[WIP] Halo Solitude & Halo Revamped 3DS Port

Discussion in '3DS - Homebrew Development and Emulators' started by TCPixel, Sep 27, 2016.

  1. TCPixel
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    TCPixel Advanced Member

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    Hey gbatemp! If any of you guys were in the psp modding scene around 2010, you would know about different quake mods like Nazi Zombies Portable and Halo Solitude. Thanks to MasterFeizz for porting over Quake 1 to the 3DS, enabling this sort of project to be possible.

    Halo Solitude is a quake mod made by FlamingIce and abandoned, with various versions of the game floating around. It is a solely multiplayer title, allowing players to battle against ai bots, and possibly play local multiplayer(checking into this).

    I am working on bringing this awesome and fun multiplayer mod over to the 3DS with great progress so far. My goal is to get a few small multiplayer compatible maps together, fix the menu graphics, and then release the port for a whole new generation of mod and homebrew lovers to enjoy on one of the coolest portable systems ever.

    Here is a couple videos of the progress so far!
    The initial port

    Updated build

    Local multiplayer & cross platform demonstration

    Halo Revamped Running on 3DS - Firefight Trailer! (I made this very late at night, please forgive me for my spelling)

    Swat Game Variant Showcase

    HUD And Menu Showcase


    Halo Revamped is a mod that started with halo solitude as a base and expanded and built off of it, much deeper than even the Solitude beta 4. This is already working, and will be improved and shown off later.

    I will update this thread with new videos and links as they are made.
     
    Last edited by TCPixel, Oct 10, 2016
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  2. Arecaidian Fox

    Arecaidian Fox Pink Foxi

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    Cool! I had this on my PSP a while ago, great way to kill time. I'm looking forward to seeing more about this for sure!
     
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  3. Pokemon9007

    Pokemon9007 Member

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    Beautiful, one of the first big projects I've seen in a while with actual promise and work done.
     
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  4. Feryth

    Feryth Member

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    This looks very good! I can't wait to try it out!
     
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  5. xtheman

    xtheman GBAtemp Guru

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    Looks cool. Can't wait to play it!
     
  6. Ricken

    Ricken Crawling from Hell, Falling from Grace

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    Shibuya, The small one from Vegas
    Extreme Hype!!
    Is this New3DS only? (if no, will Circle Pad Pro support be added?)
     
    Last edited by Ricken, Sep 27, 2016
  7. hacksn5s4

    hacksn5s4 Banned

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    no cause its a quake mod and quake runs on old 3ds and if you look at the textures their way worse then the best grapichs on the old 3ds
     
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  8. Joom

    Joom  ❤❤❤

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    Dear God, it's happened.
     
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  9. Wolfy

    Wolfy Person That Never Was

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    Somewhere In The Aether...
    "WHY ARE WE NOT FUNDING THIS!"
     
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  10. DarkRioru

    DarkRioru Akage Chan's Servent

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    awesome... hats off to you @TCPixel I'm a big fan of your channel... keep it up... here's more quake mod ideas to port to perk your fancy

    qreate(garrys mod like spawning/creativity in quake) http://www.moddb.com/mods/qreate
    kickflip quake (skateboarding in quake, eh... it would satisfy me until gamecube emulation becomes a thing in about 6 years after the end of the 3ds line) http://www.moddb.com/mods/kickflip-quake

    team fortress in quake (its freaking TF!!! why not lol) http://www.moddb.com/mods/custom-teamfortress


    — Posts automatically merged - Please don't double post! —

    fund this guy with a round of drinks! people prep your root beer and wine

    — Posts automatically merged - Please don't double post! —

    oh come on the graphics aren't that bad... mh3u looks pretty good on the 3ds.. I don't pay attention to micro pixles on the ground that would take a microscope to see because I'm too busy killing monsters...
     
  11. MasterFeizz

    MasterFeizz GBAtemp Advanced Fan

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    None of those mods need to be ported, just put their data folder inside the ctrQuake folder and create a shortcut.
     
  12. Naievil

    Naievil Member

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    Glad to see you still working Mexi...
    This doesn't take advantage of hardware acceleration, right? You're just working off of the CPU port @MasterFeizz did? I've run into major problems with the NZP "port" that I tease since it's CPU driven (no HLBSP, WAD3 (if I remember correctly))

    What version of Revamped is this based off of?

    Edit: I forgot to offer any help. If you have any questions about porting it then I may or may not be able to answer it. You can see my work on the NZP forum, though it's all still PSP
     
    Last edited by Naievil, Sep 27, 2016
  13. TCPixel
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    TCPixel Advanced Member

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    Oh you are porting over NZP to 3DS? I was going to check into that as well. Since there is no hardware acceleration yet, there still is lockups and freezes in some areas. NZP had some engine code done like the HUD and possibly other elements as well. Keep in mind alot of the PSP quake mods actually ran off of the kurok engine, and the kurok engine had alot more features that won't be accessible on the 3ds version(take for instance animation interpolation, fog, and skyboxes)

    PS: who are you? :O
     
  14. Naievil

    Naievil Member

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    I did a very very basic port to test how the models and other things functioned on the 3DS, along with playing with a few other things. It was extremely rough and just a test to see how the CPU handled it (NOT WELL). I am by no means working on it.

    It's true that a lot of the PSP quake mods ran off of kurok, as dquake had a problem with multiplayer (and still does!).

    Animation interpolation, fog, and skyboxes have thankfully been added to the nzp engine, so I never had trouble with coding without them. I am fairly sure that animation interpolation has been added as well, but don't quote me on it.

    I work on the NZP Unofficial Patch: http://nzportable.forumotion.com/t1976-patch-nzp-unofficial-patch-1-0-5-1

    Edit: AND, for a brief moment, I worked on fixing up a copy of Revamped: http://augustine.forumotion.com/t742-unreleased-revamped
     
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  15. TCPixel
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    TCPixel Advanced Member

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    Added a new trailer for Halo Revamped, that should be releasing soon! Halo Revamped is essentially a mod I made of Solitude that heavily revamped the gameplay to include new features I had wanted in like weapon pull out animations, limited grenades, the new Solitude Spartan, Ai Elite and Grunts, unique sounds for every weapon, player body weapons are visible, and a HUD will be implemented at a later point, not on release I imagine. I might add I had some issues with some of those old solitude builds, and even the beta builds I had made were crashing ctrquake. I ported over revision 17 of revamped from the psp and am not getting any overflow problems which is great. I'm going to include maps that I know will not crash the software renderer at least. Map compatability may increase when the hardware renderer is released for ctrquake.
    Thanks everyone!
     
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  16. Giodude

    Giodude Ruler of Italy

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    nice! Been following this on your channel, super nice work with this!
     
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  17. Wolfy

    Wolfy Person That Never Was

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    The hypeeeee!!!

    Just once more, thank you for working on this :grog:
     
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  18. DutchyDutch

    DutchyDutch COPYRIGHT LOLOLOLOL

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    That looks amazing! Best homebrew project I've ever seen for the 3DS. Keep it up!

    Will we ever be able to play multiplayer on our own servers and perhaps even have voice chat?
     
  19. Wolfy

    Wolfy Person That Never Was

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    The fact that we can play from the PC over the local network is basically already a local server so no problems there, voice chat however will probably never come to the 3DS as that is more data it needs to deal with and I doubt people would be playing this in separate rooms.
     
  20. TimX24968B

    TimX24968B "That guy"

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    Really looking forward to seeing this come out as a full release. Is it going to be in .3dsx or .cia format?