ROM Hack [Release] Fire Editor - Fire Emblem: Awakening's save editor

Olmectron

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N7Kopper

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Well, as promised, I gave the editor a test run.
I changed my Normal save to Lunatic+ (which I haven't yet unlocked, if that makes any difference) and used Full Convoy 99 without Forges.

Turns out, that I still got a bunch of dummy items, (which I sold afterward, readding them should be trivial however) and all the enemies are running around with Normal mode stats and no weapons. (with a few exceptions using forged weapons as they probably should be) And there are two of every boss.
 

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Olmectron

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Well, as promised, I gave the editor a test run.
I changed my Normal save to Lunatic+ (which I haven't yet unlocked, if that makes any difference) and used Full Convoy 99 without Forges.

Turns out, that I still got a bunch of dummy items, (which I sold afterward, readding them should be trivial however) and all the enemies are running around with Normal mode stats and no weapons. (with a few exceptions using forged weapons as they probably should be) And there are two of every boss.
When you say all the enemies running around, you mean in every battle? Or Risen in the map that you can challenge?

Edit. Just Checking it out. Checked the hex file, and it was edited well

Edit 2: Okay. Tested it. It seems the number of enemies and the level of weapons to be equipped is as expected. The stats and level of enemy units, however, is not what it should. That seems to be the reason of them being uneqquiped, they don't have the weapon level the game expects them to have for the better weapons, so they come out uneqquiped. I'll test more with other saves and figure it out.

It has nothing to see if you have unlocked it or not, I haven't unlocked it myself. For finished files it has been working good for Risen battles.
 
Last edited by Olmectron,

Olmectron

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Well, as promised, I gave the editor a test run.
I changed my Normal save to Lunatic+ (which I haven't yet unlocked, if that makes any difference) and used Full Convoy 99 without Forges.

Turns out, that I still got a bunch of dummy items, (which I sold afterward, readding them should be trivial however) and all the enemies are running around with Normal mode stats and no weapons. (with a few exceptions using forged weapons as they probably should be) And there are two of every boss.
Okay. After more testing, I can say what you say has to do. I mean, not having Lunatic+ unlocked makes your enemies come with low stats, and uneqquiped because of their "E" weapon levels.

I tried changing it to lunatic. It worked very well, the enemies all with "A" weapon level, and improved stats (although not that much for the first chapters). All of this, using the Chapter file you provided me. I had already unlocked Lunatic mode.

So, it seems I'll need to find a way to unlock the Lunatic+ mode via editing the "Global" file. I'll start working on it. Thank you for testing it out!

Oh, and with the latest version (v0.2-07-alpha), you can edit Character classes too. It works better, since you can put even exlusive gender classes, like "Dread Fighter" to female characters, without any problem at all. You need to save outside a battle for this to work, since it loads only not-in-battle units for editing.

--------------------- MERGED ---------------------------

Okay. For those wanting to edit classes, and getting an imcomplete character list (outside Avatar, Spotpass and DLC characters), try saving while on the map (not in battle), so it loads every character as it should.
 
Last edited by Olmectron,

Dr.Hacknik

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Hi there everyone. This is a little Java project I have been working on (sorry for those who don't like Java). The current alpha version (Sept. 16th, 2015) doesn't replace the hex editor for those with knowledge on hexadecimal save editing. However, it could prove useful for those without the time or interest to learn that.

Works on North American version, and should work on European versions too
The tool has been better tested with an American digital copy version. While, some people helping with testing on European copies say it works as of v0.2-07 version, released on Sept 21st.

Sprites source used for Sept 21st release.

September 21st, 2015: Third revision released 0.2-07-alpha
  • Added Character List (loads every unique character, ignores Avatar and DLC/Bonus Box characters for now).
  • Editable character class, level and experience. Just press the character in the list for a dialog to appear.
  • Now it's possible to select how many convoy items will get each slot using the "Full Convoy" option. (The same quantity for every slot, from 0 to 65535).
  • You can select wether to include or ignore the Forged Weapons in the "Full Convoy" option. Including them may cause dummy items to appear in the items section, while ignoring them, won't cause any dummy item (only one "Outrealm Item").

