Hacking Dios Mios Lite

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WiiUBricker

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That's why one should always use 64kb when possible, even when forced to use FAT16. The same goes with sneek. You can get amazing speed with 64kb.
 

VashTS

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anyone else have issues with THPS3 and 4? I know they have worked for me before, but right after loading the game, it accesses the memory card then freezes at the loading data do not power off box. underground 1 and 2 still work great.

I know THPS3 and 4 have audio streaming, but they have worked in the past. Maybe I should try deleting the memory card files?

just tested thps4 with dml r52, not working. seems wave race is not working either.
 

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That's why one should always use 64kb when possible, even when forced to use FAT16. The same goes with sneek. You can get amazing speed with 64kb.
That was my operating principle, but gave the sdcard.org tool a shot after seeing that Fix94 had had good results using it. It did not work well for me. 64kb is where it's at for me. I hope I can get a hold of another brand card to test. I'm wondering if I shot myself in the foot for going cheap.
 

DJPlace

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i had an idea for the wiki. i'm wondering if we should add MB or GB sizes to the games on the sd card. i would like to know how this would happen and if it is possbile?
 

ether2802

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God damn you guys......not even the mexican "novelas" have this much drama, stop feedeing the flamers/flames and /or attemps of anything similar, better if you remember when the sole idea of having GC games launched by anuthing else besides disc was laughable by all the people dedicated to criticize whoever mentioned, but have never written a single line of code (I include myself on the last part), please just post and comment about issues, fixes and function related DML, everything else will have inmediate consecuences...!! ;)
 
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themanuel

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i had an idea for the wiki. i'm wondering if we should add MB or GB sizes to the games on the sd card. i would like to know how this would happen and if it is possbile?
They don't show significant size difference in the SD card vs. the hard drive for me. The sizes shown in the compatibility wiki are a pretty accurate representation of what I see in the SD card (FAT32, 64kb).

Example with Eternal Darkness (size on disk, uncompressed):
On PC's hard drive: 1.35 GB (1,460,105,216 bytes)
On SD card: 1.35 GB (1,460,273,152 bytes)

F-Zero GX (size on disk, compressed):
On PC's hard drive: 1.33 GB (1,435,860,992 bytes)
On SD card: 1.33 GB (1,436,024,832 bytes)

Minor differences, overall.
 

GerbilSoft

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Hi, this is my first time posting on GBAtemp. I'd like to thank the devs for writing DML (and its predecessor, Dios Mios). Unfortunately, I haven't been able to use it too much because I've been hitting an issue where it corrupts the FAT filesystem every so often. Has anyone else had filesystem corruption happen to them?

I did narrow it down to a few potential causes: (See https://code.google....es/detail?id=26 for more info)
  • Use of vsprintf() on a fixed-size buffer in dbgprintf(). Depending on the source string, this may cause a buffer overflow, which could leak into some data structures. I posted a patch to convert this to vsnprintf(), but it hasn't been applied yet, and it probably needs to be rebased after the recent revisions.
  • Use of a static buffer in dbgprintf() for vsprintf() instead of allocating a buffer on the stack. From the debug output, it seems that DML's usage of dbgprintf() is interrupted by the Dolphin OS fwrite() handler, which is redirected to dbgprintf(). I can't figure out exactly where this is happening, though. With the static buffer, it causes all sorts of collision and garbage output. With a buffer allocated on the stack, it still mixes the output, but it isn't jumbled.
I'd like to help out in debugging and fixing this issue, so let me know if there's anything else I can do to track it down.

EDIT: On a sidenote, disabling logging entirely did fix the SD corruption problems, so it has to be something related to the logging functionality.
 

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I had a problem loading DML with a 4GB Kingston microSD formatted with FAT32 with 32kb cluster and FAT16 64kb cluster. With the FAT32 option, I had a GREAT slowdown, for instance: DIgimon Rumble Arena 2 was so slow that it didn't take me to the fight. Mario Party 6 was having audio and speed issues with the FAT32 microSD.
With the FAT16 it didn't even load any game. Or my microSD card is corrupted, or the SD card DOES have a difference in loading DML.

BTW, talking about Mario Party 6 I have an issue: When you plug-in the Microphone, it freezes. But when you un-plug it, it unfreezes. How weird is that?
The mic is not that important but it would be nice to be able to use it in the microphone minigames not just Mario Party 6, but Mario Party 7 as well.
 

DJPlace

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i had an idea for the wiki. i'm wondering if we should add MB or GB sizes to the games on the sd card. i would like to know how this would happen and if it is possbile?
They don't show significant size difference in the SD card vs. the hard drive for me. The sizes shown in the compatibility wiki are a pretty accurate representation of what I see in the SD card (FAT32, 64kb).

Example with Eternal Darkness (size on disk, uncompressed):
On PC's hard drive: 1.35 GB (1,460,105,216 bytes)
On SD card: 1.35 GB (1,460,273,152 bytes)

F-Zero GX (size on disk, compressed):
On PC's hard drive: 1.33 GB (1,435,860,992 bytes)
On SD card: 1.33 GB (1,436,024,832 bytes)

Minor differences, overall.
God damn you guys......not even the mexican "novelas" have this much drama, stop feedeing the flamers/flames and /or attemps of anything similar, better if you remember when the sole idea of having GC games launched by anuthing else besides disc was laughable by all the people dedicated to criticize whoever mentioned, but have never written a single line of code (I include myself on the last part), please just post and comment about issues, fixes and function related DML, everything else will have inmediate consecuences...!! ;)

thanks for making that clear the manuel.

and also ether 2802 we don't want this topic to be closed like the one posted by truedj so yeah... keep up the good work on this project i wish i can show some support but sadly the wii only has one sd card slot and yeah... that's all i'm going say.
 

