Okay, wait for me. I think I know the problem, I have to change something and recompile. Give me 10 minutos.
Take as much time as you need! I'm grateful that you're being so adamant with helping.
Okay, wait for me. I think I know the problem, I have to change something and recompile. Give me 10 minutos.
Don't worry. I thank you for helping me to test it using a Mac. Try this: https://mega.nz/#!dEo3UayC!rgG6sNIkXdTgpZISorN-4aWKpsxsJoFDM94n7hglCNkTake as much time as you need! I'm grateful that you're being so adamant with helping.
When you say all the enemies running around, you mean in every battle? Or Risen in the map that you can challenge?Well, as promised, I gave the editor a test run.
I changed my Normal save to Lunatic+ (which I haven't yet unlocked, if that makes any difference) and used Full Convoy 99 without Forges.
Turns out, that I still got a bunch of dummy items, (which I sold afterward, readding them should be trivial however) and all the enemies are running around with Normal mode stats and no weapons. (with a few exceptions using forged weapons as they probably should be) And there are two of every boss.
Okay. After more testing, I can say what you say has to do. I mean, not having Lunatic+ unlocked makes your enemies come with low stats, and uneqquiped because of their "E" weapon levels.Well, as promised, I gave the editor a test run.
I changed my Normal save to Lunatic+ (which I haven't yet unlocked, if that makes any difference) and used Full Convoy 99 without Forges.
Turns out, that I still got a bunch of dummy items, (which I sold afterward, readding them should be trivial however) and all the enemies are running around with Normal mode stats and no weapons. (with a few exceptions using forged weapons as they probably should be) And there are two of every boss.
Hi there everyone. This is a little Java project I have been working on (sorry for those who don't like Java). The current alpha version (Sept. 16th, 2015) doesn't replace the hex editor for those with knowledge on hexadecimal save editing. However, it could prove useful for those without the time or interest to learn that.
Works on North American version, and should work on European versions too
The tool has been better tested with an American digital copy version. While, some people helping with testing on European copies say it works as of v0.2-07 version, released on Sept 21st.
Sprites source used for Sept 21st release.
September 21st, 2015: Third revision released 0.2-07-alpha
- Added Character List (loads every unique character, ignores Avatar and DLC/Bonus Box characters for now).
- Editable character class, level and experience. Just press the character in the list for a dialog to appear.
- Now it's possible to select how many convoy items will get each slot using the "Full Convoy" option. (The same quantity for every slot, from 0 to 65535).
- You can select wether to include or ignore the Forged Weapons in the "Full Convoy" option. Including them may cause dummy items to appear in the items section, while ignoring them, won't cause any dummy item (only one "Outrealm Item").
September 17th, 2015: Second revision released 0.1-06-alpha
- Added selector for changing difficulty (Normal, Hard, Lunatic or Lunatic+).
September 16th, 2015: First version released 0.1-02-alpha
Known issues:
- Can edit convoy to have full stock values (65,535 per item/weapon slot). (Only Full Convoy option available, no input values, nor individual item/weapon stock value editing).
- Your items section in the convoy will have really many slots ocuppied by a Japanese named item without use nor monetary value. Just press up so you can get to the bottom of list and skip going through those many slots.
Disclaimer: I'm not responsible for you losing or corrupting your save by using this app in a way it wasn't intended to. This is a work in progress, and as such, it may contain bugs within the normal intended use. Use it at your own risk. Following the instructions should make everything work smoothly, though.
You need:
- Fire Emblem: Awakening Save Tool
- Save Data Manager (SDVT or any other save manager tool should work too)
- The latest Java update
- FireEditor Java App v0.2-07-alpha
Short instructions:
- Get the save from your game using the Save Data Manager, svdt, SaveDataFiler, or any other save manager app on your 3DS. It needs to be decrypted, having files like "Chapter0", "Chapter1", "Chapter2", "Global", "Map0", for example. If you use Save Data Manger or svdt, you get it already decrypted.
- Using the Fire Emblem: Awakening Save Tool, decompress your compressed folder (which should contain some files like these: Chapter0, Chapter1, Chapter2, Global, Map0, and so on).
- Open FireEditor and load the Chapter (decompressed) file you want to edit.
- Select the options you want to change on your save.
- Press Save. The Chapter file will be overwritten.
- Compress your decompressed folder (using the Save Tool) and put it back in your 3DS's SD card, in the saveDataBackup folder (in case of using Save Data Manager, it varies for other managers). Then import.
