lcleong said:is the patch will include the AP too? or we have to patch it with the AP patch 1st?
MHaven said:elixirdream said:why is that?
he was studying on the game when the game just came out
so maybe he could help you guys a little on the translation process
EDIT: noitora don't kill me
Note: We have been working on this game since wednesday when it was leaked. So i don't think it would be any different if we contacted him or not.
Edit: The problem we where having with some of the text is already fixed. As to the other part we will have it fixed soon too. I'm spending day and night devoting myself fully to this project.
DarthNemesis said:Put together an inserter... it currently supports DNGC (.bin), DCPB (.scripb), and DMST (.mst) files. Let me know if you run into any other types.
Download SagaTrans v0.1
Ok, added support for .msb files.MHaven said:Edit: There seems to be a problem. Darth i sent you a PM in crimson-nocturnal. Could you check it out if you have time.
DS1 said:What does the script look like? What percentage is dialogue and what is the length of the average conversation? I can translate everything else pretty quickly, but when it comes to dialogue there can be a lot of colloquialisms that throw a wrench in the works. It all depends on whether you want to do a good job, or just get something out there. (everyone wants to do a good job, but you don't always have the resources)
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mrfatso said:i been wondering about this for a while, so don take this as a rude guy asking stupid questions and annoying u guys? But isnt the script for the gameboy version the same as the nds version? so is there a way to extract the script for the GB version and edit it and mod it for the nds version?