So it's not an implemented feature......Okay, Thank youThat happens to me using gecko dnet for the wii and it's so annoying! Would be good if this was implemented
So it's not an implemented feature......Okay, Thank youThat happens to me using gecko dnet for the wii and it's so annoying! Would be good if this was implemented
Well, at least I don't think it isSo it's not an implemented feature......Okay, Thank you
This is a bug thenAbout the save and load search feature in JGecko U....
If I save a search and later load the search, I am not able to continue with that search. Meaning after I load the search if I continue with a unknown search it will start a new search and ignore the loaded search.
Is that not an option or am I not doing something correct?
Oh, really? I thought it was merely not implemented because the same thing happens with gecko dnet for my shuriken usbThis is a bug then
Okay.....I can't believe I have never attempted to use "that" feature since it is so handy. I just overlooked it somehow until yesterday I was in a lengthy search and needed to quit and was like, "wow I can save my search....?!?!".This is a bug then
I only realised it when you pointed it out!Okay.....I can't believe I have never attempted to use "that" feature since it is so handy. I just overlooked it somehow until yesterday I was in a lengthy search and needed to quit and was like, "wow I can save my search....?!?!".
It was hidden in plain sight the whole time.
I don't feel so bad then...lololI only realised it when you pointed it out!
I really don't understand why, I noticed it the first time making wii codes, how I missed it this time is beyond meI don't feel so bad then...lolol
CoolSince nobody used it, I didn't notice how bugged it was either but I fixed it now so for the next release it'll work
Can you be more specific.....I need help. I follow the instruction and all i get is my console freezing. Can anyone please help me?
You can as long as you don't force another connection command but that should be common sense since the connection is busy dumping and cannot do anything else in the meantime. Otherwise it will freeze because it has to wait till the dump is complete. Just don't switch to the Memory Viewer, Disassembler or Watchlist for example because they will want to update themselves just by switching to them. Unlike in TCP Gecko.NET, you can still do everything else which doesn't affect the connection while dumping.Bully, can you add some sort of lock in place when performing certain functions? e.g If I am dumping the Data Section which takes ages and i click another tab I get an error and i have to start the dump again. Ideally I shouldn't be allowed to move away from the dump tab until it completes
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Did you actually download the code handler.bin and put it in the tcpgecko folder?I tried this with Super Mario 3D World but all it did was freeze the Wii U when I tried to connect. I did wii u iosu kernel exploit -> then homebrew launcher -> then tcp gecko installer from wii u homebrew launcher -> install tcpgecko with CosmoCourtney's codehandler -> wii menu into sm3dw -> then after boot and overworld is loaded I tried to connect jgecko u but then the wii u froze after it failed. how do i get this working, Bully?
of course I did. also I figured it out. had to get the tcpgecko.elf from Bully's post and overwrite the old one. fixed the problem instantly.Did you actually download the code handler.bin and put it in the tcpgecko folder?
Help, my wiiu showed up and I can now connect my wiiu to my PC and jgecko. Might seem like a daft question this but how do you get the codes to work? If I select "send codes" it says codes sent but there's no difference in the game. If I click add codes, a window pops up which is red. I copy and paste the codes, (in this case its The Legend Of Zelda, The Windwaker HD), the "OK" button is greyed out. Any help and advice on with this will be much appreciated.