- Enjoy!
Tutorial with images:
1.- Get the save from your game using the Save Data Manager, svdt, SaveDataFiler, or any other save manager app on your 3DS. It needs to be decrypted, so you get files like "Chapter0", "Chapter1", "Chapter2", "Global", "Map0", for example. If you use Save Data Manger or svdt, you get it already decrypted.View attachment 25701
2.- Using the Fire Emblem: Awakening Save Tool, decompress your folder like this:
View attachment 25700
a. Press "Open Compressed Folder" and select the folder from step 1.
View attachment 25702
b. Press "Save Decompressed Folder" in order to generate a folder with decompressed files:
View attachment 25703 View attachment 25704
3.- Open FireEditor and load the Chapter_dec file you want to edit pressing the LOAD FILE button. It should look something like this after loading:
View attachment 25705
4.- Select the options you want to change on your save.
5.- Press SAVE button at the bottom. The Chapter file will be overwritten.
6.- Compress your decompressed folder (using the Save Tool).
View attachment 25707
a. Press "Open Decompressed Folder" and select yout "_dec" folder.
View attachment 25708
b. Press "Save Compressed Folder" and you'll get a "_cmp" name ended folder.
7.- Copy your compressed files (in the "_cmp" folder from last step) back into your 3DS's SD card, in the saveDataBackup folder (in case of using Save Data Manager). Then import.
8.- Enjoy putting the Entombed class to all your charaters! (Or whatever else class you prefer).
Future expected features:
- Character editing and creating (skills, stats, relationships).
- Money editing (although you can already sell your many convoy items and get all the money).
- Whatever else that could be thought before I get bored.
- Working as fast as possible on in-app compressing/decompressing functions, so you don't need any other tool for that.
It should work on Windows, Linux and MacOS, given that you could install the Java 8 latest update. However, I've only tested on Windows 8, 8.1 and 10, and on Linux Mint 17.1 distro. Please comment any issue here so I can fix it.
Thanks to @[Truth] for his original post about this matter.
Thanks to @SciresM for developing his excellent Fire Emblem Awakening Save Tool.
Of course. Would be glad if you could do it! Thanks!Do you need a Icon?? I could make you a great looking one in Gimp 2.8!?
That's one of the things I want to get done. I hope it's not that hard. Thanks for commenting!Looks great so far! Can't wait to see more.
If I may suggest an idea for a feature: maybe the ability to make custom forges? Even go beyond the forge limit and/or forge weapons that normally can't be forged (such as dragonstones)?
Did you press the save button at the top right corner? Did you decompressed your file and compressed it again after saving?I tested this 3 times with my NA version of fe:a
and it doesnt work for some reason
i followed everything and nothing happened
I just used this to change classes and stuff but idk its not working
yes to all three :cDid you press the save button at the top right corner? Did you decompressed your file and compressed it again after saving?
Edited my answer, please read the added paragraph.yes to all three :c
i have no idea what i'm doing wrong augh
i just tried again andEdited my answer, please read the added paragraph.
Edit: Would you mind sending me your files? The Capter file you edited, before and after editing, please. I'll see if there's a problem.
Just tried out the new editor! Changing the difficulty and classes for characters worked like a charm! Haven't reached the endgame yet, but I did test out Grima!Ricken on The Future Past 3 DLC. Using the Infinite Movement ARCode makes that class much easier to use due to the 2 Movement limit. Unfortunately, even on that map, the Grima class still doesn't have the actual Dragon on the battle screen, and still takes a long time to attack.
Keep up the great work! Can't wait for more editing options for the units!
You'd need to edit the specific character's inventory to have Expiration. Pretty much all enemy-only weapons are unable to be taken out of the Convoy.I am trying to make someone use it
Using Optimize before a fight works too. It equips Expiration, Entombed's weapons and so on.According to the Fire Emblem Hacking thread over on SerenesForest, that might be due to Grima using a variant of the Dummy class to get the model and textures on that specific map. It's the same case with the enemy characters (Mustafa and others) and NPCs (Phila) who use the Dummy class and stuff.
You'd need to edit the specific character's inventory to have Expiration. Pretty much all enemy-only weapons are unable to be taken out of the Convoy.
See my post before this one, the one with big pictures, forgot to quote you, sorry.i just tried again and
yep still not working x_x I must be doing something wrong
both are still compressed btw