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ach, tueidj I shouldn't have to prove myself or all the time I've put into DM. crediar and a few others would vouch for me on that. You know it's funny, I was just saying the other day that I've probably powered up my wii some 3 to 400 times to just test something DM related. I can see how you'd think that though. I work with him almost exclusively through PM and it's been that way since it's inception. Now obviously he's a better programmer than I. My major was in psychology and I mean fer fuck's sake, it's HIS program of course he's going to handle the commits! =)

so, what.. you think I want all this drama? I didn't know trying to help crediar out was going to be this damn difficult. Honestly these threads make me feel like I'm doing TOO much for this project. I think people are finally starting to 'get' it though, so I'm hoping that dies down now. You did however just start a thread in this crap hole synonymous with piracy about a program with AP, with the added benefit of screwing with the other guys' project, so I don't know if you should be pointing the finger regarding drama. =P
I do give you credit though for not just flat out denying it's purpose when confronted, but no, of course crediar was not happy about the thread. I think we're both excited about the project.

I don't want to argue with you anymore. Even taking this misstep into consideration, I just like ya too damn much and respect all the work you've done. As I said before I do wish you well.
Now I just worked 8 hours, got home and typed this up. I'm exhausted and I'm going to take a nap.
...new revision...give what you can...thanks for donating...good things to come...damnit Joostin...yada, fuckin' yada g'nite. =)
 
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If I've used an old version of DiscEx to compress/patch my NGC Games would I be able to do it again or would I need to dump them again? (Even though, I originally got The Legend of Zelda: Twilight Princess and Star Fox Assault on-line via a trusted source. My other games are genuine original retail games)
x2
 

themanuel

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Hey guys,
I used to play and save GC games on my GC-Memory card and having the option to use NMM now I wanted to copy those saves from the MC to SD:\saves
Is there a way to do so?
Thanks in advance
Abz
If your card is third party, the easiest way is with GCMM (look it up in wiibrew). If it is an official Nintendo card, Swiss can handle those perfectly, although the process of backing up saves is not very intuitive. Some games have protected saves, like F-Zero GX. I believe you can restore backed up saves for this game but only if you don't reformat your memory card.
Good luck and let me know if are trying to use Swiss and need help. It is a bit weird the way that feature works.
 

AbdallahTerro

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Hey guys,
I used to play and save GC games on my GC-Memory card and having the option to use NMM now I wanted to copy those saves from the MC to SD:\saves
Is there a way to do so?
Thanks in advance
Abz
If your card is third party, the easiest way is with GCMM (look it up in wiibrew). If it is an official Nintendo card, Swiss can handle those perfectly, although the process of backing up saves is not very intuitive. Some games have protected saves, like F-Zero GX. I believe you can restore backed up saves for this game but only if you don't reformat your memory card.
Good luck and let me know if are trying to use Swiss and need help. It is a bit weird the way that feature works.
Thanks themanual I used GCMM and it seems I have a third party. I backed up all saves to sd.
Now what? Where are these saves located and how to use them with nmm?
 

themanuel

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Hey guys,
I used to play and save GC games on my GC-Memory card and having the option to use NMM now I wanted to copy those saves from the MC to SD:\saves
Is there a way to do so?
Thanks in advance
Abz
If your card is third party, the easiest way is with GCMM (look it up in wiibrew). If it is an official Nintendo card, Swiss can handle those perfectly, although the process of backing up saves is not very intuitive. Some games have protected saves, like F-Zero GX. I believe you can restore backed up saves for this game but only if you don't reformat your memory card.
Good luck and let me know if are trying to use Swiss and need help. It is a bit weird the way that feature works.
Thanks themanual I used GCMM and it seems I have a third party. I backed up all saves to sd.
Now what? Where are these saves located and how to use them with nmm?
That's good because third party cards are so easy to work with. The saves will be in the root of your sd card, in a folder named saves or gcmm (I don't recall). Just sort your view by date modified and it should be the last or first one on the list.
As to how to use it with NMM, I don't really know, as I haven't used the feature myself. However, it should not be hard. Simply start a game with the nmm build and create a save for it (after removing your GCN memory cards). Then inspect the SD card to find the new save you created and verify if it is the same format as your backed up saves (gci, etc.). If they are, then just make sure you have same naming convention that DML uses and you are good to go.
 

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Found'em in "SD:\MCBACKUP" folder but the format is weird *.gci!!!
NMM uses small files with *.bin extension.
I think a converter is needed now.
Anyone?

I think Dolphin had such tool. I'll try it and post what happens. It uses raw files and convert to gci, didn't help
 

themanuel

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Found'em in "SD:\MCBACKUP" folder but the format is weird *.gci!!!
NMM uses small files with *.bin extension.
I think a converter is needed now.
Anyone?

I think Dolphin had such tool. I'll try it and post what happens. It uses raw files and convert to gci, didn't help
Are the bin files clearly a different format or just the extension?
You could compare file size, for instance.
 

AbdallahTerro

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different size and ext.
gci ~400kb
nmm cachexxxx.bin 1kb
nmm dmcache.bin 1kb
nmm stats.bin 14kb
I have no idea but i think the first one is the actual save.
Maybe a dev. can help clarify what to do now.
thanks themanual

I googled but didn't find any gci to bin converter.
 
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