is Evolution. The only way to know the music is patched is to listen to the music and compare. Are you sure you're not getting the original music after patching data0.psarc?

If you need something to compare, here are both versions of the title screen:





Before i play this game, I got some question. If we want to use the original bgm we should patch the data0 too right? but it said that if we patch it then we wont get spoiled from evo op, actually what kind of things that data0 store? is it only bgm and movie or is there anything more?

and it is possible to have original bgm with evo opening eh?

data0 stores BGM, movies, voice audio files, and sound effect files. The optional patch restores the BGM and OP movie only.

It's currently not possible to have original BGM and Evo OP with this patch. I can post instructions for anyone that is interested in doing that manually.
 
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Skaidus

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If you follow my steps to patch data0.psarc, the options menu will still say that the BGM is Evolution. The only way to know the music is patched is to listen to the music and compare. Are you sure you're not getting the original music after patching data0.psarc?

If you need something to compare, here are both versions of the title screen:







data0 stores BGM, movies, voice audio files, and sound effect files. The optional patch restores the BGM and OP movie only.

It's currently not possible to have original BGM and Evo OP with this patch. I can post instructions for anyone that is interested in doing that manually.

Yeah i compared and with a clean eboot and patched with each patch and pasting and cuting tin vitashell. But the music is the same
 

ZinnrotRitter

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data0 stores BGM, movies, voice audio files, and sound effect files. The optional patch restores the BGM and OP movie only.

It's currently not possible to have original BGM and Evo OP with this patch. I can post instructions for anyone that is interested in doing that manually.

Can you kindly post that instruction please? since I prefer the original BGM one (especially the gin no ishi/silver will) and want to have evo op one.
 

ZinnrotRitter

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It is stated at TheRadziu's modding guide (sorry newmember can't post url link, it is the same modding guide that database had stated before) that Eboot modding is doable now, so will this eboot mod for FC will be working on NoNpDrm now?
 

Lylat_Cruiser

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When I use xdelta to output another eboot.bin file I get a pop up error xdelta3: source file too short: XD3_INTERNAL. I'm 100% sure I got the eboot.bin file from the correct game folder but I keep getting that error.
 

moonblood666

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Can you kindly post that instruction please? since I prefer the original BGM one (especially the gin no ishi/silver will) and want to have evo op one.
Use Total Commander for unpacking and packing the psarc files.

The tool

The psarc plugin for it

Just replace the files you want in the unpacked folder and repack it again. It's pretty straight forward. That way I made a SC Evo OST mod consisting of original, Evo and arranged themes that I liked.
 
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Lylat_Cruiser

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Do I need to change the file name for eboot-evolutionbgm.bin.delta to eboot-evolutionbgm.bin? When I download the most up to date patch and extract it the file name is the former.
 

ZinnrotRitter

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When I use xdelta to output another eboot.bin file I get a pop up error xdelta3: source file too short: XD3_INTERNAL. I'm 100% sure I got the eboot.bin file from the correct game folder but I keep getting that error.
When you got that error it should be because that the eboot is not the onet that can be edited, it should be because you used the modded eboot one or maybe because you haven't updated the game yet? dunno about the last one will trigger it or not tho
 

ZinnrotRitter

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Use Total Commander for unpacking and packing the psarc files.
https://totalcmd.net/plugring/PSARC.html
Just replace the files you want in the unpacked folder and repack it again. It's pretty straight forward. That way I made a SC Evo OST mod consisting of original, Evo and arranged themes that I liked.

Thanks man gonna try it when I can, while on it then I only need to change the opening from the unmodded one into the modded one then pack it right?
 

Lylat_Cruiser

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When you got that error it should be because that the eboot is not the onet that can be edited, it should be because you used the modded eboot one or maybe because you haven't updated the game yet? dunno about the last one will trigger it or not tho
I did update the game to version 1.02.
One thing I noticed, during steps 4 and 5 when I have to extract and decrypt from Mai, I would go through those processes but after they are done the system would try to open Trails in the Sky FC automatically with an error code. Is that supposed to happen? I am using the V233.2zEx_eng.vpk from their site and I can't update it any further.

Edit:

I don't think the Mai version mattered but I was able to get the data.psarc patched successfully. Now I just need to get this eboot issue resolved. If the eboot that I got from the vita is not the one that can be edited what am I supposed do with it? Would it be possible for someone to upload the patched bin with the evolution file for me?
 
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Lylat_Cruiser

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Hey guys, I'm not seeing as much activity on the FC english patch page so I figured I would ask here. I'm having issues trying to patch the eboot.bin file with the evolution.bin.xdelta file but keep getting a xdelta3: source file too short: XD3_INTERNAL error message. I was able to patch the data.psarc if that helps.
 

ZinnrotRitter

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Use Total Commander for unpacking and packing the psarc files.

Just replace the files you want in the unpacked folder and repack it again. It's pretty straight forward. That way I made a SC Evo OST mod consisting of original, Evo and arranged themes that I liked.

Is there any special configuration for repacking? since everytime I tried to use the repacked data0 it will ended up into black screen, and when I tried to repack the unpacked files that left untouched it packed with smaller size

EDIT: nvm, already fixed. Seems the error occured bcs of problem with DIR when I repacked it.
 
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ZinnrotRitter

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I did update the game to version 1.02.
One thing I noticed, during steps 4 and 5 when I have to extract and decrypt from Mai, I would go through those processes but after they are done the system would try to open Trails in the Sky FC automatically with an error code. Is that supposed to happen? I am using the V233.2zEx_eng.vpk from their site and I can't update it any further.

Edit:

I don't think the Mai version mattered but I was able to get the data.psarc patched successfully. Now I just need to get this eboot issue resolved. If the eboot that I got from the vita is not the one that can be edited what am I supposed do with it? Would it be possible for someone to upload the patched bin with the evolution file for me?

You can use the eboot.bin file that exist in PCSG00488 update mai folder incase you still getting the error.
 

Lylat_Cruiser

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You can use the eboot.bin file that exist in PCSG00488 update mai folder incase you still getting the error.
In the PCSG00488 I've been using the eboot.bin file that is 4.00KB. How do I update the mai folder? Are you talking about the PCSG00488/mai_moe folder? there is an eboot_origin.bin file that is also 4.00KB.
 

ZinnrotRitter

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In the PCSG00488 I've been using the eboot.bin file that is 4.00KB. How do I update the mai folder? Are you talking about the PCSG00488/mai_moe folder? there is an eboot_origin.bin file that is also 4.00KB.
What I mean with update my folder if you followed the dumping step from the front page is PCSG00488_patch (Mai Update folder for FC) just take the eboot.bin and you can mod it by yourself.
 

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