So how do I figure out or know what my Base VC NDS game is ? Where can I get that info from?you might be able to easily fix your issue if you read my post before yours.
So how do I figure out or know what my Base VC NDS game is ? Where can I get that info from?you might be able to easily fix your issue if you read my post before yours.
Well I found NDS2WiiU app.
For DS games it works flawless and injects and creates every file, including app, cos, rpx, all files inside content.
One click process, I am not downing this app on this thread, just stating fact comparing both for only DS games.
I am sticking with NDS2WiiU for now because its fully working and super easy and comes preloaded.
You surely did not get the reason why @ScarletDreamz created this software, undoubtedly similar to NDS2WiiU, BUT doesn't have/include copyright things/file/etc on it, in which NDS2WiiU has. Some would say, NDS2WiiU MAY BE or IS illegal.
well there is an ocarina of time ini already made by nintendo so you can just use that lol.Here's a working Spirit Tracks NDS inject:
Working: means loading properly, but haven't fully played.
And
Here's a glitchy Majora's Mask N64 inject: (everyone should notice the problem)
I don't know if any knows already but N64 inject is very doable (to a properly working, glitchless one), but a lot of things has to be changed/modified/updated to the corresponding config .ini (this houses the save type to be used, RAM used i.e. 4 or 8, cheats, etc.) file being used. After the initial intro "movie", link actually died immediately and auto restarted to this part of the game, with 3 Ocarinas probably because the emulator used different settings designed for a different one (donkey kong 64).
The N64 VC actually is a lot more better of an emulator that ninten created (similar to NDS emulator, actually NDS is a lot more better). They must have created a generic emulator for all. You just need the proper config settings, then the rom, then voila. You may be able to get away with using only "one" base n64 vc because of this. That means the community could help by "creating" a config database for all roms out there. I could probably head start this project, if its ever going to be created, but definitely won't be able to spend that much time. Probably @Cyan, @Maschell or @dimok might have any interest on it. I think I already know what needs to be done. Just too lazy to spend the time coz of personal things (family, uni, work, etc.) to help you improved this @ScarletDreamz. But I'll do my best to help out the whenever I can.
well there is an ocarina of time ini already made by nintendo so you can just use that lol.
i already tested a bunch of them and made them for loadiine lol i think only RE2 doesnt work, i did all that long time ago, newer vc releases have more inis, i just never got to grab myself mario kart 64 VC to check if they added more.Indeed, with other ones too.
There's already .ini files for other games that are not on the eshop yet (these are US ones), but I'm pretty sure they are incomplete:
Bomberman 64
Mario Kart 64
Mario Party 2
Starfox 64
Majora's Mask (hope this one works)
Wave Race 64
Yoshi's Story
I'm just about done prepping them, now for testing.
i already tested a bunch of them and made them for loadiine lol i think only RE2 doesnt work, i did all that long time ago, newer vc releases have more inis, i just never got to grab myself mario kart 64 VC to check if they added more.
yes those are old as hell lol, latest is mario kart 64.Based on what I got, Sin and Punishment have most compared to Mario 64 and DK64. Are these old? What's the latest eshop N64 VC released officially?
I do have the entire .inis officially made by Nintendo.
As Pedro said, Resident Evil 2 is the only one not working properly in U and E versions.
However, the Japanese game Biohazard 2 does have an official ini.
I already have an injected VC of it and it worked wonders up to the first Licker (died to him because I killed Brad with a knife and was trying to do so with him too xD).
I just hope the new VC releases include the USA and EUR .ini of RE 2...
no one has up to date, more like up to mario golf all 2 VCs after that havent been dumped.And by "entire", you mean the most up to date one as of today...? How many have you got, I think my config folder has 75-ish..
Oh if you have that then you have the same as I do.And by "entire", you mean the most up to date one as of today...? How many have you got, I think my config folder has 75-ish..
Which one hasn't been dumped besides Mario Kart 64?no one has up to date, more like up to mario golf all 2 VCs after that havent been dumped.
I only use Render Scale to 2.@ScarletDreamz if you don't know already,
changing Bilinear to 1, is well, as is stated.
changing RenderScale to 2, increases the "Internal Resolution" (by 2), really looks good. Tried with 3, didn't boot. And has issues, you can't exit out of the game.
changing PixelArtUpscaler to 1, is somewhat a 2xSAI for textures.
You could probably have these as options.
PixelArtUpScaler combined with Screen Smoothing is the way to go for me. Also, don't bother of letting the app create unchanged folders. Only create the ones that's needed (files/directory).
I only use Render Scale to 2.
Have you tried using PixelArtUpScaler and Screen Smoothing along with Render Scale set to 2?
I don't mind not being able to close the game since it save states automatically at power off.
Does PixelArt modify 3D models like Render Scale does?
I hate that Nintendo is locking up these features from the VC titles (all of them).
It should have at least a stretch mode for all VC, yet we have hidden filters in the config files. :@
Oh I know about the resolution, all my DS injects have full screen now.Haven't tried those combinations, I don't think it modifies it, just 2xSAI effect as far as I can notice. I am tempted to use Render Scale, but I just want the capability of closing the games and changing, instead of going the long way of re-exploiting.
You can stretch to 16:9 if you want, just change the necessary resolution accordingly to what screen mode you want. Recommended on the 10th/last mode where bottom screen is GamePad and top screen is TV, change on "screen" part to 1280 720 and 854 480, and change their positions to both 0 0, profit.
Here's a working Spirit Tracks NDS inject:
Working: means loading properly, but haven't fully played.
And
Here's a glitchy Majora's Mask N64 inject: (everyone should notice the problem)
I don't know if any knows already but N64 inject is very doable (to a properly working, glitchless one), but a lot of things has to be changed/modified/updated to the corresponding config .ini (this houses the save type to be used, RAM used i.e. 4 or 8, cheats, etc.) file being used. After the initial intro "movie", link actually died immediately and auto restarted to this part of the game, with 3 Ocarinas probably because the emulator used different settings designed for a different one (donkey kong 64).
The N64 VC actually is a lot more better of an emulator that ninten created (similar to NDS emulator, actually NDS is a lot more better). They must have created a generic emulator for all. You just need the proper config settings, then the rom, then voila. You may be able to get away with using only "one" base n64 vc because of this. That means the community could help by "creating" a config database for all roms out there. I could probably head start this project, if its ever going to be created, but definitely won't be able to spend that much time. Probably @Cyan, @Maschell or @dimok might have any interest on it. I think I already know what needs to be done. Just too lazy to spend the time coz of personal things (family, uni, work, etc.) to help you improved this @ScarletDreamz. But I'll do my best to help out the whenever I can.