I mean anythings possible, but the quake engine without heavy modification is really terrible for vehiclescan banshees ghosts etc be added
its just that blood gulch is best with vehiclesI mean anythings possible, but the quake engine without heavy modification is really terrible for vehicles
then people fork it and use it and release it early full of bugsWhy not keep code on Git?
Why not keep code on Git?
Uh, so don't publicly announce where the Git is? That's pretty easy to do. I'm just speaking about the sake of keeping code backed up and organized.then people fork it and use it and release it early full of bugs
then all that needs to happen is one person to have the link then leak it and if you search on github you could probs find it anywaysUh, so don't publicly announce where the Git is? That's pretty easy to do.
Are you serious with this shit? I clearly stated "don't publicly announce where the Git is". This denotes that a leak wouldn't happen unless someone else was let in on the repository. Also, private Git repositories are possible.then all that needs to happen is one person to have the link then leak it
if it could... we would be figuring out how to use download play to copy and paste exploits onto other 3ds's through download play... lolQuick question: can homebrew apps use the download play feature? If so, that would be so cool for playing local!
wholy crap, that looks awesome!!! can't wait to get my hands on that, keep it up TCpixel :3Progress on the HUD is going well, I am rewriting old code to be more efficient. Crosshairs had to be completely implemented from scratch because none of my sources were up to date. Red Crosshairs work on enemies as well(just bad timing in this photo that its not on, citras a little slow). More to come guys!
well there is a skateboard mod for quake so why the hell not??I mean anythings possible, but the quake engine without heavy modification is really terrible for vehicles
Obviously, the game looks way better than halo ds. You underestimate @TCPixel , the game already looks better, and the gameplay seems more fun, i mean i can play the ds version right now but i am just waiting to play this halo port, he is improving it and all, porting it properly to 3DS. I plain out ported the PSP version and i tried to edit it but i keep failing, i just do not have the talent to fix the cl_ww bug and the respawn bug, let alone add a new hud and fix all the gamemodes!do you think this is better then halo ds
thing is are the graphics limted by the quake engine the 3ds does not have the best graphics but most retail 3ds games have way better graphics then thisObviously, the game looks way better than halo ds. You underestimate @TCPixel , the game already looks better, and the gameplay seems more fun, i mean i can play the ds version right now but i am just waiting to play this halo port, he is improving it and all, porting it properly to 3DS. I plain out ported the PSP version and i tried to edit it but i keep failing, i just do not have the talent to fix the cl_ww bug and the respawn bug, let alone add a new hud and fix all the gamemodes!
I agree, but it still does look better than halo ds. Do you think porting the quake2 engine will be good? Maybe we can have some actionquake too! But then i think it will take more work to port the halo mod to it. Or maybe write another engine for an fps, or use unity idk?thing is are the graphics limted by the quake engine the 3ds does not have the best graphics but most retail 3ds games have way better graphics then this