Ok... confirmed, there's screenie of the overdump directly from a GBA
here.
You can see the output still coming out of the xboo software.. it takes a while to fully dump 256mbit on a gba :/
Funny thing being, in all of your examples so far I have seen a block of 0xFF or 0x00's right before the 16bit incrementing sequence
at the same time, in the past I have also seen my own dumps repeat the game header (sometime multiple times after ROM end) - though I could well be thinking of dumps I did from non-retail cards...
edit:/ OK, using my dumper I have now tested 6 of approximately 20 of my own games, and so far your mask has shown up in 100% of them. I'm thinking the games I had that gave different data are ones I passed on to a friend ages ago, which were as far as I know HK knockoffs.
Sebokie:
http://nocash.emubase.de/gbatek.htm
AFAIK there is no "step-by-step" guide on how to dump unless you are using an already existing program.
QUOTEare you planning to code a ds dumper as well