September 17th, 2015: Second revision released 0.1-06-alpha
  • Added selector for changing difficulty (Normal, Hard, Lunatic or Lunatic+).

September 16th, 2015: First version released 0.1-02-alpha
  • Can edit convoy to have full stock values (65,535 per item/weapon slot). (Only Full Convoy option available, no input values, nor individual item/weapon stock value editing).
Known issues:
  • Your items section in the convoy will have really many slots ocuppied by a Japanese named item without use nor monetary value. Just press up so you can get to the bottom of list and skip going through those many slots.

Disclaimer: I'm not responsible for you losing or corrupting your save by using this app in a way it wasn't intended to. This is a work in progress, and as such, it may contain bugs within the normal intended use. Use it at your own risk. Following the instructions should make everything work smoothly, though.

You need:

Short instructions:
  1. Get the save from your game using the Save Data Manager, svdt, SaveDataFiler, or any other save manager app on your 3DS. It needs to be decrypted, having files like "Chapter0", "Chapter1", "Chapter2", "Global", "Map0", for example. If you use Save Data Manger or svdt, you get it already decrypted.
  2. Using the Fire Emblem: Awakening Save Tool, decompress your compressed folder (which should contain some files like these: Chapter0, Chapter1, Chapter2, Global, Map0, and so on).
  3. Open FireEditor and load the Chapter (decompressed) file you want to edit.
  4. Select the options you want to change on your save.
  5. Press Save. The Chapter file will be overwritten.
  6. Compress your decompressed folder (using the Save Tool) and put it back in your 3DS's SD card, in the saveDataBackup folder (in case of using Save Data Manager, it varies for other managers). Then import.
  7. Enjoy!

Tutorial with images:

1.- Get the save from your game using the Save Data Manager, svdt, SaveDataFiler, or any other save manager app on your 3DS. It needs to be decrypted, so you get files like "Chapter0", "Chapter1", "Chapter2", "Global", "Map0", for example. If you use Save Data Manger or svdt, you get it already decrypted.View attachment 25701
2.- Using the Fire Emblem: Awakening Save Tool,
decompress your folder like this:
View attachment 25700

a. Press "Open Compressed Folder" and select the folder from step 1.
View attachment 25702
b. Press "Save Decompressed Folder" in order to generate a folder with decompressed files:
View attachment 25703 View attachment 25704
3.- Open
FireEditor and load the Chapter_dec file you want to edit pressing the LOAD FILE button. It should look something like this after loading:

View attachment 25705

4.- Select the options you want to change on your save.
5.- Press
SAVE button at the bottom. The Chapter file will be overwritten.
6.- Compress your decompressed folder (using the Save Tool).
View attachment 25707
a. Press "Open Decompressed Folder" and select yout "_dec" folder.
View attachment 25708
b. Press "Save Compressed Folder" and you'll get a "_cmp" name ended folder.

7.- Copy your compressed files (in the "_cmp" folder from last step) back into your 3DS's SD card, in the saveDataBackup folder (in case of using Save Data Manager). Then import.

8.- Enjoy putting the Entombed class to all your charaters! (Or whatever else class you prefer). :lol:


Future expected features:
  • Character editing and creating (skills, stats, relationships).
  • Money editing (although you can already sell your many convoy items and get all the money).
  • Whatever else that could be thought before I get bored.
  • Working as fast as possible on in-app compressing/decompressing functions, so you don't need any other tool for that.

It should work on Windows, Linux and MacOS, given that you could install the Java 8 latest update. However, I've only tested on Windows 8, 8.1 and 10, and on Linux Mint 17.1 distro. Please comment any issue here so I can fix it.

Thanks to @[Truth] for his original post about this matter.
Thanks to @
SciresM for developing his excellent Fire Emblem Awakening Save Tool.

Do you need a Icon?? I could make you a great looking one in Gimp 2.8!?
 
Last edited by Dr.Hacknik,

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Looks great so far! Can't wait to see more.

If I may suggest an idea for a feature: maybe the ability to make custom forges? Even go beyond the forge limit and/or forge weapons that normally can't be forged (such as dragonstones)?
 
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Olmectron

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Looks great so far! Can't wait to see more.

