choconado said:Are we going to see Yoshi added?
yes, Yoshi will be in it
So, time to update what the current status is. Currently, levels can be loaded from the file system. By default, it tries to initialize to browse a flash card, however, if it can't find one, it will default to nitrofs to load levels that are included. The level editor is pretty much done as well, and will be released with the next version. The timing of the version is going to be a bit delayed however, as I am really not liking the collisions that much XD they are very picky, and not very accurate at times. I am currently planning on redoing most of the collision system, and potentially doing a small physics section to this game library. This would make the development go a lot smoother, and more quickly. I hope to have the system done in about 3-5 days tops. After that is done, then all that should be left is programming enemies, some kind of over world type thing, as well as some other small things.
Also, this is another idea I was having: What are people's thoughts on something separate from a Super Mario World clone? I am thinking maybe an rpg style platformer. I've had some ideas on this in the past, but I want to know if people would prefer that, or the current Mario game. Going from one to the other would not be hard, as pretty much everything is portable (the hardest part would be the graphics, but I might be able to deal with that). That project would allow for more openness as to what could be added too. I may whip up a demo of what I'm thinking of and let people decide, but I would like some thoughts on it.