If I may suggest an idea for a feature: maybe the ability to make custom forges? Even go beyond the forge limit and/or forge weapons that normally can't be forged (such as dragonstones)?
That's one of the things I want to get done. I hope it's not that hard. Thanks for commenting!
 

Olmectron

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Okay guys. I'm working on fixing the issues some people have reported about changing, meanwhile here's what I have been working on today:

September 23rd, 2015: Fourth revision released 0.3-01-alpha
  • Improved crappy GUI.
  • Now you can edit equipped skills! In the unit's dialog you'll see the 5 skills the unit have equipped, just press any of the circles for selecting the skill to equip! Unfortunately, the unit won't "learn" that skill, but it will be able to use it as normal as long as you keep it equipped. (Work is already in progress on "lerning" skills from editor).
chrom_edit-png.25775


tharja-edit-png.25776


Remember only unique characters load (not Avatar, not Spotpass, and not DLC characters yet). And you must save outside any preparation screen battle (on the country map), since selected characters in preparation for battle won't be loaded by the editor.

You can equip any skill to any character, and it works ingame (it should, from my testings at least). It won't be learnt if you unequip it, but I'm already working on that.
 

iisilver

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I tested this 3 times with my NA version of fe:a
and it doesnt work for some reason
i followed everything and nothing happened
I just used this to change classes and stuff but idk its not working
 

Olmectron

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I tested this 3 times with my NA version of fe:a
and it doesnt work for some reason
i followed everything and nothing happened
I just used this to change classes and stuff but idk its not working
Did you press the save button at the top right corner? Did you decompressed your file and compressed it again after saving?

If your answer is yes to all that, would you mind sending me your save file without editing and after? So that I can try both and see if there's a problem?
 
Last edited by Olmectron,

iisilver

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Edited my answer, please read the added paragraph.

Edit: Would you mind sending me your files? The Capter file you edited, before and after editing, please. I'll see if there's a problem.
i just tried again and
yep still not working x_x I must be doing something wrong
both are still compressed btw
 

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Green Mii

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Just tried out the new editor! Changing the difficulty and classes for characters worked like a charm! Haven't reached the endgame yet, but I did test out Grima!Ricken on The Future Past 3 DLC. Using the Infinite Movement ARCode makes that class much easier to use due to the 2 Movement limit. Unfortunately, even on that map, the Grima class still doesn't have the actual Dragon on the battle screen, and still takes a long time to attack.

Keep up the great work! Can't wait for more editing options for the units!

According to the Fire Emblem Hacking thread over on SerenesForest, that might be due to Grima using a variant of the Dummy class to get the model and textures on that specific map. It's the same case with the enemy characters (Mustafa and others) and NPCs (Phila) who use the Dummy class and stuff.

I am trying to make someone use it
You'd need to edit the specific character's inventory to have Expiration. Pretty much all enemy-only weapons are unable to be taken out of the Convoy.
 

Olmectron

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According to the Fire Emblem Hacking thread over on SerenesForest, that might be due to Grima using a variant of the Dummy class to get the model and textures on that specific map. It's the same case with the enemy characters (Mustafa and others) and NPCs (Phila) who use the Dummy class and stuff.


You'd need to edit the specific character's inventory to have Expiration. Pretty much all enemy-only weapons are unable to be taken out of the Convoy.
Using Optimize before a fight works too. It equips Expiration, Entombed's weapons and so on.
 
Last edited by Olmectron,

Olmectron

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Sorry, but what is what didn't worked? I checked your files, and imported them to my game. I see you changed Cordelia to Great Lord, and diminished its level to 4 so she could learn Aether, didn't you? And did the same to Owain.

You changed Morgan's level too, and some other things, I didn't check them all; but with these ones working, what is what went bad? What didn't change? Here are some pictures, first from the before editing file, and the second one after editing. I didn't edit anyting, just imported them. Sorry if they look bad.

2015-09-24 01.25.29.jpg
2015-09-24 01.29.02.jpg


--------------------- MERGED ---------------------------

i just tried again and
yep still not working x_x I must be doing something wrong
both are still compressed btw
See my post before this one, the one with big pictures, forgot to quote you, sorry.
 

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